Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (_currentPopulation >= popVictoryAmount)
        {
            timer += Time.deltaTime;

            if (timer >= timeToSustain)
            {
                gameOverHandler.Victory();
            }
        }
        else
        {
            timer = 0;
        }

        if (_currentPopulation <= 0)
        {
            gameOverHandler.Death();
        }
    }