Beispiel #1
0
    public void bindAll(GameNetWork gameNet)
    {
        this.gameNet      = gameNet;
        engine            = MatchvsEngine.getInstance();
        registerUserRes   = new registerUserResponse(registerUserResponseInner);
        initRes           = new initResponse(initResponseInner);
        loginRes          = new loginResponse(loginResponseInner);
        errorRes          = new errorResponse(errorResponseInner);
        joinRoomRes       = new joinRoomResponse(joinRoomResponseInner);
        joinRoomNot       = new joinRoomNotify(joinRoomNotifyInner);
        joinOverRes       = new joinOverResponse(joinOverResponseInner);
        sendFrameEventRes = new sendFrameEventResponse(sendFrameEventResponseInner);
        frameUp           = new frameUpdate(frameUpdateInner);
        setFrameSyncRes   = new setFrameSyncResponse(setFrameSyncResponseInner);
        setFrameSyncNot   = new setFrameSyncNotify(setFrameSyncNotifyInner);



        engine.listen("initResponse", initRes);
        engine.listen("loginResponse", loginRes);
        engine.listen("errorResponse", errorRes);
        engine.listen("joinRoomResponse", joinRoomRes);
        engine.listen("joinRoomNotify", joinRoomNot);
        engine.listen("joinOverResponse", joinOverRes);
        engine.listen("sendFrameEventResponse", sendFrameEventRes);
        engine.listen("frameUpdate", frameUp);
        engine.listen("setFrameSyncResponse", setFrameSyncRes);
        engine.listen("setFrameSyncNotify", setFrameSyncNot);
    }
Beispiel #2
0
 private void Awake()
 {
     Inst = this;
 }