Beispiel #1
0
        public static void Reshape(int width, int height)
        {
            //Console.WriteLine("Reshape: {0}x{1}", width, height);

            if (width <= 0)
            {
                width = 1;
            }
            if (height <= 0)
            {
                height = 1;
            }

            ConsoleVarManager.SetOrCreate("ScreenWidth", width.ToString(), 0);
            ConsoleVarManager.SetOrCreate("ScreenHeight", height.ToString(), 0);
            ConsoleManager.Init();

            SetupGL();

            if (ConsoleManager.IsOpen)
            {
                GL.Viewport(0, 0, width, height);

                GL.MatrixMode(GL.GL_PROJECTION);
                GL.LoadIdentity();

                GL.Ortho(0, width, height, 0, -4096, 4096);

                GL.MatrixMode(GL.GL_MODELVIEW);
                GL.LoadIdentity();
            }
            else
            {
                if (ConsoleVarManager.GetValueToByte("DemoFreeglut") == 1)
                {
                    float ratio = 0;
                    float ortho = 30;

                    GL.Viewport(0, 0, width, height);

                    GL.MatrixMode(GL.GL_PROJECTION);
                    GL.LoadIdentity();

                    if (width >= height)
                    {
                        ratio = (float)width / (float)height;
                        GL.Ortho(-ortho * ratio, ortho * ratio, -ortho, ortho, -ortho, ortho);
                    }
                    else
                    {
                        ratio = (float)height / (float)width;
                        GL.Ortho(-ortho, ortho, -ortho * ratio, ortho * ratio, -ortho, ortho);
                    }

                    GL.MatrixMode(GL.GL_MODELVIEW);
                    GL.LoadIdentity();
                }

                if (ConsoleVarManager.GetValueToByte("DemoCubemapping") == 1)
                {
                    GL.Viewport(0, 0, width, height);                   // Set the viewport for the OpenGL window

                    GL.MatrixMode(GL.GL_PROJECTION);
                    GL.LoadIdentity();

                    GLU.Perspective(45.0, (float)width / (float)height, 1.0, 100.0);  // Do the perspective calculations. Last value = max clipping depth

                    GL.MatrixMode(GL.GL_MODELVIEW);
                    GL.LoadIdentity();
                }

                if (ConsoleVarManager.GetValueToByte("DemoGUI") == 1)
                {
                    GL.Viewport(0, 0, width, height);

                    GL.MatrixMode(GL.GL_PROJECTION);
                    GL.LoadIdentity();

                    GL.Ortho(0, width, height, 0, -4096, 4096);

                    GL.MatrixMode(GL.GL_MODELVIEW);
                    GL.LoadIdentity();
                }
            }
        }