GameClear() public method

public GameClear ( ) : void
return void
Beispiel #1
0
 void Died()
 {
     status.died = true;
     dropItem();
     Destroy(gameObject);
     if (gameObject.tag == "Boss")
     {
         gameRuleCtrl.GameClear();
     }
 }
Beispiel #2
0
 void Died()
 {
     status.died = true;
     dropItem();
     AudioSource.PlayClipAtPoint(deathSeClip, transform.position);
     if (gameObject.tag == "Boss3")
     {
         gameRuleCtrl.GameClear();
     }
     Network.Destroy(gameObject);
     Network.RemoveRPCs(networkView.viewID);
 }
Beispiel #3
0
    void Died()
    {
        status.died = true;
        dropItem();
        Destroy(gameObject);
        if (gameObject.tag == "Boss")
        {
            gameRuleCtrl.GameClear();
        }

        // オーディオ再生
        AudioSource.PlayClipAtPoint(deathSeClip, transform.position);
    }
Beispiel #4
0
 void DieGameEnd()
 {
     gameRuleCtrl.GameClear();
 }