Beispiel #1
0
 private void ControlEvents_OnKeyPressed(object sender, Farmhand.Events.Arguments.ControlEvents.EventArgsKeyPressed e)
 {
     if (e.KeyPressed == Keys.F3 && Game1.activeClickableMenu == null)
     {
         Game1.activeClickableMenu = new DebugMenu(new NamingMenu.doneNamingBehavior(processDebugInput));
     }
 }
Beispiel #2
0
 private static void ControlEvents_OnKeyReleased(object sender, Farmhand.Events.Arguments.ControlEvents.EventArgsKeyPressed e)
 {
     if (e.KeyPressed == Keys.F5)
     {
         MainInterface(null, null);
     }
     else if (e.KeyPressed == Keys.F6)
     {
         ExampleInterface(null, null);
     }
 }
Beispiel #3
0
 private void ControlEvents_OnKeyPressed(object sender, Farmhand.Events.Arguments.ControlEvents.EventArgsKeyPressed e)
 {
     if (e.KeyPressed == Keys.F7)
     {
         this.settings.TestStringGlobal = "Global";
         this.settings.Save();
     }
     else if (e.KeyPressed == Keys.F9)
     {
         Log.Verbose("GlobalSettingsTest: " + this.settings.TestStringGlobal);
     }
 }
 internal static void InvokeKeyReleased(object sender, Farmhand.Events.Arguments.ControlEvents.EventArgsKeyPressed e)
 {
     EventCommon.SafeInvoke(KeyReleased, sender, new EventArgsKeyPressed(e.KeyPressed));
 }