// Update is called once per frame void Update() { UpdateIntegrityCheck(); if (UpdateExitView()) { return; } if (Input.GetKeyUp(KeyCode.Escape) && !menuHandler.Visible && !playerSearchHandler.Visible) { menuHandler.Show(); } UpdateApiCommunication(); if (ravenNest == null || !ravenNest.Authenticated) { return; } UpdateGameEvents(); UpdateExpBoostTimer(); UpdatePlayerKickQueue(); HandleKeyDown(); UpdateChatBotCommunication(); }