public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_CSACTIVITY packet = (GC_SYNC_CSACTIVITY )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.PlayerDataPool.CommonData.HandlePacket(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
 public void HandlePacket(GC_SYNC_CSACTIVITY packet)
 {
     for (int i = 0; i < packet.nSceneClassIDCount; i++)
     {
         if (packet.GetNSceneClassID(i) == -1)
         {
             if (m_IsCSActivity != null)
             {
                 m_IsCSActivity.Clear();
             }
         }
         else
         {
             CopySceneActivityOnOff info;
             info.m_bSolo = packet.GetNSolo(i) == 1;
             info.m_bTeam = packet.GetNTeam(i) == 1;
             SetIsCSActivity(packet.GetNSceneClassID(i), info);
         }
     }
 }