// Update is called once per frame void Update() { if (Application.loadedLevel == 1) { fTime = GR.getPlayTime(); moveDistance.text = "Time : " + string.Format("{0:f1}", GR.getPlayTime()).ToString() + "s"; coin.text = "Bullet : " + PlayerControl.bulletCount.ToString(); scoreTxt.text = "Score : " + GetScore().ToString(); } if (Application.loadedLevel == 2) { tScore.text = dataSave.iScore.ToString(); tTime.text = string.Format("{0:f1}", dataSave.fTime).ToString(); float ts = (dataSave.iScore * dataSave.fTime); totalScore.text = string.Format("{0:f1}", ts).ToString(); } }