Beispiel #1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player")
     {
         GCP03.isInQuestion = false;
         GameRoot.ShowTips("", false, false);
     }
 }
Beispiel #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         GCP03.isInQuestion = true;
         GameRoot.ShowTips("Please press \"E\" to answer the question", true, false);
     }
 }
Beispiel #3
0
    private void OnTriggerExit(Collider other)
    {
        if (other.tag == "Player")
        {
            GameRoot.ShowTips("Press \"E\" to trigger the switch", false, false);

            //GCP03.isChoosing = false;
        }
    }
Beispiel #4
0
 public void EnterMenu()
 {
     resourceService.AsynLoadScene(Constants.menuSceneName, () =>
     {
         GameRoot.ShowTips("", false, false);
         titleWindow.SetWindowState(true);
         audioService.PlayBgMusic(Constants.audioBgMenu, true);
     });
 }
Beispiel #5
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            GCP01.isInMast = true;

            GameRoot.ShowTips("Press \"E\" to grab the mast", true, false);
        }
    }
Beispiel #6
0
    private void OnTriggerExit(Collider other)
    {
        if (other.tag == "Player")
        {
            playerController.isEnterExit = false;

            GameRoot.ShowTips("", false, false);
        }
    }
Beispiel #7
0
 private void Update()
 {
     if (isEnterExit)
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             GameRoot.ShowTips("", false, false);
             GameRoot.instance.puzzleSystem.EnterPuzzle(sceneName);
         }
     }
 }
Beispiel #8
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            GameRoot.ShowTips("Press \"E\" to trigger the switch", true, false);

            //GCP03.isChoosing = true;
            //GCP03.rx = spanValue.x;
            //GCP03.ry = spanValue.y;
            //GCP03.rz = spanValue.z;
        }
    }
Beispiel #9
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            if (questionNum != 0)
            {
                GameRoot.ShowTips("Press \"E\" to trigger the question", true, false);

                GCP01.isInQues = true;
                GCP01.SendConstrains(defaultScalar, defaultX, defaultY, defaultZ, questionNum);
            }
        }
    }
Beispiel #10
0
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            if (pressedE == null)
            {
                pressedE = tutorialWindow.pressE;
            }

            GameRoot.ShowTips("", false, false);
            Text.SetActive(false);
        }
    }
Beispiel #11
0
    //used to trigger UI
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            vectorText.gameObject.SetActive(false);
            //GCP02.currentVector = null;
            GCP02.isCannonTrigger = false;

            //---------------------------------New Tips Function--------------------------------------
            GameRoot.ShowTips("", false, false);
            //--------------------------------------------------------------------------------------------
        }
    }
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            text.gameObject.GetComponent <TextMesh>().color     = Color.black;
            brackets.gameObject.GetComponent <TextMesh>().color = Color.black;
            GCP02.isCannonballTrigger = false;

            //---------------------------------New Tips Function--------------------------------------
            GameRoot.ShowTips("", false, false);
            //--------------------------------------------------------------------------------------------
        }
    }
Beispiel #13
0
    public void EnterPuzzle(string puzzleName)
    {
        resourceService.AsynLoadScene(puzzleName, () =>
        {
            CloseAllWindow();
            GameRoot.ShowTips("", false, false);
            switch (puzzleName)
            {
            case Constants.menuSceneName:
                try
                {
                    DialogueManager.instance.ResetAll();
                }
                catch { }

                titleWindow.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgMenu, true);
                break;

            case Constants.mainSceneName:
                mainWindow.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgMain, true);
                break;

            case Constants.puzzle01SceneName:
                puzzle01Window.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgPuzzle1, true);
                break;

            case Constants.puzzle02SceneName:
                puzzle02Window.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgPuzzle2, true);
                break;

            case Constants.puzzle03SceneName:
                puzzle03Window.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgPuzzle3, true);
                break;

            case Constants.creditSceneName:
                creditsWindow.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgCredit, true);
                break;

