public static bool RunFight(Fighter fighter1, Fighter fighter2)         //return true if 1 wins
        {
            bool   FIGHT = true;
            Random roll  = new Random();

            fighter1.FullHeal();
            fighter2.FullHeal();
            while (FIGHT)
            {
                bool OneHitsFirst = (roll.NextDouble() > .5)?true:false;
                if (OneHitsFirst)
                {
                    fighter2.BeAttacked(fighter1.Attack, fighter1.Damage, fighter1.APDamage, fighter1.Sunder);
                    if (fighter2.HP <= 0)
                    {
                        FIGHT = false;
                        break;
                    }
                    fighter1.BeAttacked(fighter2.Attack, fighter2.Damage, fighter2.APDamage, fighter2.Sunder);
                    if (fighter1.HP <= 0)
                    {
                        FIGHT = false;
                    }
                    continue;
                }
                fighter1.BeAttacked(fighter2.Attack, fighter2.Damage, fighter2.APDamage, fighter2.Sunder);
                if (fighter1.HP <= 0)
                {
                    FIGHT = false;
                    break;
                }
                fighter2.BeAttacked(fighter1.Attack, fighter1.Damage, fighter1.APDamage, fighter1.Sunder);
                if (fighter2.HP <= 0)
                {
                    FIGHT = false;
                }
                //Console.WriteLine("{0}:{1}   {2}:{3}", fighter1.Name, fighter1.HP, fighter2.Name, fighter2.HP);
            }
            Console.WriteLine("{0}:{1}   {2}:{3}", fighter1.Name, Math.Truncate(fighter1.HP), fighter2.Name, Math.Truncate(fighter2.HP));
            if (fighter2.HP <= 0)
            {
                return(true);
            }
            return(false);
        }