Beispiel #1
0
 static LastHit()
 {
     FarmMenu.AddGroupLabel("LastHit Spells:");
     _useQ = FarmMenu.Add("lasthitQ", new CheckBox("Use Q on LastHit ?"));
     _useW = FarmMenu.Add("lasthitW", new CheckBox("Use W on LastHit ?"));
     _useE = FarmMenu.Add("lasthitE", new CheckBox("Use E on LastHit ?"));
     _useR = FarmMenu.Add("lasthitR", new CheckBox("Use R on LastHit ?"));
     FarmMenu.AddGroupLabel("LastHit Settings:");
     _lastMana = FarmMenu.Add("lastMana", new Slider("It will only cast any lasthit spell if the mana is greater than ({0}).", 30));
     _xCount   = FarmMenu.Add("wCount", new Slider("It will only cast X spell if it`ll hit ({0}).", 3, 1, 6));
 }
Beispiel #2
0
        /// <summary>
        /// Creates the Menu
        /// </summary>
        public static void Initialize()
        {
            // Main Menu
            ConfigMenu = MainMenu.AddMenu("KA Nasus", "ConfigMenu");
            ConfigMenu.AddGroupLabel("This addon is made by KarmaPanda and should not be redistributed in any way.");
            ConfigMenu.AddGroupLabel(
                "Any unauthorized redistribution without credits will result in severe consequences.");
            ConfigMenu.AddGroupLabel("Thank you for using this addon and have a fun time!");

            // Farm Menu
            FarmMenu = ConfigMenu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Spell Usage Settings");
            FarmMenu.AddLabel("Q Settings");
            FarmMenu.Add("useQ", new CheckBox("Last Hit Minion with Q"));
            FarmMenu.Add("disableAA", new CheckBox("Don't LastHit Minion without Q", false));
            FarmMenu.AddLabel("Harass Settings");
            FarmMenu.Add("useQH", new CheckBox("Use Q on Champion", false));
            FarmMenu.Add("useEH", new CheckBox("Use E on Champion", false));
            FarmMenu.Add("manaEH", new Slider("Mana % before E (Harass)", 30));
            FarmMenu.AddLabel("Lane Clear Settings");
            FarmMenu.Add("useELC", new CheckBox("Use E in LaneClear"));
            FarmMenu.Add("useELCS", new Slider("Minions before Casting E", 2, 1, 6));
            FarmMenu.Add("manaELC", new Slider("Mana % before E (Lane Clear)", 30));

            // Combo Menu
            ComboMenu = ConfigMenu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Spell Usage Settings");
            ComboMenu.Add("useQ", new CheckBox("Use Q in Combo"));
            ComboMenu.Add("useW", new CheckBox("Use W in Combo"));
            ComboMenu.Add("useE", new CheckBox("Use E in Combo"));
            ComboMenu.Add("useR", new CheckBox("Use R in Combo"));
            ComboMenu.AddGroupLabel("ManaManager");
            ComboMenu.Add("manaW", new Slider("Mana % before W", 25));
            ComboMenu.Add("manaE", new Slider("Mana % before E", 30));
            ComboMenu.AddGroupLabel("R Settings");
            ComboMenu.Add("hpR", new Slider("Use R at % HP", 25));
            ComboMenu.Add("intR", new Slider("Use R when x Enemies are Around", 1, 0, 5));
            ComboMenu.Add("rangeR", new Slider("Use R when Enemies are in x Range", 1200, 0, 2000));

            // Drawing Menu
            DrawingMenu = ConfigMenu.AddSubMenu("Drawing", "Drawing");
            DrawingMenu.AddGroupLabel("Spell Drawing Settings");
            DrawingMenu.Add("drawW", new CheckBox("Draw W Range", false));
            DrawingMenu.Add("drawE", new CheckBox("Draw E Range", false));
            DrawingMenu.AddLabel("DamageIndicator");
            DrawingMenu.Add("draw.Damage", new CheckBox("Draw Damage"));
            DrawingMenu.Add("draw.Q", new CheckBox("Calculate Q Damage"));
            DrawingMenu.Add("draw.E", new CheckBox("Calculate E Damage"));
            DrawingMenu.AddLabel("Color Settings for Damage Indicator");
            DrawingMenu.Add("draw_Alpha", new Slider("Alpha: ", 255, 0, 255));
            DrawingMenu.Add("draw_Red", new Slider("Red: ", 255, 0, 255));
            DrawingMenu.Add("draw_Green", new Slider("Green: ", 0, 0, 255));
            DrawingMenu.Add("draw_Blue", new Slider("Blue: ", 0, 0, 255));
        }
Beispiel #3
0
 static LaneClear()
 {
     FarmMenu.AddGroupLabel("LaneClear Spells:");
     _useQ = FarmMenu.Add("laneclearQ", new CheckBox("Use Q on Laneclear ?"));
     _useW = FarmMenu.Add("laneclearW", new CheckBox("Use W on Laneclear ?"));
     _useE = FarmMenu.Add("laneclearE", new CheckBox("Use E on Laneclear ?"));
     _useR = FarmMenu.Add("laneclearR", new CheckBox("Use R on Laneclear ?"));
     FarmMenu.AddGroupLabel("LaneClear Settings:");
     _laneMana = FarmMenu.Add("laneMana", new Slider("It will only cast any laneclear spell if the mana is greater than ({0}).", 30));
     _xCount   = FarmMenu.Add("xCount", new Slider("It will only cast X spell if it`ll hit ({0}).", 3, 1, 6));
 }
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Jinx)
            {
                return;
            }

            Menu = MainMenu.AddMenu("Jinx Buddy", "jinxBuddy");
            Menu.AddGroupLabel("Jinx Buddy");
            Menu.AddLabel("made by the flauxbauss");
            Menu.AddSeparator();

            ComboMenu = Menu.AddSubMenu("Combo", "ComboJinx");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useQSplash", new CheckBox("Use Q Splash"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.Add("useECombo", new CheckBox("Use E"));
            ComboMenu.Add("useRCombo", new CheckBox("Use R"));

            HarassMenu = Menu.AddSubMenu("Harass", "HarassJinx");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));

            FarmMenu = Menu.AddSubMenu("Farm", "FarmJinx");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("useQFarm", new CheckBox("Use Q"));
            FarmMenu.Add("disableRocketsWC", new CheckBox("Disable Rockets (only if use q off)", false));
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("disableRocketsLH", new CheckBox("Disable Rockets"));

            MiscMenu = Menu.AddSubMenu("Misc", "MiscMenuJinx");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Gapcloser E"));
            MiscMenu.Add("interruptor", new CheckBox("Interruptor E"));
            MiscMenu.Add("CCE", new CheckBox("On CC'd E"));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Other AA Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W"));
            DrawMenu.Add("drawE", new CheckBox("Draw E"));

            Game.OnTick                      += Game_OnTick;
            Gapcloser.OnGapcloser            += Events.Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
        }
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            TargetSelector2.init();
            Bootstrap.Init(null);

            Q = new Spell.Targeted(SpellSlot.Q, 680);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Active(SpellSlot.E);
            R = new Spell.Skillshot(SpellSlot.R, 300, SkillShotType.Circular, 500, 1000, 120);

            TeemoMenu = MainMenu.AddMenu("TeemoBuddy", "teemobuddy");
            TeemoMenu.AddGroupLabel("TeemoBuddy");
            TeemoMenu.AddSeparator();
            TeemoMenu.AddLabel("Always Remember, Buck Frandon.");
            TeemoMenu.AddLabel("Made By Fluxy");

            ComboMenu = TeemoMenu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.Add("useRCombo", new CheckBox("Use R"));

            HarassMenu = TeemoMenu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddSeparator();
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));

            FarmMenu = TeemoMenu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.AddSeparator();
            FarmMenu.Add("useQFarmLH", new CheckBox("Use Q for LastHit"));
            FarmMenu.Add("useQFarmWC", new CheckBox("Use Q for WaveClear"));

            FleeMenu = TeemoMenu.AddSubMenu("Flee", "Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.AddSeparator();
            FleeMenu.Add("useRFlee", new CheckBox("Use R"));
            FleeMenu.Add("useWFlee", new CheckBox("Use W"));

            Game.OnTick += Game_OnTick;
        }
Beispiel #6
0
        private static void DrawFarmMenu()
        {
            FarmMenu.AddGroupLabel("Farm");

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("fLhUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLhUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLhUseE", new CheckBox("Use E"));
            FarmMenu.Add("fLhTowerDive", new CheckBox("Dont E Into Tower"));

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Lane Clear");
            FarmMenu.Add("fLcUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLcUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLcUseE", new CheckBox("Use E"));
            FarmMenu.Add("fLcTowerDive", new CheckBox("Dont E Into Tower"));
        }
        public static void Init()
        {
            ComboMenu = Program.menu.AddSubMenu("Combo", "FedSeriesCombo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");

