Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        switch (mCurState)
        {
        case EState.eOpening:
            if (!MC_MenuBG.isPlaying())
            {
                state = EState.eStay;
            }
            break;

        case EState.eStay:
            mStateTimer += Time.deltaTime;
            if (mStateTimer >= WAIT_FOR_SHOW_MENU)
            {
                state = EState.eShowMenu;
            }
            break;
        }
    }