            case Constants.tutorialSceneName:
                tutorialWindow.SetWindowState(true);
                audioService.PlayBgMusic(Constants.audioBgTutorial, true);
                break;
            }
        });
    }
Beispiel #14
0
 private void OnTriggerStay(Collider other)
 {
     if (other.tag == "Player")
     {
         if (!GCP01.isTriggerQuestion)
         {
             GameRoot.ShowTips("Press \"E\" to trigger the question", true, false);
         }
         else
         {
             GameRoot.ShowTips("", false, false);
         }
     }
 }
Beispiel #15
0
 private void OnTriggerStay(Collider other)
 {
     if (other.tag == "Player")
     {
         if (!GCP01.isTriggerMast)
         {
             GameRoot.ShowTips("Press \"E\" to grab the mast", true, false);
         }
         else
         {
             GameRoot.ShowTips("", false, false);
         }
     }
 }
Beispiel #16
0
    //used to trigger UI
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            Debug.Log("vector" + vector[0] + ", " + vector[1]);
            vectorText.gameObject.SetActive(true);
            GCP02.currentVector   = vector;
            GCP02.isCannonTrigger = true;

            //---------------------------------New Tips Function--------------------------------------
            GameRoot.ShowTips("Press \"E\" to pick the Cannon", true, false);
            //--------------------------------------------------------------------------------------------
        }
    }
Beispiel #17
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            if (tutorialWindow == null)
            {
                tutorialWindow = GameObject.FindGameObjectWithTag("TutorialWindow").GetComponent <TutorialWindow>();
            }

            if (pressedE == null)
            {
                pressedE = tutorialWindow.pressE;
            }

            GameRoot.ShowTips("Press \"E\" to select", true, false);
            Text.SetActive(true);
        }
    }
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            if (GCP02.ActiveBoat == 0)
            {
                transform.values = DBP02.transforms0[index].values;
            }
            else if (GCP02.ActiveBoat == 1)
            {
                transform.values = DBP02.transforms1[index].values;
            }
            else if (GCP02.ActiveBoat == 2)
            {
                transform.values = DBP02.transforms2[index].values;
            }
            else if (GCP02.ActiveBoat == 3)
            {
                transform.values = DBP02.transforms3[index].values;
            }
            else if (GCP02.ActiveBoat == 4)
            {
                transform.values = DBP02.transforms4[index].values;
            }
            else
            {
                transform.values = DBP02.transforms5[index].values;
            }

            Debug.Log("Matrix" + index + ": " + transform.values[0] + ", " + transform.values[1]
                      + ", " + transform.values[2] + ", " + transform.values[3]);
            text.gameObject.GetComponent <TextMesh>().color     = Color.yellow;
            brackets.gameObject.GetComponent <TextMesh>().color = Color.yellow;
            GCP02.currentTransformMatrix = transform.values;
            GCP02.isCannonballTrigger    = true;

            //---------------------------------New Tips Function--------------------------------------
            GameRoot.ShowTips("Press \"E\" to pick the Cannon Ball", true, false);
            //--------------------------------------------------------------------------------------------
        }
    }
Beispiel #19
0
    void Update()
    {

        if (player.transform.position.x - previousPosition.x < 0.01 && player.transform.position.y - previousPosition.y < 0.01 && player.transform.position.y - previousPosition.y < 0.01)
        {
            timer += (int)Time.deltaTime + 1;
            if (timer == 1200)
            {
                GameRoot.ShowTips("Press 'R' to reset position.", true, false);
            }
        }
        else
        {
            timer = 0;
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            player.transform.position = startPosition;
            GameRoot.ShowTips("", true, false);
        }

        previousPosition = player.transform.position;
    }
Beispiel #20
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.R))
        {
            player.transform.localPosition = startPosition;

            GameRoot.instance.IsLock(false);
            P03W.ShowChoicePanel(false);
            isTriggerQuestion = false;

            GameRoot.ShowTips("", true, false);
        }

        if (isRotate)
        {
            if (Mathf.Abs(diffRotation.x) <= 2f && Mathf.Abs(diffRotation.y) <= 2f && Mathf.Abs(diffRotation.z) <= 2f)
            {
                plane.transform.eulerAngles = finalRotation;
                isRotate = false;

