void Start()
    {
        rb = GetComponent <Rigidbody> ();

        count = 0;
        SetCountText();
        countdown  = 20.0f;
        isGameOver = false;

        gameOverBoardManager = gameOverUIControllerObject.GetComponent <GameOverBoardManager>();
        gameOverBoardManager.GameStart();
    }
    // Use this for initialization
    void Start()
    {
        isPlaying             = true;
        gameOverBoardManager  = gameOverUI.GetComponent <GameOverBoardManager>();
        gameOverBoardAnimator = gameOverBoardManager.GetComponent <Animator>();

        StartCoroutine(ShowMessageBoard(0));

        countdown = countdownMinute * 60;

        //set Client Connect
        clientConnect = new ClientConnect();
        clientConnect.serverAddress = "127.0.0.1";
        clientConnect.port          = 5381;

        Cursor.visible = false;
    }