Beispiel #1
0
 private void SendGamePlayersHp(NetworkClient client)
 {
     SendToClient(
         client,
         $"GAME_PLAYERS_HP_UPDATE:{string.Join(' ', GamePlayers.Select(player => player.Hp))}"
         );
 }
Beispiel #2
0
        /// <summary>
        /// Возвращает карты игрока
        /// </summary>
        /// <param name="playerId"></param>
        /// <param name="cardIds"></param>
        /// <returns></returns>
        public IReadOnlyCollection <IPlayingCardInfo> GetPlayerCards(Guid playerId, IReadOnlyCollection <int> cardIds = null)
        {
            if (cardIds == null)
            {
                throw new ArgumentNullException(nameof(cardIds));
            }

            if (!IsStarted)
            {
                throw new TrueFalseGameException("Игра еще не началась. Карты не розданы");
            }

            if (IsEnded)
            {
                throw new TrueFalseGameException("Игра уже закончилась");
            }

            var gamePlayer = GamePlayers.FirstOrDefault(gp => gp.Player.Id == playerId);

            if (gamePlayer == null)
            {
                throw new TrueFalseGameException($"Игрока с Id = {playerId} нет за игровым столом");
            }

            if (cardIds != null)
            {
                return(gamePlayer.Cards.Where(c => cardIds.Contains(c.Id)).ToList());
            }

            return(gamePlayer.Cards);
        }
Beispiel #3
0
        public override void OnStopServer()
        {
            OnServerStopped?.Invoke();

            RoomPlayers.Clear();
            GamePlayers.Clear();
        }
Beispiel #4
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 public Player(string name, GamePlayers PlayerType)
 {
     this.Name       = name;
     this.PlayerType = PlayerType;
     Score           = 0;
     Choice          = GameChoices.None;
 }
Beispiel #5
0
 public void EndGame()
 {
     State             = (int)GameState.Finished;
     DateFinished      = DateTime.Now;
     DurationInSeconds = (DateFinished - DateStarted).TotalSeconds;
     Winner            = GamePlayers.Single(gp => gp.NumberOfDice > 0).Player.Username;
 }
Beispiel #6
0
 void SetPlayerNumbers()
 {
     string[] forcedPlayers = ForcePlayers.Split(',');
     if (forcedPlayers.Length <= 1)
     {
         List <string> playersList = GamePlayers.Keys.ToList();
         foreach (int akt in Enumerable.Range(1, playersList.Count))
         {
             int playerIdx;
             do
             {
                 playerIdx = R.Next(playersList.Count);
             } while (GamePlayers[playersList[playerIdx]].PlayerNumber > 0);
             GamePlayers[playersList[playerIdx]].PlayerNumber = akt;
         }
     }
     else
     {
         for (int i = 0; i < forcedPlayers.Length; i++)
         {
             if (GamePlayers.ContainsKey(forcedPlayers[i]))
             {
                 GamePlayers[forcedPlayers[i]].PlayerNumber = i + 1;
             }
         }
     }
     foreach (Player aktPlayer in GamePlayers.Values)
     {
         TakePlanets(aktPlayer);
     }
 }
Beispiel #7
0
        private void OnServerNotification(object sender, NetComms.NotificationEventArgs e)
        {
            Logger.Log("NetClientWorld.OnServerNotification");

            try
            {
                // Skip if no type
                if (e.Notification.Length == 0)
                {
                    return;
                }

                // Get the packet type
                var type = e.Notification[0];

                // Get the payload JSON
                var payloadJson = Encoding.ASCII.GetString(e.Notification, 1, e.Notification.Length - 1);

                lock (WorldLock)
                {
                    switch (type)
                    {
                    case NetConstants.PlayersPacket:
                    {
                        var newPlayers = GamePlayers.FromJson(payloadJson);
                        Logger.Log("NetClientWorld.OnServerNotification - got players");