            ComboMenu.AddLabel("SpaceBar bas ve Eğlen :3");
            ComboMenu.Add("cQ", new CheckBox("Kullan Q", true));
            ComboMenu.Add("cW", new CheckBox("Kullan W", true));
            ComboMenu.Add("cE", new CheckBox("Kullan E", true));
            ComboMenu.AddLabel("Sadece kombo Kontrol et 1 veya 2. İkiside değil.");
            ComboMenu.Add("combo1", new CheckBox("Kombo 1 KUllan", true));
            ComboMenu.Add("combo2", new CheckBox("Kombo 2 kullan", false));
            ComboMenu.Add("cR", new CheckBox("Akıllı R Kullan", false));
            ComboMenu.AddLabel("Düzenli Ulti Kullanımı için Akıllı R kapatmalısın");

            HarassMenu = Program.menu.AddSubMenu("Harass Settings");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("hQ", new CheckBox("Kullan Q", true));
            HarassMenu.Add("hW", new CheckBox("Kullan W", false));
            HarassMenu.Add("autoharass", new CheckBox("Q W ile otomatik dürt", false));

            FarmMenu = Program.menu.AddSubMenu("Farming Settings");
            FarmMenu.AddGroupLabel("LaneTemizleme Ayarları");
            FarmMenu.Add("fQ", new CheckBox("Q Kullan"));
            FarmMenu.Add("fW", new CheckBox("W Kullan"));
            FarmMenu.AddGroupLabel("SonVuruş Ayarları");
            FarmMenu.Add("lQ", new CheckBox("Q Kullan"));
            FarmMenu.Add("lW", new CheckBox("W Kullan"));


            JungleMenu = Program.menu.AddSubMenu("Jungle Settings");
            JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            JungleMenu.Add("jQ", new CheckBox("Q Kullan"));
            JungleMenu.Add("jW", new CheckBox("W Kullan"));

            Game.OnTick                    += Game_OnUpdate;
            Orbwalker.OnPreAttack          += Orbwalker_PreAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Player.OnIssueOrder            += Player_OnIssueOrder;
        }
Beispiel #8
0
        public static void Init()
        {
            ComboMenu = Program.menu.AddSubMenu("Combo", "FedSeriesCombo");
            ComboMenu.AddGroupLabel("Combo Settings");

            ComboMenu.AddLabel("Enjoy Holding SpaceBar :3");
            ComboMenu.Add("cQ", new CheckBox("Use Q", true));
            ComboMenu.Add("cW", new CheckBox("Use W", true));
            ComboMenu.Add("cE", new CheckBox("Use E", true));
            ComboMenu.AddLabel("Please Only Check Combo 1 Or 2. Not Both.");
            ComboMenu.Add("combo1", new CheckBox("Use Combo 1", true));
            ComboMenu.Add("combo2", new CheckBox("Use Combo 2", false));
            ComboMenu.Add("cR", new CheckBox("Use Smart R", false));
            ComboMenu.AddLabel("Uncheck Smart R if you just want Regular Ult usage");

            HarassMenu = Program.menu.AddSubMenu("Harass Settings");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("hQ", new CheckBox("Use Q", true));
            HarassMenu.Add("hW", new CheckBox("Use W", false));
            HarassMenu.Add("autoharass", new CheckBox("Auto Harass with Q W?", false));

            FarmMenu = Program.menu.AddSubMenu("Farming Settings");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.Add("fQ", new CheckBox("Q to WaveClear"));
            FarmMenu.Add("fW", new CheckBox("W to WaveClear"));
            FarmMenu.AddGroupLabel("LastHit Settings");
            FarmMenu.Add("lQ", new CheckBox("Use Q to Last Hit"));
            FarmMenu.Add("lW", new CheckBox("Use W to Last Hit"));


            JungleMenu = Program.menu.AddSubMenu("Jungle Settings");
            JungleMenu.AddGroupLabel("Jungle Settings");
            JungleMenu.Add("jQ", new CheckBox("Use Q in Jungle"));
            JungleMenu.Add("jW", new CheckBox("Use W in Jungle"));

            Game.OnTick                    += Game_OnUpdate;
            Orbwalker.OnPreAttack          += Orbwalker_PreAttack;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Player.OnIssueOrder            += Player_OnIssueOrder;
        }
Beispiel #9
0
        private static void Game_OnStart(EventArgs args)
        {
            if (!_Player.ChampionName.Contains("Tristana"))
            {
                return;
            }
            Bootstrap.Init(null);
            uint level = (uint)Player.Instance.Level;

            Q = new Spell.Active(SpellSlot.Q, 543 + level * 7);
            W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.25f, Int32.MaxValue, (int)80f);
            E = new Spell.Targeted(SpellSlot.E, 550 + level * 7);
            R = new Spell.Targeted(SpellSlot.R, 550 + level * 7);

            Menu = MainMenu.AddMenu("Crayz Tristana", "CrayzTristana");
            Menu.AddGroupLabel("Crayz Tristana");
            Menu.AddLabel("Version: " + "7.5.179.44");
            Menu.AddSeparator();
            Menu.AddLabel("By Crayz Turkish");
            Menu.AddSeparator();
            Menu.AddSeparator();

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use [Q]", true));
            ComboMenu.Add("useECombo", new CheckBox("Use [E]", true));
            ComboMenu.Add("useRCombo", new CheckBox("Use [R]", true));
            ComboMenu.AddLabel("Finisher Settings");
            ComboMenu.Add("useERFinish", new CheckBox("Allow [E] + [R] Finish", true));
            ComboMenu.Add("useWFinish", new CheckBox("Allow [W] Finish", false));

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use [Q]", false));
            HarassMenu.Add("useEHarass", new CheckBox("Use [E]", false));
            HarassMenu.Add("manaHarass", new Slider("Mana setting", 35, 0, 100));

            FarmMenu = Menu.AddSubMenu("Laneclear", "Laneclear");
            FarmMenu.AddGroupLabel("Laneclear Settings");
            FarmMenu.Add("useQLane", new CheckBox("Use [Q]", false));
            FarmMenu.Add("useELane", new CheckBox("Use [E]", false));
            FarmMenu.Add("useELaneT", new CheckBox("Use [E] on Tower", false));
            FarmMenu.Add("manaFarm", new Slider("Mana setting", 50, 0, 100));

            KsMenu = Menu.AddSubMenu("Killsteal", "Killsteal");
            KsMenu.AddGroupLabel("Killsteal Settings");
            KsMenu.Add("useRKs", new CheckBox("Use [R]", true));
            KsMenu.Add("useWKs", new CheckBox("Use [W]", false));

            MiscMenu = Menu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Finisher Tweaks");
            MiscMenu.Add("ERBuffer", new Slider("[E]-[R] Damage-Buffer", 60, 0, 500));
            MiscMenu.Add("RBuffer", new Slider("[R] Damage-Buffer", 60, 0, 500));
            MiscMenu.Add("WBuffer", new Slider("[W] Damage-Buffer", 50, 0, 500));
            MiscMenu.AddGroupLabel("Anti-Gapcloser");
            MiscMenu.Add("antiGC", new CheckBox("Basic Anti-Gapcloser", true));
            MiscMenu.Add("antiKitty", new CheckBox("Anti Rengar", true));
            MiscMenu.Add("antiBug", new CheckBox("Anti Kha'Zix", true));
            MiscMenu.AddGroupLabel("Draw Settings");
            MiscMenu.Add("drawAA", new CheckBox("Draw [AA] / [E] / [R]", true));
            MiscMenu.Add("drawW", new CheckBox("Draw [W]", true));
            MiscMenu.AddGroupLabel("Stuff");
            MiscMenu.Add("autoLv", new CheckBox("Auto Level up", true));
            Activator.init();


            Game.OnTick           += Game_OnTick;
            Game.OnUpdate         += Game_OnUpdate;
            Drawing.OnDraw        += Drawing_OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapCloser;
            GameObject.OnCreate   += GameObject_OnCreate;
        }
Beispiel #10
0
        public static void Init()
        {
            ComboMenu = Program.menu.AddSubMenu("Combo Settings");
            ComboMenu.AddGroupLabel("Combo Settings");

            ComboMenu.AddLabel("Q-1 Settings");
            ComboMenu.Add("useQ1", new CheckBox("Use Q-1"));
            ComboMenu.AddLabel("Q-2 Settings");
            ComboMenu.Add("qBeforeExpire", new CheckBox("Before Q Expire"));
            ComboMenu.Add("qOutOfRange", new CheckBox("Q Out Of Range"));
            ComboMenu.Add("qExecute", new CheckBox("Q Execute"));
            ComboMenu.AddLabel("W-1 Settings");
            ComboMenu.Add("useW1", new CheckBox("W1 For Passive"));
            ComboMenu.Add("wCatchUp", new CheckBox("Use W on Ally to Get Closer"));
            ComboMenu.AddLabel("W-2 Settings");
            ComboMenu.Add("useW2", new CheckBox("W2 For Passive"));
            ComboMenu.AddLabel("E-1 Settings");
            ComboMenu.Add("useE1", new CheckBox("Use E1"));
            ComboMenu.AddLabel("E-2 Settings");
            ComboMenu.Add("useE2", new CheckBox("E2"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.AddLabel("Passive Settings");
            ComboMenu.Add("minPassiveSliderCombo", new Slider("Passive Stacks Before Spell", 1, 0, 2));

