void OnTouchCollectable(GameObject collectable)
    {
        // If we're in the air and touch a bolt, we're allowed to use 1 more special move.
        if (!onGround)
        {
            canUseMidairAbility = true;
        }

        // Increment the combo and reset the combo loss timer.
        currentCombo++;
        lastTakeCollectable = Time.time;

        // Let the HUD know.
        if (gameHUD)
        {
            gameHUD.OnTouchCollectable(collectable);
        }
    }