                        // If we have a local player then synchronize with new data
                        if (LocalPlayer != null)
                        {
                            // Find if the server has any new information
                            var serverPlayer = newPlayers.Players.FirstOrDefault(p => p.Guid == LocalPlayer.Guid);
                            if (serverPlayer != null)
                            {
                                LocalPlayer.Type = serverPlayer.Type;
                            }
                        }

                        // Write the new players
                        UpdatePlayers(newPlayers);
                        break;
                    }

                    case NetConstants.StatePacket:
                    {
                        var newState = GameState.FromJson(payloadJson);
                        Logger.Log("NetClientWorld.OnServerNotification - got state");

                        // Write the new game state
                        UpdateState(newState);
                        break;
                    }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log($"NetClientWorld.OnServerNotification - failed with {ex}", ex);
            }
        }
Beispiel #8
0
 public GameFlow()
 {
     gm = new GamePlayers()
     {
         IsPlayer1 = false, Player1 = new Player(), Player2 = new Player()
     };
 }
Beispiel #9
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        public virtual void Start(StartGameParameters parameters)
        {
            Calendar = new Calendar( );

            GameRule = parameters.EnviromentSetting;

            StartMoney = parameters.StartMoney;

            GameLenth = parameters.GameTime;

            foreach (Tuple <PlayerModelProxy, PlayerConsole> item in parameters.PlayerConfig)
            {
                Player player = new Player(item.Item1.Model, StartMoney);
                player.BankruptcyEvent += OnPlayerBankruptcy;
                GamePlayers.Add(player);
                break;
            }

            Calendar = new Calendar( );

            Map = parameters.Map;

            StockMarket = new StockMarket( );

            WinningCondition = parameters.WinningCondition;

            Status = GameStatus.Playing;
        }
Beispiel #10
0
        public virtual void NextDay( )
        {
            #region End Today

            foreach (Buff buff in GameBuffs)
            {
                buff.EndToday( );
            }

            foreach (Player player in GamePlayers)
            {
                player.EndToday( );
            }

            Map.EndToday( );

            StockMarket.EndToday( );

            Calendar.EndToday( );

            #endregion

            List <Player> winners = GamePlayers.Where(player => WinningCondition.IsWin(player)).ToList( );
            if (winners.Any( ))
            {
                GameResult info = new GameResult {
                    Winers = winners
                };
                GameOver(info);
            }
        }
        public async Task <IActionResult> Edit(Guid id, [Bind("Id")] GamePlayers gamePlayers)
        {
            if (id != gamePlayers.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(gamePlayers);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!GamePlayersExists(gamePlayers.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(gamePlayers));
        }
Beispiel #12
0
        public async Task <IActionResult> SavePoints(int id, [Bind("PlayerId,FirstName,LastName")] GamePlayers playerModel)
        {
            if (id != playerModel.PlayerId)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _showViewsRepo._db.GamePlayers.Update(playerModel);
                    _showViewsRepo._db.SaveChanges();
                }
                catch (DbUpdateConcurrencyException)
                {
                    throw;
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View("Index", new RoundViewModel()
            {
                CurrentGame = playerModel.Game
            }));
        }
Beispiel #13
0
        public ComputerPong()
        {
            myLatestSave = new SaveGame();
            mySaveGameXML = new XMLHelper<SaveGame>();

            myGameTime = DateTime.Now;

            //Transition Time
            TransitionOnTime = TimeSpan.FromSeconds(mySettings.TransitionOnTime);
            TransitionOffTime = TimeSpan.FromSeconds(mySettings.TransitionOffTime);

            //Load Player Info
            myPlayers = new GamePlayers();
            myPlayersXML = new XMLHelper<GamePlayers>();
            myPlayersXML.Load(ref myPlayers);

            //Load GameHistory
            myGameHistoryXML = new XMLHelper<GameHistory>();
            myGameList = new GameHistory();
            myGameHistoryXML.Load(ref myGameList);