                //Stop audio FX rotated puzzle environment
                plane.GetComponent <PuzzleEnvironmentController>().PlayRotatedSoundFX(false);
            }
            else
            {
                CalDiffRotation();

                currentRotation = Vector3.Slerp(currentRotation, finalRotation, 0.01f * rotatedSpeed);

                plane.transform.eulerAngles = currentRotation;
            }
        }

        if (Input.GetKeyDown(KeyCode.Z))
        {
            topCamera.depth = topCamera.depth == 0 ? 1 : 0;
        }

        //*********************** Interaction with the trigger and submission *************************

        if (isInQuestion && Input.GetKeyDown(KeyCode.E))
        {
            if (isTriggerQuestion)
            {
                GameRoot.instance.IsLock(false);
                GameRoot.isPuzzleLock = false;
                P03W.ShowChoicePanel(false);
                isTriggerQuestion = false;

                GameRoot.instance.audioService.PlayUIAudio(Constants.audioP03ExitQuestion);
            }
            else
            {
                isTriggerQuestion = true;
                GameRoot.instance.IsLock(true);
                GameRoot.isPuzzleLock = true;
                P03W.ShowChoicePanel(true);

                GameRoot.instance.audioService.PlayUIAudio(Constants.audioP03TriggerQuestion);
            }
        }
        // ***********************************************************************************************

        if (isTipsAnimate)
        {
            tipsPoint2.localPosition = Vector3.Lerp(tipsPoint2.localPosition, tipsPoint2FinalPos, tipsAnimationSpeed);
            tipsPoint3.localPosition = Vector3.Lerp(tipsPoint3.localPosition, tipsPoint3FinalPos, tipsAnimationSpeed);

            Vector3 diffTP2 = tipsPoint2FinalPos - tipsPoint2.localPosition;
            Vector3 diffTP3 = tipsPoint3FinalPos - tipsPoint3.localPosition;

            if ((Mathf.Abs(diffTP2.x) <= 0.05f && Mathf.Abs(diffTP2.y) <= 0.05f && Mathf.Abs(diffTP2.z) <= 0.05f) &&
                (Mathf.Abs(diffTP3.x) <= 0.05f && Mathf.Abs(diffTP3.y) <= 0.05f && Mathf.Abs(diffTP3.z) <= 0.05f))
            {
                tipsPoint2.localPosition = tipsPoint2FinalPos;
                tipsPoint3.localPosition = tipsPoint3FinalPos;

                isTipsAnimate = false;
            }
        }

        //When player finish sub-level, the puzzle environment shift into next sub-level
        if (isShiftPlane)
        {
            playerPosition.position = Vector3.Lerp(playerPosition.position, playerPositionList[subPuzzleID].position, planeShiftSpeed);

            Vector3 diffPP = playerPositionList[subPuzzleID].position - playerPosition.position;

            if (Mathf.Abs(diffPP.z) <= 0.05f)
            {
                if (subPuzzleID >= DBP03.subLevelPlanes.Length)
                {
                    playerPosition.position = playerPositionList[subPuzzleID].position;
                    SetActive(endWall, false);
                    P03W.ShowChoicePanel(false);

                    GameRoot.instance.IsLock(false);
                    GameRoot.ShowTips("", false, false);
                    isInQuestion = false;
                    P03W.SetInstructionalText("Go to the exit.");
                }

                isShiftPlane = false;
            }
        }

        previousPosition = player.transform.position;
    }
Beispiel #21
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Z))
        {
            if (!topCameraActive)
            {
                mainCamera.SetActive(false);
                topCamera.SetActive(true);
                topCameraActive = true;
            }
            else if (topCameraActive)
            {
                mainCamera.SetActive(true);
                topCamera.SetActive(false);
                topCameraActive = false;
            }
        }
        if (!MovementComplete)
        {
            if (Input.GetKeyDown(KeyCode.W))
            {
                W.GetComponent <Text>().color = Color.green;
                wComplete = true;
            }
            if (Input.GetKeyDown(KeyCode.A))
            {
                A.GetComponent <Text>().color = Color.green;
                aComplete = true;
            }
            if (Input.GetKeyDown(KeyCode.S))
            {
                S.GetComponent <Text>().color = Color.green;
                sComplete = true;
            }
            if (Input.GetKeyDown(KeyCode.D))
            {
                D.GetComponent <Text>().color = Color.green;
                dComplete = true;
            }
            if (dComplete && wComplete && aComplete && sComplete)
            {
                MovementTutorial.SetActive(false);
                TopViewTutorial.SetActive(true);
                MovementComplete = true;
            }
        }