            HarassMenu = Program.menu.AddSubMenu("Harass Settings");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddLabel("Q-1 Settings");
            HarassMenu.Add("useQ1H", new CheckBox("Use Q-1"));
            HarassMenu.AddLabel("Q-2 Settings");
            HarassMenu.Add("qBeforeExpireH", new CheckBox("Before Q Expire"));
            HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Out Of Range"));
            HarassMenu.Add("qExecuteH", new CheckBox("Q Execute"));
            HarassMenu.AddLabel("E-1 Settings");
            HarassMenu.Add("useE1H", new CheckBox("Use E1"));
            HarassMenu.AddLabel("E-2 Settings");
            HarassMenu.Add("useE2H", new CheckBox("E2"));

            FarmMenu = Program.menu.AddSubMenu("Farming Settings");
            FarmMenu.AddGroupLabel("LastHit Settings");
            FarmMenu.Add("useQ1F", new CheckBox("Use Q-1"));
            FarmMenu.Add("qExecuteF", new CheckBox("Q Execute"));
            FarmMenu.AddGroupLabel("LastHit Settings");
            FarmMenu.Add("useQ1WC", new CheckBox("Use Q-1"));
            FarmMenu.Add("qExecuteWC", new CheckBox("Q Execute"));
            FarmMenu.Add("eExecuteWC", new CheckBox("E Execute"));

            JungleMenu = Program.menu.AddSubMenu("Jungle Settings");
            JungleMenu.AddGroupLabel("Jungle Settings");
            JungleMenu.Add("useQ1J", new CheckBox("Use Q-1"));
            JungleMenu.Add("useQ2J", new CheckBox("Use Q-2"));
            JungleMenu.Add("useW1J", new CheckBox("Use W-1"));
            JungleMenu.Add("useW2J", new CheckBox("Use W-2"));
            JungleMenu.Add("useE1J", new CheckBox("Use E-1"));
            JungleMenu.Add("useE2J", new CheckBox("Use E-2"));
            JungleMenu.Add("minPassiveSlider", new Slider("Passive Stacks Before Spell", 1, 0, 2));

            KillstealMenu = Program.menu.AddSubMenu("Killsteal Settings");
            KillstealMenu.AddGroupLabel("Killsteal Settings");
            KillstealMenu.Add("KSQ1", new CheckBox("KS Q1"));
            KillstealMenu.Add("KSQ2", new CheckBox("KS Q2"));
            KillstealMenu.Add("KSE1", new CheckBox("KS E"));
            KillstealMenu.Add("KSR1", new CheckBox("KS R"));

            Game.OnTick += Game_OnUpdate;
        }
Beispiel #11
0
        public static void ConfigInitialize()
        {
            Menu = MainMenu.AddMenu("SardOpeia", "SardOpeia");
            Menu.AddGroupLabel("SardOpeia v" + Program.AddonVersion + " by Marwanpro");
            Menu.AddSeparator();
            Menu.AddLabel("If you have any problem/bug/suggestion, post in forum");
            Menu.AddLabel("Have a fun (And Free ELO) with this addon !");

            // --- General Menu Todo: Fix and add missings features
            GeneralMenu = Menu.AddSubMenu("General Option", "MenuGeneral");
            GeneralMenu.AddGroupLabel("General Tweak - Configure main options");
            GeneralMenu.AddSeparator();
            {
                GeneralMenu.Add("autouseE", new CheckBox("Spam E on Poisonned Target"));
                GeneralMenu.Add("useEifkillable", new CheckBox("Use E without poison if killable"));
            }

            // --- Draw Menu Todo: Check
            DrawMenu = Menu.AddSubMenu("Draw", "MenuDraw");
            DrawMenu.AddGroupLabel("Draw - Show range circle arround you and other information");
            DrawMenu.AddSeparator();
            {
                DrawMenu.Add("drawQW", new CheckBox("Draw Q/W"));
                DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
                DrawMenu.Add("drawR", new CheckBox("Draw Ultimate"));
                DrawMenu.AddSeparator();
                DrawMenu.AddLabel("Green Circle: Spell Ready");
                DrawMenu.AddLabel("Red Circle: Spell in Cooldown");
                DrawMenu.AddLabel("Purple Circle (Q/W): Only Q or W ready");
                DrawMenu.AddLabel("Yellow Circle (E): 0.5 sec of Cooldown");
                DrawMenu.AddSeparator();
                DrawMenu.AddLabel("Don't Forget to disable AA circle in OrbWalker's settings");
            }

            // --- Combo Menu Todo : Add Delayer
            ComboMenu = Menu.AddSubMenu("Combo", "MenuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.AddSeparator();
            {
                ComboMenu.Add("comboQ", new CheckBox("Use Q"));
                ComboMenu.Add("comboW", new CheckBox("Use W"));
                ComboMenu.Add("comboE", new CheckBox("Use E"));
            }

            // --- Harass Menu Todo: Make it
            HarassMenu = Menu.AddSubMenu("Harass", "MenuHarass");
            HarassMenu.AddGroupLabel("Harass - Auto Harass");
            HarassMenu.AddSeparator();
            {
                HarassMenu.Add("testa", new CheckBox("Test A"));
            }

            // --- Farm Menu Todo: Improve it
            FarmMenu = Menu.AddSubMenu("Farm", "MenuFarm");
            FarmMenu.AddGroupLabel("Farm");
            FarmMenu.AddSeparator();
            {
                FarmMenu.Add("EtoFinishCreep", new CheckBox("E on Poisonned Creep (LastHit Mode)"));
            }

            // --- Ultimate Menu Todo: LOL
            UltimateMenu = Menu.AddSubMenu("Ultimate", "MenuUltimate");
            UltimateMenu.AddGroupLabel("Ultimate Logic");
            UltimateMenu.AddSeparator();
            {
                UltimateMenu.AddLabel("Enable this option to allow this script to use your Ultimate");
                UltimateMenu.Add("enableR", new CheckBox("Enable Ultimate Logic", false));
                UltimateMenu.AddSeparator();
                UltimateMenu.Add("RonGapcloser", new CheckBox("Use R on GapCloser", false));
                UltimateMenu.Add("RtoInterrupt", new CheckBox("Use R to Interrupt", false));
                UltimateMenu.Add("RonCombo", new CheckBox("Use R on Combo", false));
                UltimateMenu.Add("FaceToUlt", new Slider("Minimum number of facing ennemies to use Ultimate", 3, 1, 5));
            }
        }
Beispiel #12
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian");
            Menu.AddGroupLabel("Lazy Lucian");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddLabel("Q - Piercing Light");
            ComboMenu.Add("useQcombo", new CheckBox("Use in Combo"));
            ComboMenu.Add("useQextended", new CheckBox("Use extended Q in Combo"));
            ComboMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - Ardent Blaze");
            ComboMenu.Add("useWaaRange", new CheckBox("Use in AA - Range"));
            ComboMenu.Add("useWalways", new CheckBox("Use out of AA - Range"));
            ComboMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - Relentless Pursuit");
            ComboMenu.Add("useEcombo", new CheckBox("Use E Logic"));
            ComboMenu.Add("useEmouse", new CheckBox("Use E to Mouse"));
            ComboMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - The Culling");
            ComboMenu.Add("useRkillable", new CheckBox("Use if target is killable"));
            ComboMenu.Add("useRlock", new CheckBox("Lock on Target"));
            //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Misc Settings (Combo)");
            ComboMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));
            ComboMenu.Add("useYoumuu", new CheckBox("Use Youmuu's GhostBlade for The Culling"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddLabel("Q - Piercing Light");
            HarassMenu.Add("useQharass", new CheckBox("Use in Harass"));
            HarassMenu.Add("useQextended", new CheckBox("Use extended Q in Harass"));
            HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - Ardent Blaze");
            HarassMenu.Add("useWaaRange", new CheckBox("Use in AA - Range"));
            HarassMenu.Add("useWalways", new CheckBox("Use out of AA - Range"));
            HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("Misc Settings (Harass)");
            //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM)
            HarassMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.AddLabel("Q - Piercing Light");
            FarmMenu.Add("useQfarm", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 5));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear"));
            FarmMenu.Add("qManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - Ardent Blaze");
            FarmMenu.Add("useWfarm", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("wManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useWjungle", new CheckBox("Use in JungleClear"));
            FarmMenu.Add("wManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Misc Settings (Farm)");
            FarmMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Miscellaneous Settings");
            MiscMenu.AddLabel("Anti Gapcloser Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Use E - to avoid non targeted"));
            MiscMenu.Add("gapcloserT", new CheckBox("Use E - to avoid targeted"));
            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("Other Settings");
            MiscMenu.Add("useKs", new CheckBox("Use KillSecure - Logic"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Draw", "Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.AddLabel("Spell Ranges");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawQextended", new CheckBox("Draw Extended Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate                  += Events.OnUpdate;
            Gapcloser.OnGapcloser          += Events.OnGapCloser;
            Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast        += Events.OnCastSpell;
            Drawing.OnDraw                 += Events.OnDraw;
            //Orbwalker.OnPostAttack += Events.OnAfterAttack;
        }
Beispiel #13
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Graves", "LazyGraves");
            Menu.AddGroupLabel("Lazy Graves");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddLabel("Q - BuckShot");
            ComboMenu.Add("useQ", new CheckBox("Use Q Logic"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - Smoke Grenade");
            ComboMenu.Add("useW", new CheckBox("Use W Logic"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - True Grit");
            ComboMenu.Add("useE", new CheckBox("Use Logic"));
            ComboMenu.Add("useEreload", new CheckBox("Use to reload"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Boom");
            ComboMenu.Add("useQR", new CheckBox("Use Fast Q-R Combo"));
            ComboMenu.Add("useR", new CheckBox("Use to kill"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Misc");
            ComboMenu.Add("disableAA", new CheckBox("Disable AA if Collision"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");

