private void OnDecodedFrameFloatAction(FrameOut <float> floats) { if (this.FloatFrameDecoded != null) { this.FloatFrameDecoded(floats); } }
internal void OnAudioFrame(FrameOut <float> frame) { this.audioOutput.Push(frame.Buf); if (frame.EndOfStream) { this.audioOutput.Flush(); } }
} // 0x0000000180F44030-0x0000000180F44050 private void OnDecodedFrameFloatAction(FrameOut <float> floats) { } // 0x0000000180F43FE0-0x0000000180F44030