Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        GEM.trigger_EnterArea(new GEA {
            area_name = "kitchen"
        });

        game_name_text.text = globaldata.kbrss.game.name;

        grain_name_text.text = globaldata.kbrss.grain.name;

        water_name_text.text = globaldata.kbrss.water.name;

        meat_name_text.text    = globaldata.karss.meat.name;
        meat_ingreds_text.text = globaldata.karss.meat.get_ingreds();

        bread_name_text.text    = globaldata.karss.bread.name;
        bread_ingreds_text.text = globaldata.karss.bread.get_ingreds();

        grog_name_text.text    = globaldata.karss.grog.name;
        grog_ingreds_text.text = globaldata.karss.grog.get_ingreds();

        wood_name_text.text = globaldata.gbrss.wood.name;

        setNums();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "barracks"
     });
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "raventower"
     });
 }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "armory"
     });
 }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "mines"
     });
 }
Beispiel #6
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "commandtable"
     });
 }
Beispiel #7
0
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "dungeon"
     });
 }
 // Use this for initialization
 void Start()
 {
     GEM.trigger_EnterArea(new GEA {
         area_name = "captainsquarters"
     });
 }