            HarassMenu.AddLabel("Q - Buckshot");
            HarassMenu.Add("useQ", new CheckBox("Use in Harass"));
            HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - Smoke Grenade");
            HarassMenu.Add("useW", new CheckBox("Use in AA - Range"));
            HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();

            //HarassMenu.AddLabel("E - True Grit");
            //HarassMenu.Add("useEreload", new CheckBox("Use to reload"));
            //HarassMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1));
            HarassMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Settings");

            FarmMenu.AddLabel("Q - Buckshot");
            FarmMenu.Add("useQlane", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 6));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear"));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("E - True Grit");
            FarmMenu.Add("useEreload", new CheckBox("Use in LaneClear"));
            FarmMenu.Add("eManaLane", new Slider("Min Mana to use in LaneClear: ", 20));
            FarmMenu.AddSeparator();

            /*
             * FarmMenu.Add("useEjungle", new CheckBox("Use in JungleClear"));
             * FarmMenu.AddSeparator();
             */

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Miscellaneous Settings");
            MiscMenu.AddLabel("Anti Gapcloser Settings");

            MiscMenu.Add("gapcloserW", new CheckBox("Use W - Smoke Grenade on Gapcloser"));
            MiscMenu.Add("gapcloserE", new CheckBox("Use E - True Grit against Gapcloser"));
            MiscMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */
            /*
             *          DrawMenu = Menu.AddSubMenu("Draw", "Draw");
             *          DrawMenu.AddGroupLabel("Draw Settings");
             *          DrawMenu.AddLabel("Spell Ranges");
             *          DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
             *          DrawMenu.Add("drawQextended", new CheckBox("Draw Extended Q Range"));
             *          DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
             *          DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
             *          DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
             */
            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate           += Events.OnUpdate;
            Orbwalker.OnPostAttack  += Events.OnPostAttack;
            Orbwalker.OnPreAttack   += Events.OnPreAttack;
            Obj_AI_Base.OnSpellCast += Events.OnSpellCast;
            Gapcloser.OnGapcloser   += Events.OnGapCloser;
        }
Beispiel #14
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("YasuoBuddy", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Kombo", "yasuCombo");
            ComboMenu.AddGroupLabel("Kombo Ayarlari");
            ComboMenu.Add("combo.Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.E", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.stack", new CheckBox("Biriktir Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Sol tiklama ile durt"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Ayarlari");
            ComboMenu.Add("combo.R", new CheckBox("Kullan R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Kullan R secilen hedefe her zaman"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Kullan R Olucek ise"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Kullan R Enaz dusman sayisi", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Durtme", "yasuHarass");
            HarassMenu.AddGroupLabel("Durtme Ayarlari");
            HarassMenu.Add("harass.Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.E", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.stack", new CheckBox("Biriktir Q"));

            FarmMenu = Menu.AddSubMenu("Farm Ayarlari", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farm Ayarlari");
            FarmMenu.AddLabel("SonVurus");
            FarmMenu.Add("LH.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("LH.E", new CheckBox("Kullan E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Kullan E Kule altinda", false));

            FarmMenu.AddLabel("DalgaTemizleme");
            FarmMenu.Add("WC.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("WC.E", new CheckBox("Kullan E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Kullan E Kule altinda", false));

            FarmMenu.AddLabel("Orman");
            FarmMenu.Add("JNG.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Kullan E"));

            FleeMenu = Menu.AddSubMenu("Kacis/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Kacis Ayarlari");
            FleeMenu.Add("Flee.E", new CheckBox("Kullan E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Biriktir Q"));
            FleeMenu.AddGroupLabel("Evade Ayarlari");
            FleeMenu.Add("Evade.E", new CheckBox("Kullan E skillden kacmak icin"));
            FleeMenu.Add("Evade.W", new CheckBox("Kullan W skillden kacmak icin"));
            FleeMenu.Add("Evade.WDelay", new Slider("Gecikme (ms)", 0, 0, 1000));

            MiscSettings = Menu.AddSubMenu("Karisik Ayarlar");
            MiscSettings.AddGroupLabel("Oldurme Ayarlari");
            MiscSettings.Add("KS.Q", new CheckBox("Kullan Q"));
            MiscSettings.Add("KS.E", new CheckBox("Kullan E"));
            MiscSettings.AddGroupLabel("Otomatik Q Ayarlari");
            MiscSettings.Add("Auto.Q3", new CheckBox("Kullan Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Otomatik Q Dusmana", false, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Cizimler", "yasuoDraw");
            DrawMenu.AddGroupLabel("Gosterge Ayarlari");

            DrawMenu.Add("Draw.Q", new CheckBox("Goster Q Menzili", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Goster E Menzili", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Goster R Menzili", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("Asagidan rek secin = ");
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();
        }
Beispiel #15
0
        public static void Init()
        {
            ComboMenu = Program.menu.AddSubMenu("Combo Config");
            ComboMenu.AddGroupLabel("Combo Config");

            ComboMenu.AddLabel("Q-1 Config");
            ComboMenu.Add("useQ1", new CheckBox("Use Q-1"));
            ComboMenu.AddLabel("Q-2 Config");
            ComboMenu.Add("qBeforeExpire", new CheckBox("Antes de que la Q expire"));
            ComboMenu.Add("qOutOfRange", new CheckBox("Q Fuera de rango"));
            ComboMenu.Add("qExecute", new CheckBox("Q Ejecutar"));
            ComboMenu.AddLabel("W-1 Config");
            ComboMenu.Add("useW1", new CheckBox("W1 Para pasivo"));
            ComboMenu.Add("wCatchUp", new CheckBox("Usar W en aliado para acercarse"));
            ComboMenu.AddLabel("W-2 Config");
            ComboMenu.Add("useW2", new CheckBox("W2 Para pasiva"));
            ComboMenu.AddLabel("E-1 Config");
            ComboMenu.Add("useE1", new CheckBox("Usar E1"));
            ComboMenu.AddLabel("E-2 Config");
            ComboMenu.Add("useE2", new CheckBox("E2"));
            ComboMenu.AddLabel("R Config");
            ComboMenu.Add("useR", new CheckBox("Usar R"));
            ComboMenu.AddLabel("Pasiva Config");
            ComboMenu.Add("minPassiveSliderCombo", new Slider("Passiva Stacks antes de Spell", 1, 0, 2));

            HarassMenu = Program.menu.AddSubMenu("Tirar Config");
            HarassMenu.AddGroupLabel("Tirar Config");
            HarassMenu.AddLabel("Q-1 Config");
            HarassMenu.Add("useQ1H", new CheckBox("Usar Q-1"));
            HarassMenu.AddLabel("Q-2 Config");
            HarassMenu.Add("qBeforeExpireH", new CheckBox("Antes de que Q expire"));
            HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Fuera de Rango"));
            HarassMenu.Add("qExecuteH", new CheckBox("Q Ejecutar"));
            HarassMenu.AddLabel("E-1 Config");
            HarassMenu.Add("useE1H", new CheckBox("Usar E1"));
            HarassMenu.AddLabel("E-2 Config");
            HarassMenu.Add("useE2H", new CheckBox("E2"));

            FarmMenu = Program.menu.AddSubMenu("Farming Config");
            FarmMenu.AddGroupLabel("UltimoGolpe Config");
            FarmMenu.Add("useQ1F", new CheckBox("Usar Q-1"));
            FarmMenu.Add("qExecuteF", new CheckBox("Q Ejecutar"));
            FarmMenu.AddGroupLabel("UltimoGolpe Config");
            FarmMenu.Add("useQ1WC", new CheckBox("Usar Q-1"));
            FarmMenu.Add("qExecuteWC", new CheckBox("Q Ejecutar"));
            FarmMenu.Add("eExecuteWC", new CheckBox("E Ejecutar"));

            JungleMenu = Program.menu.AddSubMenu("Jungla Config");
            JungleMenu.AddGroupLabel("Jungla Config");
            JungleMenu.Add("useQ1J", new CheckBox("Usar Q-1"));
            JungleMenu.Add("useQ2J", new CheckBox("Usar Q-2"));
            JungleMenu.Add("useW1J", new CheckBox("Usar W-1"));
            JungleMenu.Add("useW2J", new CheckBox("Usar W-2"));
            JungleMenu.Add("useE1J", new CheckBox("Usar E-1"));
            JungleMenu.Add("useE2J", new CheckBox("Usar E-2"));
            JungleMenu.Add("minPassiveSlider", new Slider("Passiva Stacks antes de Spell", 1, 0, 2));

