/// <summary> Called by render list and executes the operation </summary> public override void Execute(GLMatrixCalc c) { GLStencil.OnlyIf(f, v, mask, face); }
/// <summary> Called by render list and executes the operation </summary> public override void Execute(GLMatrixCalc c) { GLStencil.ClearStencilBuffer(); }
/// <summary> Called by render list and executes the operation </summary> public override void Execute(GLMatrixCalc c) { GLStencil.SetStencil(v, mask, face, stencilactivebits); }
/// <summary> Called by render list and executes the operation </summary> public override void Execute(GLMatrixCalc c) { GLStencil.Off(); }