            //Load Game Objects
            ObstaclePosition = new Obstacle(mySettings.MaxWidth / 2 - 10, mySettings.MaxHeight / 2 - 80);
            BallPosition = new Ball(mySettings.MaxWidth / 2 - 10, mySettings.MaxHeight / 2 - 10);
            RightPaddlePosition = new Paddle(mySettings.MaxWidth - 25, mySettings.MaxHeight / 2 - 40, mySettings.PaddleMoveFactor);
            LeftPaddlePosition = new Paddle(10, mySettings.MaxHeight / 2 - 40, mySettings.PaddleMoveFactor);
            playerPosition = new Vector2(mySettings.InitPosX, mySettings.InitPosY);
            enemyPosition = new Vector2(mySettings.InitPosX, mySettings.InitPosY);

            //Check if Both Users are In System or if Quick Play is Enabled
            if (myPlayers.myPlayers.Length != mySettings.NumberOfPlayers && !mySettings.QuickPlay)
                throw new Exception("There Need to be " + mySettings.NumberOfPlayers + " Active users in the system");
        }
Beispiel #14
0
        public static void ResetScreen(Player[] player)
        {
            GamePlayers gs = new GamePlayers();

            Console.Clear();
            ControlOutput.ShowHeader();
            ControlOutput.ShowPlayers(player);
        }
Beispiel #15
0
 public ReversedTicTacToe()
 {
     m_UI          = new WindowsUI(k_WindowTitle, new PositiveRange(k_MinBoardSize, k_MaxBoardSize));
     m_GamePlayers = GamePlayers.CreateFromGameType(m_UI.InitialParams.GameType, m_UI.InitialParams.PlayerNames);
     m_UI.RegisterOnInput(this.windowsUI_BoardCellChosen);
     m_UI.InitWindow(m_GamePlayers);
     startNewGame();
 }
Beispiel #16
0
 public void AddPlayer(Player newPlayer)
 {
     if (newPlayer != null && newPlayer.PlayerClient != null)
     {
         newPlayer.InitMap(SizeX, SizeY);
         newPlayer.PlayerClient.GiveMapSizeToClient(SizeX, SizeY);
         GamePlayers.Add(newPlayer.PlayerClient.ClientName, newPlayer);
     }
 }
Beispiel #17
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        public void UpdatePlayersStats(GamePlayers i_GamePlayers)
        {
            for (uint i = 0; i < i_GamePlayers.Length; i++)
            {
                GamePlayer currPlayer = i_GamePlayers.Get(i);

                r_GameWindow.UpdatePlayerStat(i, currPlayer.Score);
            }
        }
Beispiel #18
0
 /// <summary>
 /// Устанавливает следующего ходящего
 /// </summary>
 /// <param name="loser"></param>
 private void SetNextMover(GamePlayer loser = null)
 {
     if (CurrentMover == null)
     {
         CurrentMover = GamePlayers.First(p => p.Priority == GamePlayers.Min(pm => pm.Priority)).Player;
     }
     else if (loser == null || loser.Player.Id == CurrentMover.Id)
     {
         CurrentMover = GetNextMover().Player;
     }
 }
Beispiel #19
0
        /// <summary>
        /// The current player takes. If the player is the second to play, also resets both player scores and adds the correct number of tokens.
        /// </summary>
        public void CurrentPlayerTakes()
        {
            Dice1.Checked = false;
            Dice2.Checked = false;
            Dice3.Checked = false;
            // If both players played.
            if (GamePlayers.GamePlayers[0].DiceRoll > 0 && GamePlayers.GamePlayers[1].DiceRoll > 0)
            {
                // If the first has the biggest combination.
                if (GamePlayers.GamePlayers[0].Combi.Priority > GamePlayers.GamePlayers[1].Combi.Priority)
                {
                    /*GamePlayers.GamePlayers[1].Tokens += GamePlayers.GamePlayers[0].Combi.TokenValue;
                     * Tokens -= GamePlayers.GamePlayers[0].Combi.TokenValue;*/
                    ProcessTokenMovement(GamePlayers.GamePlayers[1], GamePlayers.GamePlayers[0].Combi.TokenValue);
                }
                else if (GamePlayers.GamePlayers[0].Combi.Priority < GamePlayers.GamePlayers[1].Combi.Priority) // If the second has the biggest combination.
                {
                    /*GamePlayers.GamePlayers[0].Tokens += GamePlayers.GamePlayers[0].Combi.TokenValue;
                     * Tokens -= GamePlayers.GamePlayers[0].Combi.TokenValue;*/
                    ProcessTokenMovement(GamePlayers.GamePlayers[0], GamePlayers.GamePlayers[1].Combi.TokenValue);
                }
                else // If they both have the same combination.
                {
                    if (GamePlayers.GamePlayers[0].DiceRoll > GamePlayers.GamePlayers[1].DiceRoll)
                    {
                        /*GamePlayers.GamePlayers[1].Tokens += GamePlayers.GamePlayers[0].Combi.TokenValue;
                         * Tokens -= GamePlayers.GamePlayers[0].Combi.TokenValue;*/
                        ProcessTokenMovement(GamePlayers.GamePlayers[1], GamePlayers.GamePlayers[0].Combi.TokenValue);
                    }
                    else if (GamePlayers.GamePlayers[0].DiceRoll < GamePlayers.GamePlayers[1].DiceRoll)
                    {
                        /*GamePlayers.GamePlayers[0].Tokens += GamePlayers.GamePlayers[1].Combi.TokenValue;
                         * Tokens -= GamePlayers.GamePlayers[0].Combi.TokenValue;*/
                        ProcessTokenMovement(GamePlayers.GamePlayers[0], GamePlayers.GamePlayers[1].Combi.TokenValue);
                    }
                }