            KillstealMenu = Program.menu.AddSubMenu("Killsteal Config");
            KillstealMenu.AddGroupLabel("Killsteal Config");
            KillstealMenu.Add("KSQ1", new CheckBox("KS Q1"));
            KillstealMenu.Add("KSQ2", new CheckBox("KS Q2"));
            KillstealMenu.Add("KSE1", new CheckBox("KS E"));
            KillstealMenu.Add("KSR1", new CheckBox("KS R"));

            Game.OnTick += Game_OnUpdate;
        }
Beispiel #16
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("YasuoBuddy", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            ComboMenu.Add("combo.stack", new CheckBox("Stack Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Rape"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected Target"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R Execute"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack Q"));

            FarmMenu = Menu.AddSubMenu("Farming Settings", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("LH.Q", new CheckBox("Use Q"));
            FarmMenu.Add("LH.E", new CheckBox("Use E"));

            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("WC.Q", new CheckBox("Use Q"));
            FarmMenu.Add("WC.E", new CheckBox("Use E"));

            FarmMenu.AddLabel("Jungle");
            FarmMenu.Add("JNG.Q", new CheckBox("Use Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack Q"));
            FleeMenu.AddGroupLabel("Evade Settings");
            FleeMenu.Add("Evade.E", new CheckBox("Use E to Evade"));
            FleeMenu.Add("Evade.W", new CheckBox("Use W to Evade"));

            EvadePlus.Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Settings");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("When Spell is Down Colour = ");
            DrawMenu.AddColourItem("Draw.Down", 7);


            EventManager.Init();
            Game.OnTick += Game_OnTick;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Beispiel #17
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("YasuoBuddy", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            ComboMenu.Add("combo.stack", new CheckBox("Stack Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Rape"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected Target"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R Execute"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack Q"));

            FarmMenu = Menu.AddSubMenu("Farming Settings", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("LH.Q", new CheckBox("Use Q"));
            FarmMenu.Add("LH.E", new CheckBox("Use E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Use E Under Tower", false));

            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("WC.Q", new CheckBox("Use Q"));
            FarmMenu.Add("WC.E", new CheckBox("Use E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Use E Under Tower", false));

            FarmMenu.AddLabel("Jungle");
            FarmMenu.Add("JNG.Q", new CheckBox("Use Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack Q"));
            FleeMenu.AddGroupLabel("Evade Settings");
            FleeMenu.Add("Evade.E", new CheckBox("Use E to Evade"));
            FleeMenu.Add("Evade.W", new CheckBox("Use W to Evade"));
            FleeMenu.Add("Evade.WDelay", new Slider("Humanizer Delay (ms)", 0, 0, 1000));

            MiscSettings = Menu.AddSubMenu("Misc Settings");
            MiscSettings.AddGroupLabel("KillSteal Settings");
            MiscSettings.Add("KS.Q", new CheckBox("Use Q"));
            MiscSettings.Add("KS.E", new CheckBox("Use E"));
            MiscSettings.AddGroupLabel("Auto Q Settings");
            MiscSettings.Add("Auto.Q3", new CheckBox("Use Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Auto Q Enemy", false, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Settings");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", false));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("When Spell is Down Colour = ");
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();
        }
Beispiel #18
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (_Player.Hero != Champion.Talon)
            {
                Chat.Print("<font color='#ff0000'>ERROR 0: FAILED TO LAUNCH</font>");
                return;
            }

            _Q = new Spell.Active(SpellSlot.Q);
            _W = new Spell.Skillshot(SpellSlot.W, 600, SkillShotType.Cone, 250, null, 25);
            _E = new Spell.Targeted(SpellSlot.E, 700);
            _R = new Spell.Skillshot(SpellSlot.R, 500, SkillShotType.Circular);

            IgniteSlot = _Player.GetSpellSlotFromName("SummonerDot");

            _bilge   = new Item(3144, 475f);
            _blade   = new Item(3153, 425f);
            _hydra   = new Item(3074, 250f);
            _tiamat  = new Item(3077, 250f);
            _rand    = new Item(3143, 490f);
            _lotis   = new Item(3190, 590f);
            _youmuu  = new Item(3142, 10);
            _botrk   = new Item(3153, 550f);
            _manapot = new Item(2004, 10);

            Menu = MainMenu.AddMenu("Talon", "talon");

            Menu.AddGroupLabel("Talon");
            Menu.AddLabel("By Buddy - Feel free to donate me a monitor :^)");

            Menu.AddSeparator();

            Menu.Add("gobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100));

            ComboMenu = Menu.AddSubMenu("::Combo Menu", "combomenu");

            ComboMenu.AddGroupLabel("Combo Menu");
            ComboMenu.Add("cUseQ", new CheckBox("Use Q"));
            ComboMenu.Add("cUseW", new CheckBox("Use W"));
            ComboMenu.Add("cUseE", new CheckBox("Use E"));
            ComboMenu.Add("cUseR", new CheckBox("Use R"));

            ComboMenu.AddSeparator();

            ComboMenu.Add("cUseYoumuu", new CheckBox("Use Youmuu's"));
            ComboMenu.Add("cUseTiamat", new CheckBox("Use Tiamat"));
            ComboMenu.Add("cUseHydra", new CheckBox("Use Hydra"));
            ComboMenu.Add("cUseBilge", new CheckBox("Use Bilge"));
            ComboMenu.Add("cUseBotrk", new CheckBox("Use Botrk"));

            HarassMenu = Menu.AddSubMenu("::Harass Menu", "harassmenu");

            HarassMenu.AddGroupLabel("Harass Menu");
            HarassMenu.Add("hUseW", new CheckBox("Use W"));
            HarassMenu.Add("hUseE", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("::Flee Menu", "fleemenu");

            FleeMenu.AddGroupLabel("Flee Menu");
            FleeMenu.Add("fUseE", new CheckBox("Use E"));
            FleeMenu.Add("fUseR", new CheckBox("Use R", false));
            FleeMenu.Add("fUseYoumuu", new CheckBox("Use Youmuu's", false));

            FarmMenu = Menu.AddSubMenu("::Farm Menu", "farmmenu");

            FarmMenu.AddGroupLabel("Farm Menu");

            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("fLHUseQ", new CheckBox("Use Q", true));
            FarmMenu.Add("fLHUseW", new CheckBox("Use W", true));
            FarmMenu.Add("fLHUseE", new CheckBox("Use E", true));

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Lane Clear");
            FarmMenu.Add("fLCUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLCUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLCUseE", new CheckBox("Use E"));

            KSMenu = Menu.AddSubMenu("::KS Menu", "ksmenu");

            KSMenu.AddGroupLabel("Ks Menu");
            KSMenu.Add("ksUseQ", new CheckBox("Use Q"));
            KSMenu.Add("ksUseW", new CheckBox("Use W"));
            KSMenu.Add("ksUseE", new CheckBox("Use E"));
            KSMenu.Add("ksUseI", new CheckBox("Use Ignite"));

            DrawMenu = Menu.AddSubMenu("::Draw Menu", "drawmenu");

            DrawMenu.AddGroupLabel("Draw Menu");
            DrawMenu.Add("DrawW", new CheckBox("Draw W"));
            DrawMenu.Add("DrawE", new CheckBox("Draw E"));
            DrawMenu.Add("DrawR", new CheckBox("Draw R"));
            DrawMenu.Add("DrawComboCircle", new CheckBox("Draw Combo Circle"));
            DrawMenu.Add("DrawComboLine", new CheckBox("Draw Combo Line"));
            DrawMenu.Add("DrawHPBarCombo", new CheckBox("Draw HP Bar Combo Damage"));
            DrawMenu.Add("DrawText", new CheckBox("Draw Text Combo Ready"));
            DrawMenu.Add("DrawMana", new CheckBox("Draw Calculated Mana"));
            ItemMenu = Menu.AddSubMenu("::Item Menu", "itemmenu");

            ItemMenu.AddGroupLabel("Item Menu");
            ItemMenu.Add("useHydra", new CheckBox("Use Hydra"));
            ItemMenu.Add("useYoumuu", new CheckBox("Use Youmuu's"));
            ItemMenu.Add("useTiamat", new CheckBox("Use Tiamat"));
            ItemMenu.Add("useBilge", new CheckBox("Use Bilge"));
            ItemMenu.Add("useBotrk", new CheckBox("Use Botrk"));

            LogicMenu = Menu.AddSubMenu("::Logic Menu", "logicmenu");

            LogicMenu.AddGroupLabel("Logic Menu");
            LogicMenu.Add("eUseHealthCheck", new CheckBox("Only Use E if Health is Above Amount"));
            LogicMenu.Add("eUseHealthSlider", new Slider("Health:", 250, 50, 1250));

            LogicMenu.AddSeparator();

            LogicMenu.Add("DrawRCastCircle", new CheckBox("Draw R Recommended Cast Range Circle"));
            LogicMenu.Add("DrawRCastBufferRange", new Slider("Buffer Range:", 0, -100, 100));

