Beispiel #1
0
    /// <summary>
    /// OnTriggerEnter is called when the Collider other enters the trigger.
    /// </summary>
    /// <param name="other">The other Collider involved in this collision.</param>
    void OnTriggerEnter(Collider other)
    {
        // check for player entry
        if (other.tag != "Player")
        {
            return;
        }

        // disable to avoid multiple calls
        enabled = false;

        // delete old floor and generate a new one
        TargetGenerator.NextFloor();
    }