Beispiel #1
0
    protected virtual void CameraInput()
    {
        if (m_fpsCamera == null)
        {
            return;
        }
        var Y = Input.GetAxis(m_rotateCameraYInput);
        var X = Input.GetAxis(m_rotateCameraXInput);

        m_fpsCamera.RotateCamera(X, Y);

        // tranform Character direction from camera if not KeepDirection
        //if (!keepDirection)
        //    m_cc.UpdateTargetDirection(m_fpsCamera != null ? m_fpsCamera.transform : null);
        // rotate the character with the camera while strafing
        RotateWithCamera(m_fpsCamera != null ? m_fpsCamera.transform : null);
    }