            ManaMenu = Menu.AddSubMenu("::Mana Menu", "manamenu");

            ManaMenu.AddGroupLabel("Mana Menu");
            ManaMenu.Add("useManaPotion", new Slider("Use Mana Pot if Mana: --not working yet", 150, 0, (int)_Player.Mana));
            ManaMenu.Add("waveClearMana", new Slider("Dont Cast Waveclear Spells if Mana:", 75, 0, 150));

            //LogicMenu.AddSeparator();

            //LogicMenu.Add("DrawRecommendedRRange", new CheckBox("Draw Recommended R Cast Range"));

            Indicator = new DamageIndicator.DamageIndicator();
            Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime));

            //Calls...
            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Draw.Drawing_OnDraw;

            //BladeObject = ObjectManager.Get<GameObject>().FirstOrDefault(obj => obj.Name != null && obj.IsValid && obj.Name.ToLower().Contains("doomball"));

            Chat.Print("Talon Initialized Succesfully - Version 0.2");
        }
Beispiel #19
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Illaoi", "lazy illaoi");
            Menu.AddGroupLabel("Lazy Illaoi");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddLabel("Ceviri Tradana");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Kombo", "Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            ComboMenu.Add("useQ", new CheckBox("Q Mantıklı Kullan"));
            ComboMenu.Add("useEQ", new CheckBox("Mümkünse İlk E Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - SİLLE TOKAT");
            ComboMenu.Add("useW", new CheckBox("W Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - RUH SINAVI");
            ComboMenu.Add("useE", new CheckBox("E Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - İLAHİ DERS");
            ComboMenu.Add("useR", new CheckBox("R Mantıklı Kullan"));
            ComboMenu.Add("useR#", new Slider("Eğer Düşman Menzildeyse (veya 1v1 hayaletse)", 2, 0, 5));
            ComboMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");

            HarassMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            HarassMenu.Add("useQ", new CheckBox("Q mantıklı Kullan"));
            HarassMenu.Add("qMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - SİLLE TOKAT");
            HarassMenu.Add("useW", new CheckBox("W mantıklı Kullan"));
            HarassMenu.Add("wMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("E - RUH SINAVI");
            HarassMenu.Add("useE", new CheckBox("E mantıklı Kullan"));
            HarassMenu.Add("eMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Ayarları");

            FarmMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            FarmMenu.Add("useQlane", new CheckBox("LaneTemizlerken Kullan"));
            FarmMenu.Add("qManaLane", new Slider("LaneTemizleme için en az mana: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("LaneTemizleme için en az minyon: ", 3, 1, 6));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - SİLLE TOKAT");
            FarmMenu.Add("useWlane", new CheckBox("LaneTemizlemede Kullan"));
            FarmMenu.Add("wManaLane", new Slider("LaneTemizleme için en az mana : ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useWjungle", new CheckBox("Orman Temizleme için Kullan"));
            FarmMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Ek", "Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.AddLabel("Anti Gapcloser Ayarları");
            MiscMenu.Add("gapcloserQ", new CheckBox("Use Q - DOKUNAÇ DARBESİ ni gapcloser için kullan"));
            MiscMenu.Add("gapcloserW", new CheckBox("Use W - SİLLE TOKAT 'ı gapcloser için kullan"));
            MiscMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Göster", "Draw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.AddLabel("Spell Ranges");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.Add("drawT", new CheckBox("Göster Dokunaç Menzili"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate          += Events.OnUpdate;
            Orbwalker.OnPostAttack += Events.OnPostAttack;
            //Orbwalker.OnPreAttack += Events.OnPreAttack;
            Obj_AI_Base.OnSpellCast += Events.OnSpellCast;
            Gapcloser.OnGapcloser   += Events.OnGapCloser;
            GameObject.OnCreate     += Events.OnCreateObj;
            GameObject.OnDelete     += Events.OnDeleteObj;
            Drawing.OnDraw          += Events.OnDraw;
        }
Beispiel #20
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (_Player.Hero != Champion.Azir)
            {
                return;
            }

            var slot = _Player.GetSpellSlotFromName("summonerdot");

            _Q = new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Linear, 0, 1600, 70);
            _W = new Spell.Skillshot(SpellSlot.W, 450, SkillShotType.Circular, 0);
            _E = new Spell.Skillshot(SpellSlot.E, 1250, SkillShotType.Linear, 0, 1700, 100);
            _R = new Spell.Skillshot(SpellSlot.R, 450, SkillShotType.Linear, 1, 1400, 0);

            if (slot != SpellSlot.Unknown)
            {
                _Ignite = new Spell.Targeted(slot, 600);
            }

            //Just a placeholder...
            _SoldierAARange = new Spell.Skillshot(SpellSlot.Unknown, 320, SkillShotType.Linear);

            _Zhonyas   = new Item(3157);
            _ManaPot   = new Item(2004);
            _HealthPot = new Item(2003);

            Menu = MainMenu.AddMenu("Azir", "azir");

            Menu.AddGroupLabel("Azir");
            Menu.AddLabel("By Buddy");

            Menu.AddSeparator();

            //Menu.Add("mGobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100));

            //Menu.AddSeparator();

            //Menu.Add("mCheckHitChance", new CheckBox("Check Hitchance"));
            //Menu.Add("mMinimumHitChance", new Slider("HitChance: Low|Medium|High", 1, 1, 3));

            //Menu.AddSeparator();

            Menu.Add("mUseItems", new CheckBox("Use Items"));
            Menu.Add("mUseHealthPot", new Slider("Use Health Pot At %:", 20, 0, 100));

            Menu.AddSeparator();

            Menu.Add("mDamageBuffer", new Slider("Damage Calculations Buffer %:", 90, 10, 100));
            Menu.AddLabel("Only Change this if you know what you're doing");

            Menu.AddSeparator();

            //Menu.Add("mSkinID", new Slider("Skin ID", 1, 1, 2));
            Menu.Add("mUseROnInterrupt", new CheckBox("Use R To Interrupt"));
            Menu.Add("mAutoIgnite", new CheckBox("Auto Ignite Killable"));

            DrawMenu = Menu.AddSubMenu("Draw", "draw");

            DrawMenu.AddGroupLabel("Draw Menu");
            DrawMenu.Add("dDrawQ", new CheckBox("Draw Q"));
            DrawMenu.Add("dDrawLines", new CheckBox("Draw Lines"));
            DrawMenu.Add("dDrawW", new CheckBox("Draw W"));
            DrawMenu.Add("dDrawE", new CheckBox("Draw E"));
            DrawMenu.Add("dDrawR", new CheckBox("Draw R"));
            DrawMenu.Add("dDrawWRange", new CheckBox("Draw W Range"));
            DrawMenu.Add("dDrawWCommandRange", new CheckBox("Draw W Command Range"));
            DrawMenu.Add("dDrawComboIndicator", new CheckBox("Draw Combo Indicator"));
            DrawMenu.Add("dDrawText", new CheckBox("Draw Text"));
            DrawMenu.Add("dDrawManaUsage", new CheckBox("Draw Q-W-E-R Mana Usage"));

            ComboMenu = Menu.AddSubMenu("Combo", "combo");

            ComboMenu.AddGroupLabel("Combo Menu");
            ComboMenu.Add("cUseQ", new CheckBox("Use Q"));
            ComboMenu.Add("cUseW", new CheckBox("Use W"));
            ComboMenu.Add("cUseE", new CheckBox("Use E"));
            ComboMenu.Add("cUseEGC", new CheckBox("Use E To Gapclose"));
            ComboMenu.Add("cUseR", new CheckBox("Use R"));
            ComboMenu.Add("cUseAA", new CheckBox("Use AA"));
            ComboMenu.Add("cUseIgnite", new CheckBox("Use Ignite"));

            HarassMenu = Menu.AddSubMenu("Harass", "harass");

            HarassMenu.AddGroupLabel("Harass Menu");
            HarassMenu.Add("hUseQ", new CheckBox("Use Q"));
            HarassMenu.Add("hUseW", new CheckBox("Use W"));
            HarassMenu.Add("hUseAA", new CheckBox("Use AA"));

            FarmMenu = Menu.AddSubMenu("Farm", "farm");

            FarmMenu.AddGroupLabel("Farm Menu");

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("fLHUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLHUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLHUseWHealth", new Slider("Use W When Minion Healh %:", 50, 0, 100));

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Lane Clear");
            FarmMenu.Add("fLCUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLCUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLCWaitHealth", new Slider("Wait for minion at %:", 10, 0, 100));
            FarmMenu.Add("fLCUseWHealth", new Slider("Use W When Minion Healh %:", 80, 0, 100));

            KSMenu = Menu.AddSubMenu("KillSteal", "killsteal");

            KSMenu.AddGroupLabel("KS Menu");
            KSMenu.Add("ksUseWQ", new CheckBox("Use W-Q"));
            KSMenu.Add("ksUseE", new CheckBox("Use E To Gapclose"));
            KSMenu.Add("ksUseR", new CheckBox("Use R"));
            KSMenu.Add("ksUseIgnite", new CheckBox("Use Ignite"));

