public MainMenu(GameClass game) : base(game) { Background = new Image(game, @"Images\Screen_MainMenu"); title = new Label(game, "Keepers of Otherness", "Cambria_72pt_b", Color.White); title.Rect = new Rectangle(Globals.ScreenCenterX - title.Rect.Width / 2, 100, title.Rect.Width, title.Rect.Height); Add(title); subtitle = new Label(game, "Book 1: DARKNESS WITHIN", "Cambria_30pt", Color.White); subtitle.Rect = new Rectangle(Globals.ScreenCenterX - subtitle.Rect.Width / 2, 100 + title.Rect.Height + 10, subtitle.Rect.Width, subtitle.Rect.Height); Add(subtitle); newGame = new Button(game, "New Game", "Cambria_18pt", Globals.ScreenCenterX - 90, Globals.ScreenHeight - 250, 180, 40); newGame.OnMouseClick = delegate(object sender, EventArgs e) { game.Screen_NewGame = new NewGame(game); game.currentScreen = GameScreen.NEW_GAME; }; Add(newGame); loadGame = new Button(game, "Load Game", "Cambria_18pt", Globals.ScreenCenterX - 90, Globals.ScreenHeight - 250 + 10 + newGame.Rect.Height, 180, 40); Add(loadGame); settings = new Button(game, "Settings", "Cambria_18pt", Globals.ScreenCenterX - 90, Globals.ScreenHeight - 250 + 10 + newGame.Rect.Height + 10 + loadGame.Rect.Height, 180, 40); Add(settings); quit = new Button(game, "Exit", "Cambria_18pt", Globals.ScreenCenterX - 90, Globals.ScreenHeight - 250 + 10 + newGame.Rect.Height + 10 + loadGame.Rect.Height + 10 + settings.Rect.Height, 180, 40); quit.OnMouseClick = delegate(object sender, EventArgs e) { game.Exit(); }; Add(quit); }
public Button(GameClass game, string text) : base(game) { init(); label = new Label(game, text); Rect = new Rectangle(label.Rect.X, label.Rect.Y, label.Rect.Width, label.Rect.Height); }
public Label(GameClass game) : base(game) { init(); Font = Res.Get<SpriteFont>(@"Fonts\Cambria_12pt"); FontColor = Color.Black; }
public Button(GameClass game, string text, string fontFileTitle) : base(game) { init(); _state = States.DEFAULT; label = new Label(game, text, fontFileTitle, Color.White); Rect = new Rectangle(label.Rect.X, label.Rect.Y, label.Rect.Width, label.Rect.Height); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { GameClass game = new GameClass(); game.Run(); }
public TabbedPanel(GameClass game) : base(game) { Elements = new List<Tuple<TabbedPanelButton, Panel>>(); SelectedIndex = 0; Visible = true; Enabled = true; DefaultTabs = true; NoSelectedTabsMode = false; }
public Label(GameClass game, string text, int x, int y) : base(game) { init(); Text = text; Font = Res.Get<SpriteFont>(@"Fonts\Cambria_12pt"); FontColor = Color.Black; Vector2 labelSize = Font.MeasureString(Text); Rect = new Rectangle(x, y, (int)labelSize.X, (int)labelSize.Y); }
public Label(GameClass game, string text, string fontFileTitle, Color fontColor, int x, int y) : base(game) { init(); Text = text; Font = Res.Get<SpriteFont>(@"Fonts\" + fontFileTitle); FontColor = fontColor; Vector2 labelSize = Font.MeasureString(Text); Rect = new Rectangle(x, y, (int)labelSize.X, (int)labelSize.Y); }
/// <summary> /// Initializes a new instance of the <see cref="GUIInterface"/> class. /// </summary> public GUIInterface() { game = new GameClass(); game.HandCardClicked += HandCardToControl; game.SupplyCardClicked += SupplyAttemptToControl; game.EndPhaseClicked += EndPhaseToControl; game.StartUpdate += StartUpdateToControl; CardInHandPressed += HandPressed; BuyAttempt += SupplyPressed; EndPhasePressed += PhaseEndPressed; StartUpdate += UpdateHappened; }
public Image(GameClass game, string fileName, bool external = false) : base(game) { Visible = true; FileName = fileName; if (external) LoadExternal(fileName); else { Texture = Res.Get<Texture2D>(fileName); Rect = Texture.Bounds; } }
public void Form1Test() { GameClass game = new GameClass(); int y = game.GenRandom(); if (y > 10) { Assert.IsTrue(true); } else { Assert.IsTrue(false); } }
public void Form2Test() { GameClass game = new GameClass(); int y = game.updateAmount(1, 1, 100, 20); if (y == 120) { Assert.IsTrue(true); } else { Assert.IsTrue(false); } }
