public void BenchClicked(int i)
    {
        Formation formation  = new Formation();
        int       iFormation = Formation.iFormation;

        if (iFormation < Formation.SIZE)
        {
            if (!occupied[i])
            {
                AddUnit(Formation.units[iFormation], i);
                formation.Destroy(iFormation);
            }
            else
            {
                Unit temp = units[i];
                AddUnit(Formation.units[iFormation], i);
                formation.AddUnit(temp, iFormation);
            }
        }

        else if (iBench == SIZE && !occupied[i])
        {
            iBench = SIZE;
        }
        else if (iBench == SIZE)
        {
            iBench = i;
            Info info = new Info();
            info.ShowUnit(units[i]);
        }
        else
        {
            if (iBench != i)
            {
                if (!occupied[i])
                {
                    AddUnit(units[iBench], i);
                    Destroy(iBench);
                }
                else
                {
                    Unit temp = units[i];
                    AddUnit(units[iBench], i);
                    AddUnit(temp, iBench);
                }
            }
            iBench = SIZE;
        }
        Formation.iFormation = Formation.SIZE;
    }