        if (MovementComplete && !zComplete)
        {
            if (Input.GetKeyDown(KeyCode.Z) && zpressedonce == false)
            {
                Z.GetComponent <Text>().color = Color.green;
                zpressedonce = true;
            }

            else if (Input.GetKeyDown(KeyCode.Z) && zpressedonce)
            {
                Z2.GetComponent <Text>().color = Color.green;
                zpressedtwice = true;
            }

            if (zpressedonce && zpressedtwice)
            {
                TopViewTutorial.SetActive(false);
                FieldInput.SetActive(true);
                Questions.SetActive(true);
                zComplete = true;
            }
        }

        if (MovementComplete && zComplete && !rotateComplete)
        {
            if (inputedText == "5")
            {
                Debug.Log("Correct awnser inputted");
                FieldInput.SetActive(false);
                Questions.SetActive(false);
                SelectionTutorial.SetActive(true);
                rotateComplete = true;
            }
            if (Input.GetKeyDown(KeyCode.P))
            {
                Debug.Log(inputedText);
            }
        }

        if (player.transform.position.x - previousPosition.x < 0.01 && player.transform.position.y - previousPosition.y < 0.01 && player.transform.position.y - previousPosition.y < 0.01)
        {
            if (selectionComplete)
            {
                SelectionTutorial.SetActive(false);
                Congrats.SetActive(true);
            }
        }

        // player = GameObject.FindGameObjectWithTag("Player");
        if (player.transform.position == previousPosition)
        {
            // Debug.Log("Not Moving");
            timer += (int)Time.deltaTime + 1;
            if (timer == 1200)
            {
                // Debug.Log("Show Tip");
                GameRoot.ShowTips("Press 'R' to reset position.", true, false);
            }
        }
        else
        {
            // Debug.Log("Moving");
            timer = 0;
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            player.transform.position = startPosition;
            //Debug.Log("R pressed");
            GameRoot.ShowTips("", true, false);
        }


        previousPosition = player.transform.position;
    }
    private void Update()
    {
        if (player.transform.position.x - previousPosition.x < 0.01 && player.transform.position.y - previousPosition.y < 0.01 && player.transform.position.y - previousPosition.y < 0.01)
        {
            timer += (int)Time.deltaTime + 1;
            if (timer == 1200)
            {
                GameRoot.ShowTips("Press 'R' to reset position.", true, false);
            }
        }
        else
        {
            timer = 0;
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            player.transform.position = startPosition;
            GameRoot.ShowTips("", true, false);
        }

        //Update the instruction text based on the player status
        if (isInQues == true)
        {
            if (isTriggerQuestion)
            {
                SetText("- Press 'E': Exit the question.\n" +
                        "- Press 'Z': Top-down camera.");
            }
            else
            {
                SetText("- Press 'E': Trigger the question.");
            }
        }
        else
        {
            SetText("Please stand on the question platform.");
        }
        //************************************************************

        if (!DialogueManager.isInDialogue)
        {
            // Z key to switch camera
            if (Input.GetKeyDown(KeyCode.Z))
            {
                SwitchCamera();
            }

            if (isInQues && questionNum != 0)
            {
                // E key for the question tigger and exit
                if (!isTriggerQuestion && Input.GetKeyDown(KeyCode.E))
                {
                    //Show the dialogue when player trigger the question
                    if (questionNum == 1 && DialogueManager.showP01_01)
                    {
                        FindObjectOfType <DialogueManager>().StartDialogue(resourceService.LoadConversation("Puzzle01_01"));
                        DialogueManager.showP01_01 = false;
                    }
                    else if (questionNum == 2 && DialogueManager.showP01_03)
                    {
                        FindObjectOfType <DialogueManager>().StartDialogue(resourceService.LoadConversation("Puzzle01_03"));
                        DialogueManager.showP01_03 = false;
                    }
                    else if (questionNum == 3 && DialogueManager.showP01_05)
                    {
                        FindObjectOfType <DialogueManager>().StartDialogue(resourceService.LoadConversation("Puzzle01_05"));
                        DialogueManager.showP01_05 = false;
                    }
                    else if (questionNum == 4 && DialogueManager.showP01_07)
                    {
                        FindObjectOfType <DialogueManager>().StartDialogue(resourceService.LoadConversation("Puzzle01_07"));
                        DialogueManager.showP01_07 = false;
                    }
                    //********************************************************

                    isTriggerQuestion = true;