static void Main(string[] args) { // define character classes in a list List <CharacterClassStats> ListOfCharacterClasses = CharacterBox.GetCharacters(); // get user to choose class startgame : Console.WriteLine("Choose your class"); foreach (CharacterClassStats item in ListOfCharacterClasses) { Console.Write(item.Name + ", "); } // get player input and assign to PlayerCharacter variable string ClassChoice = Console.ReadLine(); // ensure string starts with uppercase and follows with lowercase // for comparing ClassChoice = char.ToUpper(ClassChoice[0]) + ClassChoice.Substring(1).ToLower(); // null the playercharacter to be able to get value out of foreach CharacterClassStats PlayerCharacter = null; foreach (CharacterClassStats item in ListOfCharacterClasses) { if (item.Name == ClassChoice) { PlayerCharacter = item; break; } } //clear the screen and start the game. Console.Clear(); Console.WriteLine("--------------"); Console.WriteLine("Tale of Legends: " + PlayerCharacter.Name); Console.WriteLine("--------------"); Console.WriteLine($"HP: {PlayerCharacter.StartingHealth} | Level: {PlayerCharacter.Level}"); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); GameClass Continue = new GameClass(); Continue.ContinueGame(); Console.WriteLine("Test Attack"); Console.WriteLine(PlayerCharacter.AttackDamage(PlayerCharacter.Attacks, PlayerCharacter.MaxDamage)); }
public MainClass() { //display the splash screen and determine network status splash = new SplashScreen(this); splash.ShowDialog(); try { game = new GameClass(fullScreen, gameFormSize, enableNetwork); } catch(DirectXException) { return; } if( game.CreateGraphicsSample() ) game.Run(); }
private float waitCount = 6.0f; // wait count before state transition. #endregion Fields #region Constructors public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } SetRandomPosition(true); }
public void Test_PlacePenguin() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIMedium); game.AddPlayer("player2", PlayerType.AIMedium); game.ChoosePlayerColor(); game.StartGame(); game.AI_medium.PlacePenguin(game.Board, game.CurrentPlayer, game.AIPenguins); game.AI_medium.PlacePenguin(game.Board, game.CurrentPlayer, game.AIPenguins); foreach (Cell cell in game.Board.Board) { } }
/* * Start(): * called when the scene is loaded. * Puts all sectors into the graph sector_graph (stored as a dictionary); */ void Start() { GameClass.init(); foreach (Transform child in transform) { if (child.name.Substring(0, 8) == "Sector #") { Sector sector = child.GetComponent <Sector>(); List <GameObject> adjacent_sectors = sector.AdjacentSectors; this.sector_graph.Add(child.gameObject, adjacent_sectors); } } this.assignSectorsToPlayers(); this.colourSectors(); }
/// <summary> /// /// </summary> /// <returns></returns> public MovimentosEnum IniciarValidacao() { MovimentosEnum movimento = GameClass.NextPositionValidation(); if (movimento != MovimentosEnum.DISABLE) { Animation?.Start(); if (GameState == Enums.Gameplay.GameStateEnum.Paused) { Animation?.Pause(); } } return(movimento); }
public Button(GameClass game, string text, string fontFileTitle, int x, int y, int width = 0, int height = 0) : base(game) { init(); if (width == 0) // absolute coordinates for the label { label = new Label(game, text, fontFileTitle, Color.White, x, y); Rect = new Rectangle(x, y, label.Rect.Width, label.Rect.Height); } else // relative coordinates for the label (in respect to the Button's Rect) { label = new Label(game, text, fontFileTitle, Color.White); Rect = new Rectangle(x, y, width, height); } }
internal static long Part2(string input) { string[] lines = input.Split('\n'); PlayerDeck p1 = new PlayerDeck(); PlayerDeck p2 = new PlayerDeck(); bool playerone = true; foreach (string ln in lines) { if (int.TryParse(ln, out int v)) { if (playerone) { p1.cards.Enqueue(v); } else { p2.cards.Enqueue(v); } } else if (ln == "") { playerone = false; } } GameClass gc = new GameClass(p1, int.MaxValue, p2, int.MaxValue); int score = 0; if (gc.GetWinner()) { //p1 while (gc.p1.cards.Count > 0) { score += gc.p1.cards.Count * gc.p1.cards.Dequeue(); } } else { //p2 while (gc.p2.cards.Count > 0) { score += gc.p2.cards.Count * gc.p2.cards.Dequeue(); } } return(score); }
