// Colliders public void AddSphereCollider(ref GPUSphereCollider v) { if (enabled) { sphereColliders.Add(v); } }
static public void BuildSphereCollider(ref GPUSphereCollider col, Transform t, float radius) { col.shape.center = t.position; col.shape.radius = radius * t.localScale.x; col.aabb.center = t.position; col.aabb.extents = Vector3.one * col.shape.radius; }