Beispiel #1
0
        public FollowerData GetRandomFollower(bool includeGlobal)
        {
            List <FollowerDrop> drops = includeGlobal ? Drops.Concat(GlobalFollowerDrops.GlobalDrops).ToList() : Drops;

            if (drops.Count == 0)
            {
                return(null);
            }

            int sum   = drops.Sum(t => t.DropChance);
            int rand  = Random.Range(0, sum);
            int count = 0;

            foreach (var t in drops)
            {
                count += t.DropChance;

                if (rand < count)
                {
                    FollowerData data = Object.Instantiate(t.Follower);
                    if (data is EnemyData)
                    {
                        EnemyData d = data as EnemyData;
                        d.Level = Mathf.RoundToInt(Random.value * (t.MaxLevel - t.MinLevel) + t.MinLevel);
                        data    = d;
                    }
                    data.AfterCreated();
                    return(data);
                }
            }



            return(drops.Last().Follower);
        }
Beispiel #2
0
    public void DropEnemy()
    {
        FollowerData data = Instantiate(AllFollowers.ElementAt(EnemyDropdown.value));

        if (data is EnemyData)
        {
            ((EnemyData)data).Level = int.Parse(EnemyLevel.text);
        }
        data.AfterCreated();

        CurrentFollowers.Add(data);
    }
Beispiel #3
0
        public FollowerData GetFollower(FollowerData enemy, bool includeGlobal)
        {
            List <FollowerDrop> drops = includeGlobal ? Drops.Concat(GlobalFollowerDrops.GlobalDrops).ToList() : Drops;

            foreach (var drop in drops)
            {
                if (drop.Follower == enemy)
                {
                    FollowerData data = Object.Instantiate(drop.Follower);
                    if (data is EnemyData)
                    {
                        EnemyData d = data as EnemyData;
                        d.Level = Mathf.RoundToInt(Random.value * (drop.MaxLevel - drop.MinLevel) + drop.MinLevel);
                        data    = d;
                    }
                    data.AfterCreated();
                    return(data);
                }
            }

            return(null);
        }