public void Test_GetAvailablePlacementCell() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); List <Cell> cellList = game.AI_easy.GetAvailablePlacementCell((BoardClass)game.Board); foreach (Cell cell in cellList) { Assert.IsTrue(cell.CellType == CellType.Fish); Assert.IsTrue(cell.FishCount == 1); } }
public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } SetRandomPosition(true); }
public void Test_GetMyPenguinsCell() { GameClass game = new GameClass(); game.AddPlayer("player1", PlayerType.AIEasy); game.AddPlayer("player2", PlayerType.AIEasy); game.ChoosePlayerColor(); game.StartGame(); List <Cell> cellList = game.AI_easy.GetMyPenguinsCell((BoardClass)game.Board, (PlayerClass)game.CurrentPlayer); foreach (Cell cell in cellList) { Assert.IsTrue(cell.CellType == CellType.FishWithPenguin); Assert.IsTrue(cell.CurrentPenguin.Player == game.CurrentPlayer); } }
public MainClass() { //display the splash screen and determine network status splash = new SplashScreen(this); splash.ShowDialog(); try { game = new GameClass(fullScreen, gameFormSize, enableNetwork); } catch (DirectXException) { return; } if (game.CreateGraphicsSample()) { game.Run(); } }
public void Migrate() { var gameClasses = SourceDbContext.GameClasses.ToList(); foreach (var gameClass in gameClasses) { var newEntity = new GameClass() { Id = _gameClassKeyMapper.MapKey(gameClass.Id), Name = gameClass.Name, GameId = gameClass.GameId }; TargetDbContext.GameClasses.Add(newEntity); } TargetDbContext.SaveChanges(); }
//========================================================================== //Map 100-199 (100 commands reserved or used for ) THESE ARE IN ORDER //========================================================================== void ChangeMap(string MapName, ref GameClass Game) { for (int i = 0; i < Game.MapHandler.Count; i++) { if (Game.MapHandler[i].getMapName() == (MapName + ".mxt")) { Game.setCurrentMapIndex(i); Game.Character.setCollissionMap(Game.MapHandler[Game.getCurrentMapIndex()].getCollisionMap()); Game.Character.RefineCollissionMap(Game.MapHandler[Game.getCurrentMapIndex()].getTileSize(), Game.MapHandler[Game.getCurrentMapIndex()].getMaxTiles(), Game.MapHandler[Game.getCurrentMapIndex()].getColCount(), Game.MapHandler[Game.getCurrentMapIndex()].getRowCount()); break; } } Game.Redraw(); }
public override object ReadJson(JsonReader reader, Type t, object existingValue, JsonSerializer serializer) { switch (reader.TokenType) { case JsonToken.String: case JsonToken.Date: string stringValue = serializer.Deserialize <string>(reader); return(new GameElement { String = stringValue }); case JsonToken.StartObject: GameClass objectValue = serializer.Deserialize <GameClass>(reader); return(new GameElement { GameClass = objectValue }); } throw new Exception("Cannot unmarshal type GameElement"); }
private float waitCount = 6.0f; // wait count before state transition. #endregion Fields #region Constructors public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } vaporTrail = new ParticleEffects(device); vaporTrail.ParticleTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile("particle-blue.bmp")); SetRandomPosition(true); }
private static TypeDefinition GetOrDumpType(IntPtr klass) { if (klass == IntPtr.Zero) { return(null); } GameClass runtimeClass = new GameClass(klass); GameAssembly runtimeAssembly = new GameAssembly(runtimeClass.Assembly); // Run assembly dump AssemblyDefinition assembly = DumpAssembly(runtimeAssembly); if (assembly == null) { return(null); } // Find and return type return(SearchType(assembly.MainModule.Types, runtimeClass)); }
public ActionResult Update(string guess, int gameid) { char newGuess = guess[0]; bool resultFound = false; GameClass selectedGame = GameClass.Find(gameid); foreach (Letter candidate in selectedGame.Letters) { if (newGuess == candidate.LetterOfWord) { candidate.Visible = true; resultFound = true; } } if (!resultFound) { selectedGame.FailsRemaining -= 1; } return(RedirectToAction("Show", gameid)); }
