public void PauseGame() { paused = true; GravityForce[] objects = FindObjectsOfType <GravityForce>(); foreach (var go in objects) { go.OnPauseGame(); } //print("Paused"); gameMenu.ChangeGameBtn("Play"); }
public void PauseGame() { paused = true; GravityForce[] objects = FindObjectsOfType <GravityForce>(); foreach (var go in objects) { go.OnPauseGame(); } //print("Paused"); gameMenu.ChangeGameBtn("Play"); }