/// <summary>
 /// 设置GAF Prefab
 /// </summary>
 /// <param name="g">The green component.</param>
 static void GAFMovieClipSetting(GAFMovieClip g)
 {
     if (false == g.isLoaded)
     {
         g.reload();
     }
     g.settings.playAutomatically = false;
     g.settings.wrapMode          = GAFInternal.Core.GAFWrapMode.Once;
 }
Beispiel #2
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    private void Movimento()
    {
        if (podeMover)
        {
            transform.localPosition = Vector3.MoveTowards(transform.localPosition, casas[indice].transform.localPosition, velocidade * Time.deltaTime);
            if (Vector3.Distance(transform.localPosition, casas[indice].transform.localPosition) <= 0.01f)
            {
                if (casas[indice].isPortal)
                {
                    transform.localPosition = casas[indice + 1].transform.localPosition;
                    indice += 2;
                    return;
                }

                if (casas[indice].changeLevel)
                {
                    sortingLayer++;
                    paradoClip.settings.spriteLayerName   = string.Format("Level{0}", sortingLayer);
                    correndoClip.settings.spriteLayerName = string.Format("Level{0}", sortingLayer);
                    vitoriaClip.settings.spriteLayerName  = string.Format("Level{0}", sortingLayer);
                    derrotaClip.settings.spriteLayerName  = string.Format("Level{0}", sortingLayer);
                    correndoClip.reload();
                }

                if (casas[indice].newLevel)
                {
                    if (gameCore.levelReached < casas[indice].level)
                    {
                        gameCore.levelReached = casas[indice].level;
                        gameCore.animator.Play(string.Format("Nevoa_Level{0}", gameCore.levelReached.ToString()));
                    }
                }

                if (casas[indice].flipSprite)
                {
                    animationPile.transform.localScale = new Vector3(animationPile.transform.localScale.x * -1.0f, animationPile.transform.localScale.y, animationPile.transform.localScale.z);
                    if (animationPile.transform.localScale.x > 0)
                    {
                        spritePivot.transform.localPosition = normal;
                    }
                    else
                    {
                        spritePivot.transform.localPosition = flip;
                    }
                }

                if (indice + 1 == casas.Length)
                {
                    //Chama fim
                    TocaAnimacaoVitoria();
                    StartCoroutine(gameCore.ChamaFim(isPC, nome, jogadorIndice));
                    podeMover = false;
                    fim       = true;
                    AudioPlayer.instance.StopLoopSFX();
                }

                if (casasAndar > 0)
                {
                    casasAndar--;
                    indice++;
                }
                else
                {
                    TocaAnimacaoParado();
                    if (casas[indice].valor == 0)
                    {
                        gameCore.ChamaCaiPedra();
                    }
                    else
                    {
                        if (!fim)
                        {
                            //Chama próximo jogador
                            StartCoroutine(gameCore.ProximoJogador());
                            podeMover = false;
                            AudioPlayer.instance.StopLoopSFX();
                        }
                    }
                }
            }
        }
    }