public PlayClass(GameClass parent) { this.parent = parent; this.peerObject = peerObject; this.message = new MessageDelegate(parent.MessageArrived); peerObject = new Peer(); // First set up our event handlers (We only need events for the ones we care about) peerObject.PlayerCreated += new PlayerCreatedEventHandler(this.PlayerCreated); peerObject.PlayerDestroyed += new PlayerDestroyedEventHandler(this.PlayerDestroyed); peerObject.HostMigrated += new HostMigratedEventHandler(this.HostMigrated); peerObject.Receive += new ReceiveEventHandler(this.DataReceived); peerObject.SessionTerminated += new SessionTerminatedEventHandler(this.SessionTerminated); Connect = new ConnectWizard(peerObject, AppGuid, "Step2"); if (!Connect.StartWizard()) { MessageBox.Show("DirectPlay initialization was incomplete. Application will terminate."); throw new DirectXException(); } }
public void setText(GameClass game) { Debug.Log("SETTEXT " + game.getHome() + " " + game.getAway()); int val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side1.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side2.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side3.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side4.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side5.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side6.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side7.text = game.getHome() + "\n" + val; val = Random.Range(game.getMargin() - 10, game.getMargin() + 10); side8.text = game.getHome() + "\n" + val; // int k = 1; // side1.text = "side " + k++; // side2.text = "side " + k++; // side3.text = "side " + k++; // side4.text = "side " + k++; // side5.text = "side " + k++; // side6.text = "side " + k++; // side7.text = "side " + k++; // side8.text = "side " + k++; sideV [0] = side1.text; sideV [1] = side2.text; sideV [2] = side3.text; sideV [3] = side4.text; sideV [4] = side5.text; sideV [5] = side6.text; sideV [6] = side7.text; sideV [7] = side8.text; }
static void Main(string[] args) { Task task = GameClass.Timer(1, 10); bool gameEnded = false; string input; while (GameClass.timeLeft > 0 && !gameEnded) { input = Console.ReadLine(); if (input == "2" && GameClass.timeLeft > 0) { Console.WriteLine("you win!"); GameClass.StopTask(); gameEnded = true; } else { Console.WriteLine("try again!"); } } }
public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } vaporTrail = new ParticleEffects(device); vaporTrail.ParticleTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile("particle-blue.bmp")); shockWave = new Shockwave(device); SetRandomPosition(true); }
private void UpdateCurrentMatch(GameClass game, int gameCount, int totalGames) { if (InvokeRequired) { Invoke(new UpdateCurrentMatchDelegate(UpdateCurrentMatch), (object)game, (object)gameCount, (object)totalGames); } else { leaderboard.UpdateCurrentMatch(string.Format("Game {4}/{5}: {0} {2} vs {3} {1}", game.Bot1Name, game.Bot2Name, game.Bot1Points, game.Bot2Points, gameCount, totalGames)); lblBot1Name.Text = game.Bot1Name; lblBot2Name.Text = game.Bot2Name; lblBot1Status.Text = string.Format("Game {0} in progress.", gameCount); lblBot2Status.Text = string.Format("Game {0} in progress.", gameCount); lblBot1Message.Text = game.Bot1Points.ToString(); lblBot2Message.Text = game.Bot2Points.ToString(); } }
public bool Compile() { List <string> code_files = new List <string>(classes.Count + 1); code_files.Add(GameClass.GenerateCode()); foreach (var c in classes) { code_files.Add(c.GenerateCode()); } var prov = new CSharpCodeProvider(); var parameters = new CompilerParameters(); parameters.GenerateExecutable = true; parameters.ReferencedAssemblies.AddRange(references.ToArray()); parameters.MainClass = GameClass.Name; var results = prov.CompileAssemblyFromSource(parameters, code_files.ToArray()); return(results.Errors.Count == 0); }