                Debug.Print("{0} & {1}", GamePlayers.GamePlayers[0].Combi.Name, GamePlayers.GamePlayers[1].Combi.Name);

                GamePlayers.GamePlayers[0].LastRoll = GamePlayers.GamePlayers[0].DiceRoll;
                GamePlayers.GamePlayers[1].LastRoll = GamePlayers.GamePlayers[1].DiceRoll;
                GamePlayers.ResetRolls();
                GamePlayers.CurrentPlayer.PlaysLeft = 3;
                GamePlayers.GamePlayers[GamePlayers.CurrentPlayer.Id].PlaysLeft = 1;
                ClickableDices();
                ResetDices();
            }
            else
            {
                GamePlayers.NextPlayer();
                UnclickableDices();
                ResetDices();
            }
        }
        public async Task <IActionResult> Create([Bind("Id")] GamePlayers gamePlayers)
        {
            if (ModelState.IsValid)
            {
                gamePlayers.Id = Guid.NewGuid();
                _context.Add(gamePlayers);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(gamePlayers));
        }
Beispiel #21
0
 private void HideUnusedTiles(GamePlayers gamePlayers)
 {
     for (int yamaIndex = 0; yamaIndex < Walls.Length; yamaIndex++)
     {
         int count = GetYamaTotalTiles(yamaIndex, gamePlayers);
         for (int i = count; i < Walls[yamaIndex].childCount; i++)
         {
             var t = Walls[yamaIndex].GetChild(i);
             t.gameObject.SetActive(false);
         }
     }
 }
        public void MakeWrongAnswer_ShouldCall_GivePenaltyToCurrentPlayer_FromGamePlayers()
        {
            var gamePlayers = new GamePlayers();

            gamePlayers.AddPlayer(new Player("A"));
            var wrongAnswerBehaviour = new WrongAnswerBehaviour(gamePlayers);

            Assert.AreEqual(false, gamePlayers.CurrentPlayerIsInPenalty);

            wrongAnswerBehaviour.MakeWrongAnswer();

            Assert.AreEqual(true, gamePlayers.CurrentPlayerIsInPenalty);
        }
Beispiel #23
0
        public void MakeCorrectAnswer_ShouldAddOnePointToPlayer_IfPlayerDidntHavePenalty()
        {
            var gamePlayers = new GamePlayers();
            var player      = new Player("A");

            gamePlayers.AddPlayer(player);
            CorrectAnswerBehaviour correctAnswerBehaviour = new CorrectAnswerBehaviour(gamePlayers);

            correctAnswerBehaviour.MakeCorrectAnswer();

