private void Start() { Instance = this; FloorGenerator floorGen = GetComponent <FloorGenerator>(); floorCells = floorGen.GenerateFloor(); }
static void Main(string[] args) { uint[] buildCommands = new uint[8]; /*buildCommands[0] = 0x28008000; * buildCommands[1] = 0x22008000; * buildCommands[2] = 0x44008000;*/ //buildCommands[0] = 0xFFFFC400; //buildCommands[0] = 0xFF000000; buildCommands[0] = 0x48008000; buildCommands[1] = 0x2FF04400; buildCommands[2] = 0x42008000; buildCommands[3] = 0x2FF04400; buildCommands[4] = 0x42008000; buildCommands[5] = 0x2FF04400; buildCommands[6] = 0x41008000; buildCommands[7] = 0x2FF06400; FloorGenerator generator = new FloorGenerator(buildCommands, 1000000, 1, true); bool noSuccess = true; while (noSuccess) { try { generator.GenerateFloor(); noSuccess = false; } catch (NoRoomsToGenerateFromException) { Console.WriteLine("Generation stopped because no more rooms were able to be added."); Floor failedFloor = generator.GetFloor(); Room[,] roomsOfFailedFloor = SendFloorToArray(failedFloor); PrintRooms(roomsOfFailedFloor, failedFloor.RoomCount, buildCommands, false); generator.Reset(); } } Console.WriteLine("Success!"); Floor floor = generator.GetFloor(); Room[,] rooms = SendFloorToArray(floor); PrintRooms(rooms, floor.RoomCount, buildCommands, true); }