public System.Threading.Tasks.Task <GameClient.webServerNW.UpFileUsersResponse> UpFileUsersAsync(string path) { GameClient.webServerNW.UpFileUsersRequest inValue = new GameClient.webServerNW.UpFileUsersRequest(); inValue.Body = new GameClient.webServerNW.UpFileUsersRequestBody(); inValue.Body.path = path; return(((GameClient.webServerNW.ProyectoEDDSoap)(this)).UpFileUsersAsync(inValue)); }
public void UpFileUsers(string path) { GameClient.webServerNW.UpFileUsersRequest inValue = new GameClient.webServerNW.UpFileUsersRequest(); inValue.Body = new GameClient.webServerNW.UpFileUsersRequestBody(); inValue.Body.path = path; GameClient.webServerNW.UpFileUsersResponse retVal = ((GameClient.webServerNW.ProyectoEDDSoap)(this)).UpFileUsers(inValue); }
System.Threading.Tasks.Task <GameClient.webServerNW.UpFileUsersResponse> GameClient.webServerNW.ProyectoEDDSoap.UpFileUsersAsync(GameClient.webServerNW.UpFileUsersRequest request) { return(base.Channel.UpFileUsersAsync(request)); }
GameClient.webServerNW.UpFileUsersResponse GameClient.webServerNW.ProyectoEDDSoap.UpFileUsers(GameClient.webServerNW.UpFileUsersRequest request) { return(base.Channel.UpFileUsers(request)); }