Beispiel #1
0
    private void Awake()
    {
        _library = Flex.Init();
        Flex.SolverDesc _solverDesc = new Flex.SolverDesc();
        Flex.SetSolverDescDefaults(ref _solverDesc);
        _solver = Flex.CreateSolver(_library, ref _solverDesc);

        _particleBuffer = Flex.AllocBuffer(_library, 28, sizeof(float) * 4, Flex.BufferType.Host);
        _velocityBuffer = Flex.AllocBuffer(_library, 28, sizeof(float) * 4, Flex.BufferType.Host);
        _phaseBuffer    = Flex.AllocBuffer(_library, 28, sizeof(int), Flex.BufferType.Host);
        _activeBuffer   = Flex.AllocBuffer(_library, 28, sizeof(int), Flex.BufferType.Host);

        unsafe
        {
            int *activeIndices = (int *)Flex.Map(_activeBuffer);

            for (int i = 0; i < 28; ++i)
            {
                activeIndices[i] = i;
            }

            Flex.Unmap(_activeBuffer);
            Flex.SetActive(_solver, _activeBuffer);
            Flex.SetActiveCount(_solver, 28);
        }
    }
Beispiel #2
0
    public void TestSetParticlesPhases()
    {
        float DELTA_T = 0.016f;
        float INTERACTION_DISTANCE = 0.5f;
        float SOLID_REST_DISTANCE  = 0.2f;

        Flex.Library    lib  = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc desc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref desc);
        desc.maxParticles        = 1000;
        desc.maxDiffuseParticles = 1000;
        Flex.Solver solver = Flex.CreateSolver(lib, ref desc);

        Flex.Params prms = new Flex.Params();
        Flex.GetParams(solver, ref prms);
        prms.radius            = INTERACTION_DISTANCE;
        prms.solidRestDistance = SOLID_REST_DISTANCE;
        Flex.SetParams(solver, ref prms);

        Flex.Buffer particles = CreateBuffer(lib, 2, 4, new float[]
        {
            -0.001f, 0.0f, 0.0f, 1.0f,
            0.001f, 0.0f, 0.0f, 1.0f,
        });
        Flex.SetParticles(solver, particles);

        Flex.Buffer phases = CreateBuffer(lib, 2, 1, new int[]
        {
            Flex.MakePhase(1, Flex.Phase.SelfCollide),
            Flex.MakePhase(1, Flex.Phase.SelfCollide),
        });
        Flex.SetPhases(solver, phases);

        Flex.SetActiveCount(solver, 2);

        Flex.Buffer active = CreateBuffer(lib, 2, 1, new int[]
        {
            0, 1,
        });
        Flex.SetActive(solver, active);

        Flex.UpdateSolver(solver, DELTA_T, 1);

        Flex.GetParticles(solver, particles);
        float[] values; ReadBuffer(lib, particles, 2, 4, out values);

        Assert.AreEqual(SOLID_REST_DISTANCE, Vector3.Distance(new Vector3(values[0], values[1], values[2]), new Vector3(values[4], values[5], values[6])));

        Flex.FreeBuffer(particles);
        Flex.FreeBuffer(phases);
        Flex.FreeBuffer(active);

        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }
Beispiel #3
0
    public void TestSetSpringConstraints()
    {
        float DELTA_T = 0.016f;
        float INTERACTION_DISTANCE = 0.5f;
        float SOLID_REST_DISTANCE  = 0.2f;
        float SPRING_LENGTH        = 1.0f;

        Flex.Library    lib  = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc desc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref desc);
        desc.maxParticles        = 1000;
        desc.maxDiffuseParticles = 1000;
        Flex.Solver solver = Flex.CreateSolver(lib, ref desc);

        Flex.Params prms = new Flex.Params();
        Flex.GetParams(solver, ref prms);
        prms.radius            = INTERACTION_DISTANCE;
        prms.solidRestDistance = SOLID_REST_DISTANCE;
        Flex.SetParams(solver, ref prms);

        Flex.Buffer particles = CreateBuffer(lib, 2, 4, new float[]
        {
            -0.001f, 0.0f, 0.0f, 1.0f,
            0.001f, 0.0f, 0.0f, 1.0f,
        });
        Flex.SetParticles(solver, particles);

        Flex.Buffer indices   = CreateBuffer(lib, 2, 1, new int[] { 0, 1 });
        Flex.Buffer lengths   = CreateBuffer(lib, 1, 1, new float[] { SPRING_LENGTH });
        Flex.Buffer stiffness = CreateBuffer(lib, 1, 1, new float[] { 1.0f });
        Flex.SetSprings(solver, indices, lengths, stiffness, 1);

        Flex.SetActiveCount(solver, 2);

        Flex.Buffer active = CreateBuffer(lib, 2, 1, new int[] { 0, 1 });
        Flex.SetActive(solver, active);