                    P01W.ShowInputPanel(true);
                    P01W.ShowFeedbackPanel(true);

                    GameRoot.instance.IsLock(true);

                    //Resume cannot unlock the lock
                    GameRoot.isPuzzleLock = true;

                    //Dialogue manager cannot unlock the lock;
                    DialogueManager.isPuzzleLock = true;

                    //Set current question tips in feedback panel
                    if (isFirstTimeTriggerQuestion)
                    {
                        P01W.SetFeedbackQuestionTips("Find the displacement\n" + DBP01.GetCurrentVector(questionNum) + " ->" + DBP01.GetCurrentVector(questionNum + 1));
                        isFirstTimeTriggerQuestion = false;
                    }
                }
                else if (isTriggerQuestion && Input.GetKeyDown(KeyCode.E))
                {
                    isTriggerQuestion = false;

                    P01W.ShowInputPanel(false);
                    P01W.ShowFeedbackPanel(false);

                    GameRoot.instance.IsLock(false);

                    //Resume can unlock the lock
                    GameRoot.isPuzzleLock = false;

                    //Dialogue manager can unlock the lock;
                    DialogueManager.isPuzzleLock = false;
                }
            }

            //Trigger Mast prop to end the puzzle01
            if (isInMast && !isTriggerMast)
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    isTriggerMast = true;

                    congrats.Play();
                    endportal.gameObject.SetActive(true);

                    //Congratulation FX
                    audioService.PlayFXAudio(Constants.audioP01Congratulation);

                    if (DialogueManager.showP01_09)
                    {
                        FindObjectOfType <DialogueManager>().StartDialogue(resourceService.LoadConversation("Puzzle01_09"));
                        DialogueManager.showP01_09 = false;
                    }
                }
            }
        }

        previousPosition = player.transform.position;
    }
    void Update()
    {
        if (player.transform.position.x - previousPosition.x < 0.01 && player.transform.position.y - previousPosition.y < 0.01 && player.transform.position.y - previousPosition.y < 0.01)
        {
            timer += (int)Time.deltaTime + 1;
            if (timer == 1200)
            {
                GameRoot.ShowTips("Press 'R' to reset position, 'T' to dismiss", true, false);
            }
        }
        else
        {
            timer = 0;
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            player.transform.position = startPosition;
            GameRoot.ShowTips("", true, false);
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            GameRoot.ShowTips("", true, false);
        }

        if (ActiveBoat == 6)
        {
            GameRoot.ShowTips("You Completed the level!", true, false);
            GameRoot.instance.puzzleCompleted[1] = true;
            SetActive(endportal, true);
        }
        if (Input.GetKeyDown(KeyCode.Z))
        {
            SwitchCamera();
            topViewOn = !topViewOn;

            if (topViewOn)
            {
                TopViewText[ActiveBoat].gameObject.SetActive(true);
                TopViewText[6].gameObject.SetActive(true);
                normalText[ActiveBoat].gameObject.SetActive(false);
            }
            else
            {
                TopViewText[ActiveBoat].gameObject.SetActive(false);
                TopViewText[6].gameObject.SetActive(false);
                normalText[ActiveBoat].gameObject.SetActive(true);
            }

            Debug.Log("Z was pressed");
        }

        if (isCannonTrigger && Input.GetKeyDown(KeyCode.E))
        {
            cannonBarrel.SetActive(true);

            selectedVector   = currentVector;
            isCannonSelected = true;
            Debug.Log("Selected Vector " + selectedVector[0] + ", " + selectedVector[1]);
            maincannonText.gameObject.GetComponent <TextMesh>().text = selectedVector[0] + "\n" + selectedVector[1];
            Vector.text = selectedVector[0] + "\n" + selectedVector[1];

