Beispiel #1
0
        private void OnServerNotification(object sender, NetComms.NotificationEventArgs e)
        {
            Logger.Log("NetClientWorld.OnServerNotification");

            try
            {
                // Skip if no type
                if (e.Notification.Length == 0)
                {
                    return;
                }

                // Get the packet type
                var type = e.Notification[0];

                // Get the payload JSON
                var payloadJson = Encoding.ASCII.GetString(e.Notification, 1, e.Notification.Length - 1);

                lock (WorldLock)
                {
                    switch (type)
                    {
                    case NetConstants.PlayersPacket:
                    {
                        var newPlayers = GamePlayers.FromJson(payloadJson);
                        Logger.Log("NetClientWorld.OnServerNotification - got players");

                        // If we have a local player then synchronize with new data
                        if (LocalPlayer != null)
                        {
                            // Find if the server has any new information
                            var serverPlayer = newPlayers.Players.FirstOrDefault(p => p.Guid == LocalPlayer.Guid);
                            if (serverPlayer != null)
                            {
                                LocalPlayer.Type = serverPlayer.Type;
                            }
                        }

                        // Write the new players
                        UpdatePlayers(newPlayers);
                        break;
                    }

                    case NetConstants.StatePacket:
                    {
                        var newState = GameState.FromJson(payloadJson);
                        Logger.Log("NetClientWorld.OnServerNotification - got state");

                        // Write the new game state
                        UpdateState(newState);
                        break;
                    }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log($"NetClientWorld.OnServerNotification - failed with {ex}", ex);
            }
        }
        public void SerializeGamePlayers()
        {
            var players = new GamePlayers
            {
                Players = new List <Player>
                {
                    new Player
                    {
                        Guid = Guid.NewGuid(),
                        Name = "Player 1",
                        Type = PlayerType.Astronaut
                    },
                    new Player
                    {
                        Guid = Guid.NewGuid(),
                        Name = "Player 2",
                        Type = PlayerType.Astronaut
                    },
                    new Player
                    {
                        Guid = Guid.NewGuid(),
                        Name = "Player 3",
                        Type = PlayerType.Alien
                    }
                }
            };

            // Serialize to/from JSON
            var json     = players.ToJson();
            var players2 = GamePlayers.FromJson(json);

            // Assert JSON representations are equal
            Assert.AreEqual(json, players2.ToJson());

            // Assert players count is equal
            Assert.AreEqual(players.Players.Count, players2.Players.Count);
        }