        Flex.UpdateSolver(solver, DELTA_T, 1);

        Flex.GetParticles(solver, particles);
        float[] values; ReadBuffer(lib, particles, 2, 4, out values);

        Assert.AreEqual(SPRING_LENGTH, Vector3.Distance(new Vector3(values[0], values[1], values[2]), new Vector3(values[4], values[5], values[6])), 0.001f);

        Flex.FreeBuffer(particles);
        Flex.FreeBuffer(indices);
        Flex.FreeBuffer(lengths);
        Flex.FreeBuffer(stiffness);
        Flex.FreeBuffer(active);

        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }
Beispiel #4
0
    public void TestSetGetParticlesVelocities()
    {
        Vector3 GRAVITY = new Vector3(1, 2, 3);
        float   DELTA_T = 0.016f;

        Flex.Library    lib  = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc desc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref desc);
        desc.maxParticles        = 1000;
        desc.maxDiffuseParticles = 1000;
        Flex.Solver solver = Flex.CreateSolver(lib, ref desc);

        Flex.Params prms = new Flex.Params();
        Flex.GetParams(solver, ref prms);
        prms.gravity = GRAVITY;
        Flex.SetParams(solver, ref prms);

        Flex.Buffer particles = CreateBuffer(lib, 1, 4, new float[]
        {
            0.0f, 0.0f, 0.0f, 1.0f,
        });
        Flex.SetParticles(solver, particles);

        Flex.Buffer velocities = CreateBuffer(lib, 1, 3, new float[]
        {
            0.0f, 0.0f, 0.0f,
        });
        Flex.SetVelocities(solver, velocities);

        Flex.SetActiveCount(solver, 1);

        Flex.Buffer active = CreateBuffer(lib, 1, 1, new int[]
        {
            0
        });
        Flex.SetActive(solver, active);

        Flex.UpdateSolver(solver, DELTA_T, 1);

        Flex.GetVelocities(solver, velocities);
        float[] values; ReadBuffer(lib, velocities, 1, 3, out values);

        Assert.AreEqual(GRAVITY * DELTA_T, new Vector3(values[0], values[1], values[2]));

        Flex.FreeBuffer(particles);
        Flex.FreeBuffer(velocities);
        Flex.FreeBuffer(active);

        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }
Beispiel #5
0
    public void TestParamsPlaneCollision()
    {
        float   DELTA_T = 0.016f;
        float   INTERACTION_DISTANCE = 0.5f;
        float   SOLID_REST_DISTANCE  = 0.2f;
        Vector3 GRAVITY = new Vector3(0, -9.81f, 0);

        Flex.Library    lib  = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc desc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref desc);
        desc.maxParticles        = 1000;
        desc.maxDiffuseParticles = 0;
        Flex.Solver solver = Flex.CreateSolver(lib, ref desc);

        Flex.Params prms = new Flex.Params();
        Flex.GetParams(solver, ref prms);
        prms.radius            = INTERACTION_DISTANCE;
        prms.solidRestDistance = SOLID_REST_DISTANCE;
        prms.gravity           = GRAVITY;
        prms.plane0            = new Vector4(0.0f, 1.0f, 0.0f, 0.0f);
        prms.numPlanes         = 1;
        Flex.SetParams(solver, ref prms);

        Flex.Buffer particles = CreateBuffer(lib, 1, 4, new float[] { 0.0f, 2.0f, 0.0f, 1.0f });
        Flex.SetParticles(solver, particles);

        Flex.SetActiveCount(solver, 1);

        Flex.Buffer   active = CreateBuffer(lib, 1, 1, new int[] { 0 });
        Flex.CopyDesc cpyDsc; cpyDsc.srcOffset = cpyDsc.dstOffset = 0; cpyDsc.elementCount = 1;
        Flex.SetActive(solver, active, ref cpyDsc);

        for (int i = 0; i < 100; ++i)
        {
            Flex.UpdateSolver(solver, DELTA_T, 1);
        }

        Flex.GetParticles(solver, particles);
        float[] values; ReadBuffer(lib, particles, 1, 4, out values);

        Assert.AreEqual(0, values[1], 0.001f);

        Flex.FreeBuffer(active);
        Flex.FreeBuffer(particles);

        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }
Beispiel #6
0
    public void TestSetGetActive()
    {
        Flex.Library    lib  = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc desc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref desc);
        desc.maxParticles        = 1000;
        desc.maxDiffuseParticles = 1000;
        Flex.Solver solver = Flex.CreateSolver(lib, ref desc);

        Flex.SetActiveCount(solver, 2);

        Flex.Buffer active = CreateBuffer(lib, 2, 1, new int[]
        {
            2, 1
        });
        Flex.SetActive(solver, active);

        Assert.AreEqual(2, Flex.GetActiveCount(solver));

        Flex.FreeBuffer(active);

        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }