// Use this for initialization
    void Start()
    {
        FluidSimulation = new FluidSimulation();
        FluidSimulation.ComputeShader = ComputeShader;

        FluidSimulation.setResolution(Resolution);

        FluidSimulation.SetDyeTexture(DyeTexture);
        FluidSimulation.setVelocity(Velocity);

        PlanetMaterial.SetTexture("_MainTex", FluidSimulation._colorRT1);

        Vector4[] aoKernel = new Vector4[16];
        for (int i = 0; i < 16; i++)
        {
            aoKernel[i] = new Vector4(Random.Range(0, 2.0f) - 1, Random.Range(0, 2.0f) - 1, 0, 0);
        }

        PlanetMaterial.SetVectorArray("_AOKernel", aoKernel);
    }