private void GetManagers() { // get all managers component FloatManager = GetComponent <FloatManager>(); FishManager = GetComponent <FishManager>(); ProgressBarManager = GetComponent <ProgressBarManager>(); FishermanManager = GetComponent <FishermanManager>(); WaterManager = GetComponent <WaterManager>(); }
private void OnTriggerExit2D(Collider2D collision) { if (isPlayer(collision.gameObject)) { if (m_isFloat) { FloatManager.TakeOff(); } else { FloatManager.TakeOut(); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (isPlayer(collision.gameObject)) { if (m_isFloat) { FloatManager.PlaceOn(); } else { FloatManager.PlaceIn(); } } }
private void OnTriggerExit(Collider other) { if (isPlayer(other.gameObject)) { if (m_isFloat) { FloatManager.TakeOff(); } else { FloatManager.TakeOut(); } } }
private void OnTriggerEnter(Collider other) { if (isPlayer(other.gameObject)) { if (m_isFloat) { FloatManager.PlaceOn(); } else { FloatManager.PlaceIn(); } } }