// Update is called once per frame
    void Update()
    {
        FluidSimulation.SimStep(Time.deltaTime);

        // Not sure if this is really necessary
        PlanetMaterial.SetTexture("_MainTex", FluidSimulation._colorRT1);
        PlanetMaterial.SetTexture("_Velo", FluidSimulation._velRT2);

        // PlanetRotation
        //transform.localEulerAngles+= new Vector3(0,1,0)*Time.deltaTime*30;
    }