Beispiel #1
0
        public static void Create(FmodSystem system, string filename, out GraphicsPath maxPath, out GraphicsPath avgPath)
        {
            var sound = system.CreateStream(filename);

            Create(sound, out maxPath, out avgPath);
            sound.Dispose();
        }
Beispiel #2
0
		private void WaveFormWindow_Load(object sender, EventArgs e)
		{
			_system = Factory.CreateSystem();
			_system.Initialize(InitFlags.Normal);
			
			_sound = _system.CreateStream(SNUFF, Mode.LoopNormal);
			waveForm1.LoadSound(_sound);
			_channel = _system.PlaySound(_sound);
			totalMs = _sound.GetLength();
		}
        public async Task <bool> Load(Mediafile mediaFile)
        {
            if (mediaFile != null && mediaFile.Length != "00:00")
            {
                //tell all listeners that we are about to change media
                await InitializeCore.Dispatcher.RunAsync(() => { MediaChanging?.Invoke(this, new EventArgs()); });

                //stop currently playing track and free the channel
                await Stop();

                //create a stream of the new track
                Result loadResult = _fmodSys.CreateStream(mediaFile.Path, _isMobile ? Mode.LowMem & Mode.IgnoreTags : Mode.Default, out _fmodSound);

                //load the stream into the channel but don't play it yet.
                loadResult = _fmodSys.PlaySound(_fmodSound, null, true, out _fmodChannel);

                //this checks if looping is enabled and then sets the loop
                SetLoop();

                //START EXPERIMENT!
                //volume normalization code.
                //FMODSys.CreateDSPByType(Fmod.CoreDSP.DspType.NORMALIZE, out DSP dsp);

                //FMODChannel.addDSP(ChannelControlDspIndex.HEAD, dsp);

                //dsp.setParameterFloat((int)Fmod.CoreDSP.DspNormalize.THRESHHOLD, 1.0f);
                //dsp.setParameterFloat((int)Fmod.CoreDSP.DspNormalize.MAXAMP, 2.0f);

                //dsp.setActive(true);
                //END EXPERIMENT!

                //load equalizer
                if (Equalizer == null)
                {
                    Equalizer = new FmodEqualizer(_fmodSys, _fmodChannel);
                }
                else
                {
                    (Equalizer as FmodEqualizer).ReInit(_fmodSys, _fmodChannel);
                }

                //get and update length of the track.
                Length = TimeSpan.FromMilliseconds(_fmodSound.LengthInMilliseconds).TotalSeconds;

                //set the channel callback for all the syncpoints
                loadResult = _fmodChannel.SetCallback(_channelEndCallback);

                //add all the sync points
                //1. when song ends
                loadResult = _fmodSound.AddSyncPoint(_fmodSound.LengthInMilliseconds, TimeUnit.Ms, "songended", out _endSyncPoint);

                //2. when song has reached the last 15 seconds
                loadResult = _fmodSound.AddSyncPoint(_fmodSound.LengthInMilliseconds - 15000, TimeUnit.Ms, "songabouttoended", out _last15SyncPoint);

                //3. when song has reached the last 5 seconds
                loadResult = _fmodSound.AddSyncPoint(_fmodSound.LengthInMilliseconds - 5000, TimeUnit.Ms, "fade", out _last5SyncPoint);

                //update the system once here so that
                //all the sync points and callbacks are saved and updated.
                loadResult = _fmodSys.Update();

                PlayerState          = PlayerState.Stopped;
                CurrentlyPlayingFile = mediaFile;

                //check if all was successful
                return(loadResult == Result.Ok);
            }
            string error = "The file " + mediaFile.OrginalFilename + " is either corrupt, incomplete or unavailable. \r\n\r\n Exception details: No data available.";

            if (IgnoreErrors)
            {
                await InitializeCore.NotificationManager.ShowMessageAsync(error);
            }
            else
            {
                await InitializeCore.NotificationManager.ShowMessageBoxAsync(error, "File corrupt");
            }
            return(false);
        }