public void __Gen_Delegate_Imp2(object p0, GameFramework.Event.GameEventArgs p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.PushAny(L, p0);
            translator.Push(L, p1);

            int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
        private void OnWebRequestSuccess(object sender, GameFramework.Event.GameEventArgs e)
        {
            Log.Debug("ProcedureHotfixStart--OnWebRequestSuccess");
            UnityGameFramework.Runtime.WebRequestSuccessEventArgs _ne = (UnityGameFramework.Runtime.WebRequestSuccessEventArgs)e;
            string _content = Utility.Converter.GetString(_ne.GetWebResponseBytes());

            Log.Debug("ProcedureHotfixStart--OnWebRequestSuccess:" + _content);
        }
        //监听UI初始化的UIFormLogic
        private void OnOpenUIFormInitStart(object sender, GameFramework.Event.GameEventArgs e)
        {
            if (_HotfixUIFormLogic == null)
            {
                Log.Warning("没有UI热更新脚本,或者_HotfixUIFormLogic没有初始化");
                return;
            }
            OpenUIFormInitStartEvenArgs _ne = (OpenUIFormInitStartEvenArgs)e;

            if (_ne.UIForm.GetComponent <UIFormLogic>() != null)
            {
                return;
            }
            if (_HotfixUIFormLogic.ContainsKey(_ne.SerialId))
            {
                _ne.UIForm.gameObject.AddComponent(_HotfixUIFormLogic[_ne.SerialId]);
            }
        }
        static StackObject *Fire_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            GameFramework.Event.GameEventArgs @e = (GameFramework.Event.GameEventArgs) typeof(GameFramework.Event.GameEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Object @sender = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Fire(@sender, @e);

            return(__ret);
        }
Beispiel #5
0
        static int _m_FireNow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1);



                {
                    object _sender = translator.GetObject(L, 2, typeof(object));
                    GameFramework.Event.GameEventArgs _e = (GameFramework.Event.GameEventArgs)translator.GetObject(L, 3, typeof(GameFramework.Event.GameEventArgs));

                    gen_to_be_invoked.FireNow(_sender, _e);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 private void OnWebRequestFailure(object sender, GameFramework.Event.GameEventArgs e)
 {
     Log.Debug("ProcedureHotfixStart--OnWebRequestFailure");
 }