Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        // Map buffers for reading / writing.
        particles  = Flex.Map(_particleBuffer);
        velocities = Flex.Map(_velocityBuffer);
        phases     = Flex.Map(_phaseBuffer);

        // Spawn particles.
        //spawnParticles(particles, velocities, phases);

        // Render particles.
        RenderParticles(particles, velocities, phases);

        // Unmap buffers.
        Flex.Unmap(_particleBuffer);
        Flex.Unmap(_velocityBuffer);
        Flex.Unmap(_phaseBuffer);

        // Write to device (async).
        Flex.SetParticles(_solver, _particleBuffer);
        Flex.SetVelocities(_solver, _velocityBuffer);
        Flex.SetPhases(_solver, _phaseBuffer);

        // Tick.
        Flex.UpdateSolver(_solver, Time.deltaTime, 1);

        // Read back (async).
        Flex.GetParticles(_solver, _particleBuffer);
        Flex.GetVelocities(_solver, _velocityBuffer);
        Flex.GetPhases(_solver, _phaseBuffer);
    }
Beispiel #2
0
        private void PullParticlesFromGPU(IntPtr solverPtr, FlexContainer cnt, Flex.Memory memory)
        {
            Flex.GetParticles(m_solverPtr, m_cntr.m_particlesHndl.AddrOfPinnedObject(), m_cntr.m_particlesCount, memory);
            Flex.GetVelocities(m_solverPtr, m_cntr.m_velocitiesHndl.AddrOfPinnedObject(), m_cntr.m_particlesCount, memory);
            Flex.GetPhases(m_solverPtr, m_cntr.m_phasesHndl.AddrOfPinnedObject(), m_cntr.m_particlesCount, memory);

            Flex.GetSmoothParticles(m_solverPtr, m_cntr.m_smoothedParticlesHndl.AddrOfPinnedObject(), m_cntr.m_particlesCount, memory);
            Flex.GetNormals(m_solverPtr, m_cntr.m_normalsHndl.AddrOfPinnedObject(), m_cntr.m_particlesCount, memory);
            Flex.GetDensities(m_solverPtr, m_cntr.m_densitiesHndl.AddrOfPinnedObject(), memory);
            Flex.GetBounds(m_solverPtr, ref m_minBounds, ref m_maxBounds, memory);

            if (m_cntr.m_shapeCoefficients.Length > 0)
            {
                Flex.GetRigidTransforms(m_solverPtr, m_cntr.m_shapeRotationHndl.AddrOfPinnedObject(), m_cntr.m_shapeTranslationsHndl.AddrOfPinnedObject(), memory);
            }
        }