private static TypeDefinition DumpClass(ClassDump dumper, ModuleDefinition target, GameClass runtimeClass) { // Check stack if (dumper.IsOnStack(runtimeClass)) { return((TypeDefinition)dumper.GrabFromStack(runtimeClass)); } // Create type definition TypeDefinition type = new TypeDefinition(runtimeClass.Namespace, runtimeClass.Name, runtimeClass.Flags); type.MetadataToken = new MetadataToken(runtimeClass.Token); // Add to stack dumper.PushToStack(runtimeClass, type); // Add type to assembly if (runtimeClass.Parent != IntPtr.Zero) { GameClass parent = new GameClass(runtimeClass.Parent); TypeDefinition parentType = DumpClass(dumper, target, parent); if (parentType == null) { target.Types.Add(type); } else { parentType.NestedTypes.Add(type); } } else { target.Types.Add(type); } // End return(type); }
//========================================================================== //Player 0-99 (100 commands reserved or used for ) THESE ARE IN ORDER //========================================================================== void PlayerMove(int ammount, string direction, ref GameClass Game) { switch (direction) { case "N": Game.Character.Yloc -= ammount; break; case "E": Game.Character.Xloc += ammount; break; case "S": Game.Character.Yloc += ammount; break; case "W": Game.Character.Xloc -= ammount; break; } Game.Redraw(); }
private static TypeDefinition SearchType(IEnumerable <TypeDefinition> types, GameClass target) { if (types.Count() < 1) { return(null); } foreach (TypeDefinition type in types) { if (type.MetadataToken.ToUInt32() == target.Token) { return(type); } if (type.HasNestedTypes) { TypeDefinition returnedType = SearchType(type.NestedTypes, target); if (returnedType != null) { return(returnedType); } } } return(null); }
public PlayClass(GameClass Game) { this.game = Game; //Initialize our peer to peer network object peerObject = new Peer(); // Set up our event handlers (We only need events for the ones we care about) peerObject.PlayerCreated += new PlayerCreatedEventHandler(PlayerCreated); peerObject.PlayerDestroyed += new PlayerDestroyedEventHandler(PlayerDestroyed); peerObject.Receive += new ReceiveEventHandler(game.DataReceived); peerObject.SessionTerminated += new SessionTerminatedEventHandler(SessionTerminated); // use the DirectPlay connection wizard to create our join sessions Connect = new ConnectWizard(peerObject, AppGuid, "Spacewar3D"); Connect.StartWizard(); inSession = Connect.InSession; if (inSession) { isHost = Connect.IsHost; } }
public bool GetWinner() { while (!GameOver(p1, p2)) { if (CheckInfinite(p1, p2)) { return(true); } int card1 = p1.cards.Dequeue(); int card2 = p2.cards.Dequeue(); if (card1 <= p1.cards.Count && card2 <= p2.cards.Count) { GameClass gc = new GameClass(p1, card1, p2, card2); if (gc.GetWinner()) { p1.GainCards(card1, card2); } else { p2.GainCards(card2, card1); } continue; } if (card1 > card2) { p1.GainCards(card1, card2); } else { p2.GainCards(card2, card1); } } return(p2.cards.Count == 0); //true => player 1 wins }
public void OnEvent(CustomEventArgs messageData) { var message = messageData.Message; switch (message) { case GameEventName.GoUseAutoReward: var tokensReward = messageData.Value as List <TokenRewardEnum>; ProcessAutoUseTokens(tokensReward); break; case GameEventName.GoSelectTokenReward: _currentToken = messageData.Value as IToken; Debug.Log(_currentToken.GetDataToken().Token); FindEmptyCell(); break; case GameEventName.GoAddTokenReward: _currentPlayer = (GameClass)messageData.Value; var token = _currentToken.GetDataToken().Token; var index = _dictionaryToken[_currentPlayer].IndexOf(TokenRewardEnum.Undefined); _dictionaryToken[_currentPlayer][index] = token; var art = _dictionaryIconToken[_currentPlayer][index].GetComponent <SpriteRenderer>(); art.sprite = _currentToken.GetDataToken().Art; _publisher.Publish(null, new CustomEventArgs(GameEventName.GoEndSelectTokenReward, _currentToken)); _currentToken = null; break; case GameEventName.GoRemoveTokenReward: break; case GameEventName.GoDeActivateTargetsPlayer: _currentToken = null; break; } }
public void CreateIconTokenByGameClass(GameClass gameClass) { _dictionaryIconToken[gameClass] = new List <GameObject>(); _dictionaryToken[gameClass] = new List <TokenRewardEnum>() { TokenRewardEnum.Undefined, TokenRewardEnum.Undefined, TokenRewardEnum.Undefined }; var cout = 0; foreach (var icon in _poolIconToken) { if (icon.activeSelf) { continue; } if (cout == 3) { return; } _dictionaryIconToken[gameClass].Add(icon); icon.SetActive(true); ++cout; } }
//---------------------Создание инвентаря, заполнение слотов private void CreateInventory(GameClass player) { ClearInventory(); var list = _inventoryPlayers[player]; //---------------заполняем инвентарь (сумку) for (var i = 0; i < list.Count; i++) { if (list[i] == "") { continue; } SpawnItemInventory(i); } list = _equpmentCardsPlayers[player]; for (var i = 0; i < list.Count; i++) { if (list[i] == "") { continue; } SpawnItemEqupmentCard(i); } }
public Component(GameClass game, int x, int y, int width, int height) { this.game = game; Rect = new Rectangle(x, y, width, height); }
public ActionResult Show(int id) { GameClass selectedGame = GameClass.Find(id); return(View("Show", selectedGame)); }
public Screen(GameClass game) : base(game) { Rect = new Rectangle(0, 0, Globals.ScreenWidth, Globals.ScreenHeight); }
public Panel(GameClass game) : base(game) { init(); }
public void setGame(GameClass game) { Debug.Log ("setGameHERE " + game.getHome() + " " + game.getAway() ); Game = new GameClass (game.getHome (), game.getAway (), game.getMargin ()); }
IEnumerator WaitForRequest(WWW www) { yield return www; // check for errors if (www.error == null) { Debug.Log("WWW Ok! - result: " + www.data); GameList = new List<GameClass>(); string[] games = www.data.Split('\n'); foreach(string game in games) { string[] game_data = game.Split(';'); if(game_data.Length == 3) { //Debug.Log("Game between:Home " + game_data[0] + " and " + game_data[1] + " margin is " + game_data[2]); GameClass tempgame = new GameClass(game_data[0],game_data[1], int.Parse(game_data[2])); GameList.Add(tempgame); } } MainPlane mainplane = (MainPlane) GameObject.Find ("PlaneMain").GetComponent<MainPlane>(); mainplane.addGames(GameList); } else { Debug.Log("WWW Error: "+ www.error); } }
public Panel(GameClass game, Rectangle rect) : base(game, rect) { init(); }
public void setText(GameClass game) { Debug.Log ("SETTEXT " + game.getHome() + " " + game.getAway() ); int val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side1.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side2.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side3.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side4.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side5.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side6.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side7.text = game.getHome() + "\n" + val; val = Random.Range (game.getMargin() - 10, game.getMargin() + 10); side8.text = game.getHome() + "\n" + val; // int k = 1; // side1.text = "side " + k++; // side2.text = "side " + k++; // side3.text = "side " + k++; // side4.text = "side " + k++; // side5.text = "side " + k++; // side6.text = "side " + k++; // side7.text = "side " + k++; // side8.text = "side " + k++; sideV [0] = side1.text; sideV [1] = side2.text; sideV [2] = side3.text; sideV [3] = side4.text; sideV [4] = side5.text; sideV [5] = side6.text; sideV [6] = side7.text; sideV [7] = side8.text; }
public OptionPanel(GameClass game) : base(game) { SelectedIndex = 0; }
public Component(GameClass game, Rectangle rect) : this(game, rect.X, rect.Y, rect.Width, rect.Height) { }
public Toggle(GameClass game, string text, int x, int y, int width, int height) : base(game, text, x, y, width, height) { init(); }
public Toggle(GameClass game, string text) : base(game, text) { init(); }
public Toggle(GameClass game) : base(game) { init(); }
public OptionPanel(GameClass game, Rectangle rect) : base(game, rect) { SelectedIndex = 0; }
public Component(GameClass game) { this.game = game; Rect = new Rectangle(); }