            Assert.AreEqual(false, player.Penalty);
            Assert.AreEqual(1, gamePlayers.CurrentPlayerPoints);
        }
Beispiel #24
0
        public void StartGame()
        {
            State       = (int)GameState.InProgress;
            DateStarted = DateTime.Now;

            var startplayerId = GamePlayers
                                .OrderBy(gp => gp.TurnOrder)
                                .First()
                                .Id;

            PlayerTurnId       = startplayerId;
            RoundStartPlayerId = startplayerId;
        }
Beispiel #25
0
        public IActionResult Post([FromBody] GamePlayers gamePlayers)
        {
            // UPDATE USER TRACKING INFORMATION
            userTracker.UpdateUserActivity(Request);

            // UPDATE GAME ID
            userTracker.UpdateGameId(Request, gamePlayers.userId, gamePlayers.gameId);

            _context.GamePlayers.Add(gamePlayers);
            _context.SaveChanges();

            return(Created("api/game/players/" + gamePlayers.Id, gamePlayers.Id));
        }
Beispiel #26
0
        private GamePlayer GetNextMover()
        {
            var gamePlayer = GamePlayers.First(gp => gp.Player.Id == CurrentMover.Id);

            if (GamePlayers.Max(gp => gp.Priority) == gamePlayer.Priority)
            {
                return(GamePlayers.First(gp => gp.Priority == GamePlayers.Min(p => p.Priority)));
            }
            else
            {
                return(GamePlayers
                       .Where(gp => gp.Priority > gamePlayer.Priority)
                       .First(gp => gp.Priority == GamePlayers.Where(p => p.Priority > gamePlayer.Priority).Min(p => p.Priority)));
            }
        }
Beispiel #27
0
        public void MakeCorrectAnswer_Should_Not_AddPointToPlayer_IfPlayerHavePenalty()
        {
            var gamePlayers = new GamePlayers();
            var player      = new Player("A");

            gamePlayers.AddPlayer(player);
            CorrectAnswerBehaviour correctAnswerBehaviour = new CorrectAnswerBehaviour(gamePlayers);

            player.SetPenalty();

            correctAnswerBehaviour.MakeCorrectAnswer();

            Assert.AreEqual(true, player.Penalty);
            Assert.AreEqual(0, gamePlayers.CurrentPlayerPoints);
        }
        public void GivenPlayerIsDidntHavePenalty_And_MakeRollAction_Should_AddRoll_ToPlayers_Place()
        {
            var gamePlayers = new GamePlayers();
            var player      = new Player("A");

            gamePlayers.AddPlayer(player);
            GameQuestions gameQuestions = new GameQuestions();
            RollBehaviour rollBehaviour = new RollBehaviour(gamePlayers, gameQuestions);

            Assert.AreEqual(0, player.Place);

            rollBehaviour.MakeRollAction(new Roll(2));

            Assert.AreEqual(2, player.Place);
        }
    public void PlayerDeath(GamePlayer gamePlayer)
    {
        GamePlayers.Remove(gamePlayer);
        Destroy(gamePlayer.gameObject);

        if (IsHost)
        {
            if (GamePlayers.Count == 0)
            {
                // 게임 종료
                IsGameStart = false;
                StartCoroutine(GameEnd());
            }
        }
    }
    public void EndGame()
    {
        if ("Assets/Scenes/" + SceneManager.GetActiveScene().name + ".unity" == gameScene)
        {
            ServerChangeScene("EndScene");

            for (int i = 0; i < Players.Count; i++)
            {
                NetworkServer.Destroy(Players[i].gameObject);
                NetworkServer.DestroyPlayerForConnection(Players[i].connectionToClient);
            }
            RoomPlayers.Clear();
            GamePlayers.Clear();
            Players.Clear();
        }
    }
        public void GivenPlayerIsInPenaltyy_And_MakeRollAction_Should_Not_AddRoll_ToPlayers_Place_WhenPlayerMadeEvenRoll()
        {
            var gamePlayers = new GamePlayers();
            var player      = new Player("A");

            gamePlayers.AddPlayer(player);
            GameQuestions gameQuestions = new GameQuestions();
            RollBehaviour rollBehaviour = new RollBehaviour(gamePlayers, gameQuestions);

            player.SetPenalty();

