Beispiel #1
0
        public override void LoadAssets()
        {
            Task.Factory.StartNew(() =>
            {
                if (!Directory.Exists(GAMEDATA_PATH))
                {
                    Logger.Get <GameContext>().LogCritical($"GameData not found, please provide GameData in directory {GAMEDATA_PATH} first.");
                }
                else
                {
                    var startTime       = Environment.TickCount;
                    GameDatas           = GameDatas.FromPath(GAMEDATA_PATH);
                    CompressedGameDatas = WPDUtil.ZipToBase64(GameDatas.SerializeBase64String());
                    var timeDiff        = Environment.TickCount - startTime;

                    Logger.Get <GameContext>().LogInformation($"GameData has been loaded in {timeDiff} ms.");
                }
            });
        }