Beispiel #1
0
    public void ChooseAction(int index)
    {
        Vector3Int pos = tilemap.WorldToCell(Marker.transform.position);

        Debug.Log(pos);
        if (index == 1)
        {
            forestManager.RemoveTree(pos);
        }
        GameObject item = Instantiate(buildings[index], Marker.transform.position, Quaternion.identity);

        item.transform.parent = itemsParent.transform;
    }