            Assert.AreEqual(0, player.Place);

            rollBehaviour.MakeRollAction(new Roll(2));

            Assert.AreEqual(0, player.Place);
        }
Beispiel #32
0
        void myProgram_GameEnded(Object obj)
        {
            if (this.InvokeRequired)
            {
                 this.Invoke(new MethodInvoker(delegate { this.Visible = true; }));
                 txtPass2.Invoke(new MethodInvoker(delegate { txtPass2.Text = ""; }));
                 String Msg = "At this point ControlPasses back to the main Form, along with an object which represents the updated list of the two players that were playing the game";
                 MessageBox.Show(Msg);
                 GamePlayers myGame = new GamePlayers();
                 UserList myUserList = new UserList();
                 XMLHelper<GamePlayers> myXMLGame = new XMLHelper<GamePlayers>();
                 XMLHelper<UserList> myXMLUser = new XMLHelper<UserList>();

                 myXMLGame.Load(ref myGame);
                 myXMLUser.Load(ref myUserList);

                 if (myGame.myPlayers.Length > 0)
                 {
                     int one = myUserList.FindName(myGame.myPlayers[0].UserName);
                     int two = myUserList.FindName(myGame.myPlayers[1].UserName);
                     myUserList.myUsers[one].TotalWins = myUserList.myUsers[one].TotalWins + myGame.myPlayers[0].TotalWins;
                     myUserList.myUsers[one].TotalGames = myUserList.myUsers[one].TotalGames + myGame.myPlayers[0].TotalGames;

                     myUserList.myUsers[two].TotalWins = myUserList.myUsers[two].TotalWins + myGame.myPlayers[1].TotalWins;
                     myUserList.myUsers[two].TotalGames = myUserList.myUsers[two].TotalGames + myGame.myPlayers[1].TotalGames;

                     myXMLUser.Save(myUserList);

                 }
            }
        }
Beispiel #33
0
    // Use this for initialization
    void Start()
    {
        takeAttack = false;
            DuelMode = false;

            winwidth = Screen.width;
            winheight = Screen.height;

            Debug.Log(winwidth+" "+winheight);

            // initialise 4player game
            Vector3 st = new Vector3(0,5,0);
             long amount = 250000;

             startTime =0;
            deltaTime = 0.5f;

            pause = false;
            rollyes = false;
            totalPlayers = 4;
            turn = 0;

            for(int i=0;i<64;i++)
                InfoBox[i]=-1;

                float x=-0.08f,y=-0.095f,wx=0.23f,wy=0.2f;
            Rect A = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winheight);

            wx = 0.05f;
            wy=0.1f;
            y = -0.077f;
            Rect B1 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winheight);

            float bX = -0.09f;
            float bY = -0.1f;
            float bH = 0.04f;
            float bW = 0.02f;
            Rect B2 = new Rect(bX*winwidth,bY*winheight,bW*winwidth,bH*winheight);

         	    for(int i=0;i<totalPlayers;i++)
            {
                Players[i] = new GamePlayers();
                Players[i].init(i, amount, st, 0, 0, 0, 0, 5,true);
                PlayerTextures[i].pixelInset = A;
                PlayerTextures[i].transform.Find("logo").guiTexture.pixelInset = B1;
                PlayerTextures[i].transform.Find("cuff1").guiTexture.pixelInset = B2;
                PlayerTextures[i].transform.Find("cuff2").guiTexture.pixelInset = B2;
                PlayerTextures[i].transform.Find("cuff3").guiTexture.pixelInset = B2;

