Beispiel #1
0
    private void GenerateNewMarkers()
    {
        treeGrid.UpdateGrid();
        animationLock.Inc();
        currentHeight = height * gridSpacing - 1;
        gridHeight    = height - 1;

        Formation formation = formationsList [Random.Range(0, formationsList.Length)];

        TreeControl.TreeColor[] dropColors = formation.GetColors();
        Vector2 center = new Vector2(0, currentHeight);

        for (int i = 0; i < dropColors.Length; i++)
        {
            if (dropColors[i] != TreeControl.TreeColor.NONE)
            {
                int        gridX    = i - Mathf.FloorToInt(.5f * dropColors.Length);
                Vector2    position = center + Vector2.right * gridSpacing * gridX;
                GameObject marker   = Instantiate(colorsToMarkers[dropColors[i]], position, Quaternion.identity);
                markers[marker] = new Vector2(gridX + width / 2, gridHeight);
                animationLock.Inc();
            }
        }
        lastDropTime = Time.time;
        treeGrid.DelayedRemove();
    }