Beispiel #1
0
        public void SetData(FollowerData data)
        {
            Data = data;

            aoc["Idle"] = Data.SideIdleAnimation;
            if (Data.HasRandomAnimation)
            {
                aoc["Random"] = Data.RandomAnimation;
                doRandomTime  = Random.Range(Data.MinTimeBetweenRandomAnims, Data.MaxTimeBetweenRandomAnims);
                currentTime   = 0;
            }
            if (Data is EnemyData)
            {
                EnemyData e = (EnemyData)data;
                followerID.text = $"LVL {e.Level}\n{e.DisplayName}";
            }
            else if (Data is ShopFollower)
            {
                followerID.text = data.DisplayName;
            }
            else if (Data is QuestGiver)
            {
                followerID.text = data.DisplayName;
            }
            else
            {
                followerID.text = "";
            }
        }
Beispiel #2
0
    public void SetData(FollowerData follower) {

        RectTransform rt = (RectTransform) transform;

        Vector3 scale = rt.localScale;
        scale.x = 1;
        rt.localScale = scale;

        Vector2 pivot = rt.pivot;
        pivot.x = 1;
        rt.pivot = pivot;

        this.follower = (ShopFollower) follower;
        gameObject.SetActive(true);

        Vector2 r = ((RectTransform) transform).sizeDelta;
        r.x = follower.SizeOfSprite.x;
        r.y = follower.SizeOfSprite.y;
        ((RectTransform) transform).sizeDelta = r;

        Vector3 pos = transform.localPosition;
        pos.x = -54;
        transform.localPosition = pos;

        AnimatorOverrideController aoc =
            (AnimatorOverrideController) GetComponent<Animator>().runtimeAnimatorController;

        aoc["Idle"] = this.follower.SideIdleAnimation;
        aoc["Walk Up"] = this.follower.WalkingAnimation;
        aoc["Random"] = this.follower.RandomAnimation;
    }
Beispiel #3
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        public FollowerData GetRandomFollower(bool includeGlobal)
        {
            List <FollowerDrop> drops = includeGlobal ? Drops.Concat(GlobalFollowerDrops.GlobalDrops).ToList() : Drops;

            if (drops.Count == 0)
            {
                return(null);
            }

            int sum   = drops.Sum(t => t.DropChance);
            int rand  = Random.Range(0, sum);
            int count = 0;

            foreach (var t in drops)
            {
                count += t.DropChance;

                if (rand < count)
                {
                    FollowerData data = Object.Instantiate(t.Follower);
                    if (data is EnemyData)
                    {
                        EnemyData d = data as EnemyData;
                        d.Level = Mathf.RoundToInt(Random.value * (t.MaxLevel - t.MinLevel) + t.MinLevel);
                        data    = d;
                    }
                    data.AfterCreated();
                    return(data);
                }
            }



            return(drops.Last().Follower);
        }
    public void FollowersChanged(FollowerData data)
    {
        HasFollowers = Followers.Value.Count > 0;

        Arrow.enabled = OnMainScreen && HasFollowers;
        NumberofFollowersText.gameObject.SetActive(OnMainScreen && HasFollowers);

        NumberofFollowersText.text = "x" + Followers.Value.Count;
    }
Beispiel #5
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    public void DropEnemy()
    {
        FollowerData data = Instantiate(AllFollowers.ElementAt(EnemyDropdown.value));

        if (data is EnemyData)
        {
            ((EnemyData)data).Level = int.Parse(EnemyLevel.text);
        }
        data.AfterCreated();

        CurrentFollowers.Add(data);
    }
Beispiel #6
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        private void AddDisplay(FollowerDisplay display, FollowerData d)
        {
            display.transform.SetAsFirstSibling();
            Vector2 r = ((RectTransform)display.transform).sizeDelta;

            r.x = d.SizeOfSprite.x;
            r.y = d.SizeOfSprite.y;
            ((RectTransform)display.transform).sizeDelta = r;

            display.SetData(d);
            display.FollowerClicked -= FollowerClicked;
            display.FollowerClicked += FollowerClicked;
        }
Beispiel #7
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        private void ResetFollowers()
        {
            FollowerPool.Reset();

            for (int i = 0; i < ListOfCurrentFollowers.Value.Count; i++)
            {
                FollowerData    fd = ListOfCurrentFollowers[i];
                GameObject      go = FollowerPool.GetObject();
                FollowerDisplay d  = go.GetComponent <FollowerDisplay>();
                AddDisplay(d, fd);
            }

            FollowerLayoutController.Instance.ChangeLayout();
        }
Beispiel #8
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        public void Drop(FollowerData data)
        {
            if (CurrentFollowers.Value.Count >= MAX_QUEUE_SIZE)
            {
                return;
            }

            var follower = CurrentQuest.Value.Enemies.GetFollower(data, true);

            if (follower == null)
            {
                return;
            }

            CurrentFollowers.Add(follower);
        }
Beispiel #9
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        public void AddFollower()
        {
            // randomly choose a follower!
            if (CurrentFollowers.Value.Count >= MAX_QUEUE_SIZE)
            {
                return;
            }

            FollowerData data = CurrentQuest.Value.Enemies.GetRandomFollower(true);

            if (data == null)
            {
                return;
            }

            CurrentFollowers.Add(data);
        }
Beispiel #10
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        public FollowerData GetFollower(FollowerData enemy, bool includeGlobal)
        {
            List <FollowerDrop> drops = includeGlobal ? Drops.Concat(GlobalFollowerDrops.GlobalDrops).ToList() : Drops;

            foreach (var drop in drops)
            {
                if (drop.Follower == enemy)
                {
                    FollowerData data = Object.Instantiate(drop.Follower);
                    if (data is EnemyData)
                    {
                        EnemyData d = data as EnemyData;
                        d.Level = Mathf.RoundToInt(Random.value * (drop.MaxLevel - drop.MinLevel) + drop.MinLevel);
                        data    = d;
                    }
                    data.AfterCreated();
                    return(data);
                }
            }

            return(null);
        }
Beispiel #11
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        public void Get100Followers()
        {
            FollowerData follower = GetRandomFollower(false);

            Debug.Log(follower.name);
        }
Beispiel #12
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 private void OnAdd(FollowerData d)
 {
     SmoothPopUpManager.ShowPopUp(EnemyArrowPosition.position, "<color=green>+1</color> " + d.DisplayName, Color.white, true);
     ResetFollowers();
 }
Beispiel #13
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 private void ResetFollowersWithDummyParam(FollowerData d)
 {
     ResetFollowers();
 }