Beispiel #1
0
    /// <summary>
    /// update the resources in the UI
    /// </summary>
    /// <param name="inputType"></param>
    private void UpdateResource(ResourceTypes inputType)
    {
        switch (inputType)
        {
        case ResourceTypes.FOOD:
            if (FoodText != null)
            {
                FoodText.text = "Food : " + resources[inputType];
                gameOverHandler.UpdateFood(resources[inputType]);
            }
            break;

        case ResourceTypes.STONE:
            if (StoneText != null)
            {
                StoneText.text = "Stone : " + resources[inputType];
                gameOverHandler.UpdateStone(resources[inputType]);
            }
            break;

        case ResourceTypes.WOOD:
            if (WoodText != null)
            {
                WoodText.text = "Wood : " + resources[inputType];
                gameOverHandler.UpdateWood(resources[inputType]);
            }
            break;
        }
    }