GameOver() public method

public GameOver ( ) : void
return void
Beispiel #1
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    void Died()
    {
        status.died = true;
        gameRuleCtrl.GameOver();

        // オーディオの再生
        deathSeAudio.Play();
    }
Beispiel #2
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    void Died()
    {
        status.died = true;
        gameRuleCtrl.GameOver();

        // 오디오 재생.
        deathSeAudio.Play();
    }
Beispiel #3
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 // If player is dying...
 void Died()
 {
     // Die flag on.
     this.status.died = true;
     gameRuleCtrl.GameOver();
 }
Beispiel #4
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 void Died()
 {
     status.died = true;
     gameRuleCtrl.GameOver();
 }
Beispiel #5
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 //死んだ
 void Died()
 {
     status.died = true;
     StartCoroutine(gameRuleCtrl.GameOver());
 }