            }

            wx = 0.05f;
            wy = 0.05f;
            Rect D1 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winwidth);
            Dice1.pixelInset = D1;
            y=0.0001f;
            Rect D2 = new Rect(x*winwidth,y*winheight,wx*winwidth,wy*winwidth);
            Dice2.pixelInset = D2;

            Vector3 startpos = new Vector3(0,7.5f,0);

            GobPlayer = new GameObject[4];

        //	GobPlayer = Resources.LoadAll("Player") as GameObject[];

            float tosub=-1;

            for(int i=0;i<totalPlayers;i++)
            {
            GameObject instanceg = new GameObject();
                startpos.x = tosub + i;
            instanceg = Instantiate(PlayerFab,startpos,transform.rotation) as GameObject;
            GobPlayer[i] = instanceg;
            for(int j=0;j<4;j++)
            GobPlayer[i].transform.Find("Pcam"+j).camera.enabled = false;
            gameObject.transform.Find("Camera"+i).camera.enabled = false;
        ///	gameObject.transform.Find("Camera"+i).camera.transform.Find("AmbientLight").light.enabled = false;
            }

            gameObject.transform.Find("Camera0").camera.enabled = true;
        //	gameObject.transform.Find("Camera0").camera.transform.Find("AmbientLight").light.enabled= true;
            Plist = new PathList();
            Plist.initList();

                GameObject instance = new GameObject();
                instance = Instantiate(Dicefab,instance.transform.position,instance.transform.rotation) as GameObject;

                instance.name="Dicer1";

                GameObject instance2 = new GameObject();
                instance2 = Instantiate(Dice2fab,instance2.transform.position,transform.rotation) as GameObject;
                instance2.name="Dicer2";

                V1Dice = instance.GetComponent<DiceValue>();
                V2Dice = instance2.GetComponent<DiceValue>();

            Dice1 = Instantiate(Dice1) as GUITexture;

            Dice2 = Instantiate (Dice2) as GUITexture;

            initDepartments();

            //
            Debug.Log("gameinited");
    }
Beispiel #34
0
 public static GamePlayers CreateGamePlayers(int id)
 {
     GamePlayers gamePlayers = new GamePlayers();
     gamePlayers.ID = id;
     return gamePlayers;
 }
Beispiel #35
0
 public void AddToGamePlayers(GamePlayers gamePlayers)
 {
     base.AddObject("GamePlayers", gamePlayers);
 }
Beispiel #36
0
        private void btnLogin_Click(object sender, EventArgs e)
        {
            String Username = txtFirstUser.Text;
            String Password = txtFirstPassword.Text;
            if (Username.ToUpper().Equals("SA") && Password.ToUpper().Equals("SA"))
            {
                if (SALogin != null)
                {
                    this.Dispose();
                    SALogin();
                }

            }
            else
            {
                //Verify Username and Password from UserList
                myUserXML.Load(ref myUserList);
                Boolean UserFound = false;

                for (int i = 0; i < myUserList.myUsers.Length; i++)
                {
                    if (myUserList.myUsers[i].UserName.ToUpper().Equals(Username.ToUpper()) && myUserList.myUsers[i].Password.ToUpper().Equals(Password.ToUpper()))
                    {
                        if (myUserList.myUsers[i].IsApproved == false)
                        {
                            MessageBox.Show("User has not been approved by SA yet");
                                return;
                        }
                        if (LoginSuccessful != null)
                        {
                            UserFound = true;
                            UserOne = myUserList.myUsers[i];

                            myPRHome = new Main_XNA_Game.GUI.PR.frmHome(UserOne);
                            GamePlayers myGamePlayers = new GamePlayers();
                            XMLHelper<GamePlayers> myXMLGame = new XMLHelper<GamePlayers>();
                            myGamePlayers.AddItem(UserOne);
                            myXMLGame.Save(myGamePlayers);
                            //myPRHome.Visible = true;
                            this.Dispose();
                            LoginSuccessful(UserOne);
                            break;
                        }
                        break;

                    }
                }
                if (!UserFound)
                    MessageBox.Show("Login Unsuccessful");

            }
        }