            /*
             * //---------------------------------New Tips Function--------------------------------------
             * if (isCannonSelected && isBallSelected)
             *  GameRoot.ShowTips("The main gun is ready to fire", true, true);
             * else
             *  GameRoot.ShowTips("Go pick the Cannon Ball or pick another Cannon", true, true);
             * //--------------------------------------------------------------------------------------------
             */

            audioService.PlayFXAudio(Constants.audioP02Selection);
            Debug.Log("Audio played");
        }

        if (isCannonballTrigger && Input.GetKeyDown(KeyCode.E))
        {
            selectedTransformMatrix = currentTransformMatrix;
            isBallSelected          = true;
            Debug.Log("Selected Matrix " + selectedTransformMatrix[0] + ", " + selectedTransformMatrix[1] + ", " +
                      selectedTransformMatrix[2] + ", " + selectedTransformMatrix[3]);
            Matrix.text = selectedTransformMatrix[0] + " " + selectedTransformMatrix[1] + "\n" +
                          selectedTransformMatrix[2] + " " + selectedTransformMatrix[3];

            /*
             * //---------------------------------New Tips Function--------------------------------------
             * if (isCannonSelected && isBallSelected)
             *  GameRoot.ShowTips("The main gun is ready to fire", true, true);
             * else
             *  GameRoot.ShowTips("Go pick the Cannon or pick another Cannon Ball", true, true);
             * //--------------------------------------------------------------------------------------------
             */

            audioService.PlayFXAudio(Constants.audioP02Selection);
            Debug.Log("Audio played");
        }

        if (isMainCannonTrigger && Input.GetKeyDown(KeyCode.E))
        {
            if (selectedTransformMatrix != new int[] { 0, 0, 0, 0 } && selectedVector != new int[] { 0, 0 })
            {
                FireCannon();
                Debug.Log("cannon fired");
                isBallSelected   = false;
                isCannonSelected = false;
            }
            audioService.PlayFXAudio(Constants.audioP02CannonFire);
        }

        if (ballIsFlying)
        {
            tempCannonball.transform.position += targetPosition * Time.deltaTime;

            if (tempCannonball.transform.position.y <= -10)
            {
                ballIsFlying = false;
            }
        }

        previousPosition = player.transform.position;
    }
Beispiel #24
0
    private void OnTriggerEnter(Collider other)
    {
        if (playerController == null)
        {
            playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();
        }

        if (other.tag == "Player")
        {
            playerController.isEnterExit = true;
            GameRoot.ShowTips("Press \"E\" to enter", true, false);

            switch (sceneName)
            {
            case SceneName.MenuScene:
                playerController.sceneName = Constants.menuSceneName;

                break;

            case SceneName.MainSceneName:
                playerController.sceneName = Constants.mainSceneName;

                if (SceneManager.GetActiveScene().name == Constants.puzzle01SceneName)
                {
                    GameRoot.instance.exitPuzzle = 1;
                }
                else if (SceneManager.GetActiveScene().name == Constants.puzzle02SceneName)
                {
                    GameRoot.instance.exitPuzzle = 2;
                }
                else if (SceneManager.GetActiveScene().name == Constants.puzzle03SceneName)
                {
                    GameRoot.instance.exitPuzzle = 3;
                }

                break;

            case SceneName.Puzzle01SceneName:
                playerController.sceneName = Constants.puzzle01SceneName;
                break;

            case SceneName.Puzzle02SceneName:
                playerController.sceneName = Constants.puzzle02SceneName;
                break;

            case SceneName.Puzzle03SceneName:
                playerController.sceneName = Constants.puzzle03SceneName;
                break;

            case SceneName.CreditSceneName:
                playerController.sceneName = Constants.creditSceneName;
                break;
            }

            switch (puzzleComplete)
            {
            case PuzzleComplete.Puzzle01Complete:
                GameRoot.instance.puzzleCompleted[0] = true;
                break;

            case PuzzleComplete.Puzzle02Complete:
                GameRoot.instance.puzzleCompleted[1] = true;
                break;

            case PuzzleComplete.Puzzle03Complete:
                GameRoot.instance.puzzleCompleted[2] = true;
                break;


            default:
                break;
            }
        }
    }