            FleeMenu = Menu.AddSubMenu("Flee", "flee");

            FleeMenu.AddGroupLabel("Flee Menu");
            FleeMenu.Add("fUseWE", new CheckBox("Use W-E"));
            FleeMenu.Add("fUseQ", new CheckBox("Use W-Q-E"));
            FleeMenu.Add("fUseR", new CheckBox("Use R"));
            FleeMenu.Add("fUseRHealth", new Slider("Use R if Health <", 100, 0, 500));

            ItemMenu = Menu.AddSubMenu("Items", "items");

            ItemMenu.AddGroupLabel("Items Menu");
            ItemMenu.Add("iUseZhonyas", new CheckBox("Use Zhonya's"));
            ItemMenu.Add("iUseZhonyasHealth", new Slider("Use Zhonya's at Health:", 250, 50, 750));

            Indicator = new DamageIndicator.DamageIndicator();
            Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime));

            ManaMenu = Menu.AddSubMenu("Mana", "mana");

            ManaMenu.AddGroupLabel("Mana Menu");
            ManaMenu.Add("mUsePot", new Slider("Use Mana Pot At %:", 35, 0, 100));
            ManaMenu.Add("mManaCalculations", new CheckBox("Do Mana Calculations"));

            Game.OnTick += Game_OnTick;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw        += Draw.Drawing_OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapcloser;

            Chat.Print("<font color='#32cd32'>Azir Built Successfully - {0} {1}</font>", DateTime.Now.ToString("h:mm:ss tt"), DateTime.Now.ToString("d/M/yyyy"));
        }
Beispiel #21
0
        public static void OnLoad_Complete(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Ashe")
            {
                return;
            }
            Bootstrap.Init(null);


            Q = new Spell.Active(SpellSlot.Q, (uint)Rangeauto, Physical);
            W = new Spell.Skillshot(SpellSlot.W, 1200, Cone);
            E = new Spell.Skillshot(SpellSlot.E, 4500, Linear, 250, 1400, 1, Physical);
            R = new Spell.Skillshot(SpellSlot.R, 3000, Linear, 250, 1600, 120, Physical);


            AsheMenu = MainMenu.AddMenu("xRP Ashe", "SBTW Ashe");
            AsheMenu.AddGroupLabel("xRP-Ashe 2.0");
            AsheMenu.AddSeparator();
            AsheMenu.AddLabel("Made by: xRPdev/Fixed by Beadwarf");

            ComboMenu = AsheMenu.AddSubMenu("Combo Mode");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("useQ", new CheckBox("Use Q in Combo"));
            ComboMenu.Add("countP", new CheckBox("Wait Passive Count to Cast Q"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useW", new CheckBox("Use W in Combo"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useR", new CheckBox("Use R in combo"));
            ComboMenu.Add("hpPercent", new Slider("Minimum Hp % to stun", 15));

            PotionMenu = AsheMenu.AddSubMenu("Potions Manager");
            PotionMenu.AddGroupLabel("Potions Settings");
            PotionMenu.AddSeparator();
            PotionMenu.Add("useHP", new CheckBox("Use Health Potion"));
            PotionMenu.Add("hpbar", new Slider("Minimum Health Percent", 75));
            PotionMenu.AddSeparator();

            ItensMenu = AsheMenu.AddSubMenu("Itens Settings");
            ItensMenu.AddGroupLabel("itens settings");
            ItensMenu.AddSeparator();
            ItensMenu.Add("useER", new CheckBox("use Botrk in Combo"));
            ItensMenu.Add("hpPorcent", new Slider("Enemy Health Porcent to use Botrk", 30));
            ItensMenu.Add("mehpPorcent", new Slider("My Health Porcent to use Botrk", 50));
            ItensMenu.AddSeparator();
            ItensMenu.Add("useYommus", new CheckBox("Use yommus in Combo"));


            HarassMenu = AsheMenu.AddSubMenu("Harass Mode");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddSeparator();
            HarassMenu.Add("useQ", new CheckBox("Use Q in harass"));
            HarassMenu.Add("countP", new CheckBox("Wait passive count to cast Q in harass"));
            HarassMenu.AddSeparator();
            HarassMenu.Add("useW", new CheckBox("Use W in harass"));

            FarmMenu = AsheMenu.AddSubMenu("LaneClear Mode");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.AddSeparator();
            FarmMenu.Add("farmQ", new CheckBox("Use Q to farm"));
            FarmMenu.Add("countP", new CheckBox("Wait Passive Count to Cast Q in laneClear"));
            FarmMenu.AddSeparator();
            FarmMenu.Add("farmW", new CheckBox("Use W to farm"));
            FarmMenu.Add("countM", new Slider("Min Minions to cast W", 5));

            MiscMenu = AsheMenu.AddSubMenu("Misc Settings");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.AddSeparator();
            MiscMenu.Add("autoE", new CheckBox("Cast E when lost target"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useQjungle", new CheckBox("Jungle Steal Q"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("gapr", new CheckBox("W in gapcloser"));
            MiscMenu.Add("intr", new CheckBox("Interrupter with R"));

            DrawMenu = AsheMenu.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawW", new CheckBox("Draw Q range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E range"));
            DrawMenu.Add("drawAA", new CheckBox("Draw Auto Attack range"));

            Game.OnTick                      += Tick;
            Drawing.OnDraw                   += OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
        }
Beispiel #22
0
 static LastHit()
 {
     FarmMenu.AddGroupLabel("LastHit Spells:");
     _useQ = FarmMenu.Add("lasthitQ", new CheckBox("Use Q on LastHit ?"));
     _useE = FarmMenu.Add("lasthitE", new CheckBox("Use E on LastHit ?"));
 }
Beispiel #23
0
 static LaneClear()
 {
     FarmMenu.AddGroupLabel("LaneClear Spells:");
     _useQ = FarmMenu.Add("laneclearQ", new CheckBox("Use Q on Laneclear ?"));
     _useE = FarmMenu.Add("laneclearE", new CheckBox("Use E on Laneclear ?"));
 }
Beispiel #24
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Yasou.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("TheNewYasuo", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("combo.Q", new CheckBox("Use Q"));
            ComboMenu.Add("combo.E", new CheckBox("Use E"));
            //ComboMenu.Add("combo.ToMouse", new CheckBox("Dash to Mouse", false));
            ComboMenu.Add("combo.stack", new CheckBox("Stack/Stackar Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Left Click Rape"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Ultimate");
            ComboMenu.Add("combo.R", new CheckBox("Use R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Use R always on Selected TargetUsar R sempre no alvo selecionado"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Use R KS"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Use R Min Targets/Alvos Minimos para ultar", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Harass/Incomodar");
            HarassMenu.Add("harass.Q", new CheckBox("Use Q"));
            HarassMenu.Add("harass.E", new CheckBox("Use E"));
            HarassMenu.Add("harass.stack", new CheckBox("Stack/Stackar Q"));

            FarmMenu = Menu.AddSubMenu("Farming", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farming");
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("LH.Q", new CheckBox("Use Q"));
            FarmMenu.Add("LH.E", new CheckBox("Use E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Use E Under Tower/Debaixo da Torre", false));

            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("WC.Q", new CheckBox("Use Q"));
            FarmMenu.Add("WC.E", new CheckBox("Use E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Use E Under Tower/Debaixo da Torre", false));

            FarmMenu.AddLabel("Jungle");
            FarmMenu.Add("JNG.Q", new CheckBox("Use Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee");
            FleeMenu.Add("Flee.E", new CheckBox("Use E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Stack/Stackar Q"));
            FleeMenu.AddGroupLabel("Evade");
            FleeMenu.Add("Evade.E", new CheckBox("Use E para desviar/to Evade"));
            FleeMenu.Add("Evade.W", new CheckBox("Use  W para desviar/to Evade"));
            FleeMenu.Add("Evade.WDelay", new Slider("Humanizer Delay (ms)", 0, 0, 1000));
            //
            FleeMenu.AddGroupLabel("WallJump");
            FleeMenu.Add("WJ", new KeyBind("Walljump Key:", false, KeyBind.BindTypes.HoldActive, 'G'));
            FleeMenu.Add("DrawSpots", new CheckBox("Draw Walljump spots"));
            //
            MiscSettings = Menu.AddSubMenu("Diversas/Misc");
            MiscSettings.AddGroupLabel("KS");
            MiscSettings.Add("KS.Q", new CheckBox("Use Q"));
            MiscSettings.Add("KS.E", new CheckBox("Use E"));
            MiscSettings.AddGroupLabel("Auto Q");
            MiscSettings.Add("Auto.Q3", new CheckBox("Use Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Auto Q Inimigo/Enemy", true, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Draw Config");

            DrawMenu.Add("Draw.Q", new CheckBox("Draw Q", true));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Draw E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Draw R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("CoolDown Colour/Cor:", 4);
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();

            //

            E  = new Spell.Targeted(SpellSlot.E, 475);
            E2 = new Spell.Skillshot(SpellSlot.E, 475, EloBuddy.SDK.Enumerations.SkillShotType.Linear);


            //
        }
Beispiel #25
0
        public static void Init()
        {
            ComboMenu = Program.menu.AddSubMenu("Combo Settings");
            ComboMenu.AddGroupLabel("Combo Settings");

            ComboMenu.AddLabel("Q-1 Ayarlari");
            ComboMenu.Add("useQ1", new CheckBox("Kullan Q-1"));
            ComboMenu.AddLabel("Q-2 Ayarlari");
            ComboMenu.Add("qBeforeExpire", new CheckBox("Sure bitmeden once Q"));
            ComboMenu.Add("qOutOfRange", new CheckBox("Q Menzil disinda"));
            ComboMenu.Add("qExecute", new CheckBox("Q Olduruken"));
            ComboMenu.AddLabel("W-1 Ayarlari");
            ComboMenu.Add("useW1", new CheckBox("W1 Pasif icin"));
            ComboMenu.Add("wCatchUp", new CheckBox("Kullan W takim arkadasina atilmada"));
            ComboMenu.AddLabel("W-2 Ayarlari");
            ComboMenu.Add("useW2", new CheckBox("W2 Pasif icin"));
            ComboMenu.AddLabel("E-1 Ayarlari");
            ComboMenu.Add("useE1", new CheckBox("Kullan E1"));
            ComboMenu.AddLabel("E-2 Ayarlari");
            ComboMenu.Add("useE2", new CheckBox("E2"));
            ComboMenu.AddLabel("R Ayarlari");
            ComboMenu.Add("useR", new CheckBox("Kullan R"));
            ComboMenu.AddLabel("Pasif Ayarlari");
            ComboMenu.Add("minPassiveSliderCombo", new Slider("Skillerden sonra kac pasif kullanilsin", 1, 0, 2));

            HarassMenu = Program.menu.AddSubMenu("Durtme Ayarlari");
            HarassMenu.AddGroupLabel("Durtme Ayarlari");
            HarassMenu.AddLabel("Q-1 Ayarlari");
            HarassMenu.Add("useQ1H", new CheckBox("Kullan Q-1"));
            HarassMenu.AddLabel("Q-2 Ayarlari");
            HarassMenu.Add("qBeforeExpireH", new CheckBox("Sure bitmeden once Q"));
            HarassMenu.Add("qOutOfRangeH", new CheckBox("Q Menzil disinda"));
            HarassMenu.Add("qExecuteH", new CheckBox("Q Olduruken"));
            HarassMenu.AddLabel("E-1 Ayarlari");
            HarassMenu.Add("useE1H", new CheckBox("Kullan E1"));
            HarassMenu.AddLabel("E-2 Ayarlari");
            HarassMenu.Add("useE2H", new CheckBox("Kullan"));

            FarmMenu = Program.menu.AddSubMenu("Farm Ayarlari");
            FarmMenu.AddGroupLabel("SonVurus Ayarlari");
            FarmMenu.Add("useQ1F", new CheckBox("Kullan Q-1"));
            FarmMenu.Add("qExecuteF", new CheckBox("Q Olduruken"));
            FarmMenu.AddGroupLabel("SonVurus Ayarlari");
            FarmMenu.Add("useQ1WC", new CheckBox("Kullan Q-1"));
            FarmMenu.Add("qExecuteWC", new CheckBox("Q Olduruken"));
            FarmMenu.Add("eExecuteWC", new CheckBox("E Olduruken"));

            JungleMenu = Program.menu.AddSubMenu("Orman Ayarlari");
            JungleMenu.AddGroupLabel("Orman Ayarlari");
            JungleMenu.Add("useQ1J", new CheckBox("Kullan Q-1"));
            JungleMenu.Add("useQ2J", new CheckBox("Kullan Q-2"));
            JungleMenu.Add("useW1J", new CheckBox("Kullan W-1"));
            JungleMenu.Add("useW2J", new CheckBox("Kullan W-2"));
            JungleMenu.Add("useE1J", new CheckBox("Kullan E-1"));
            JungleMenu.Add("useE2J", new CheckBox("Kullan E-2"));
            JungleMenu.Add("minPassiveSlider", new Slider("Skillerden sonra kac pasif kullanilsin", 1, 0, 2));

            KillstealMenu = Program.menu.AddSubMenu("Oldurme Ayarlari");
            KillstealMenu.AddGroupLabel("Oldurme Ayarlari");
            KillstealMenu.Add("KSQ1", new CheckBox("Kullan Q1"));
            KillstealMenu.Add("KSQ2", new CheckBox("Kullan Q2"));
            KillstealMenu.Add("KSE1", new CheckBox("Kullan E"));
            KillstealMenu.Add("KSR1", new CheckBox("Kullan R"));

            Game.OnTick += Game_OnUpdate;
        }
Beispiel #26
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian");
            Menu.AddGroupLabel("Lazy Lucian");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddLabel("Transtlate Turkish-Çeviri TRAdana");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Kombo", "Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Q - Işık Atışı");
            ComboMenu.Add("useQcombo", new CheckBox("Komboda Kullan"));
            ComboMenu.Add("useQextended", new CheckBox("Komboda Uzun Q Kullan(Minyon Arkasındakine vurur)"));
            ComboMenu.Add("qMana", new Slider("En az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - İntikam Ateşi");
            ComboMenu.Add("useWaaRange", new CheckBox("AA da kullan - Menzili"));
            ComboMenu.Add("useWalways", new CheckBox("AA dışında Kullan  - Menzili"));
            ComboMenu.Add("wMana", new Slider("en az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - Amansız Takip");
            ComboMenu.Add("useEcombo", new CheckBox("E mantığı Kullan"));
            ComboMenu.Add("useEmouse", new CheckBox("E yi Mouse yönünde Kullan"));
            ComboMenu.Add("eMana", new Slider("en az mana: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - İnfaz");
            ComboMenu.Add("useRkillable", new CheckBox("Hedef Öldürülebilir Olduğunda"));
            ComboMenu.Add("useRlock", new CheckBox("Hedefe Kilitlen"));
            //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("Ek  Ayarlar (Kombo)");
            ComboMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)"));
            ComboMenu.Add("useYoumuu", new CheckBox("Kullan Youmuu's GhostBlade for The Culling"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.AddLabel("Q - Işık Atışı");
            HarassMenu.Add("useQharass", new CheckBox("Dürtmede Kullan"));
            HarassMenu.Add("useQextended", new CheckBox("Dürtmede Uzun Q Kullan(Minyon Arkasındakine vurur)"));
            HarassMenu.Add("qMana", new Slider("en az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - İntikam Ateşi");
            HarassMenu.Add("useWaaRange", new CheckBox("AA'da Kullanma - Menzil"));
            HarassMenu.Add("useWalways", new CheckBox("AA dışında Kullanma - Menzili"));
            HarassMenu.Add("wMana", new Slider("en az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("Ek Ayarlar (Dürtme)");
            //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM)
            HarassMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Ayarları");
            FarmMenu.AddLabel("Q - Işık Atışı");
            FarmMenu.Add("useQfarm", new CheckBox("Lane Temizlerken Kullan"));
            FarmMenu.Add("qManaLane", new Slider("Lanetemizleme için gerekli mana % : ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("Laneclear için gereken minyon: ", 3, 1, 5));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.Add("qManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - İntikam Ateşi");
            FarmMenu.Add("useWfarm", new CheckBox("Lane Temizlerken Kullan"));
            FarmMenu.Add("wManaLane", new Slider("Lanetemizleme için gerekli mana: ", 20, 1));
            FarmMenu.AddSeparator();
            FarmMenu.Add("useWjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.Add("wManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Ek Ayarlar (Farm)");
            FarmMenu.Add("spellWeaving", new CheckBox("Pasif Kullan (Işık Silahşoru)"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Ek", "Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.AddLabel("Anti Gapcloser Ayarları");
            MiscMenu.Add("gapcloser", new CheckBox("E ile hedefi önleme"));
            MiscMenu.Add("gapcloserT", new CheckBox("E ile hedefi önle"));
            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("Diğer Ayarlar");
            MiscMenu.Add("useKs", new CheckBox("Kill Güvenliği -  Mnatığı"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Göster", "Draw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.AddLabel("Büyü Menzili");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawQextended", new CheckBox("Göster Uzun Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate                  += Events.OnUpdate;
            Gapcloser.OnGapcloser          += Events.OnGapCloser;
            Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast        += Events.OnCastSpell;
            Drawing.OnDraw                 += Events.OnDraw;
            //Orbwalker.OnPostAttack += Events.OnAfterAttack;
        }
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != Champion.Rengar.ToString())
            {
                return;
            }

            Q = new Spell.Active(SpellSlot.Q);
            W = new Spell.Active(SpellSlot.W, 500);
            E = new Spell.Skillshot(SpellSlot.E, 1000, SkillShotType.Linear, 250, 1500, 70);
            R = new Spell.Active(SpellSlot.R);

            menu = MainMenu.AddMenu("RengarBuddy", "rengarbuddy");
            menu.AddGroupLabel("Rengar Buddy");
            menu.AddLabel("query me? jgottabekiddingme");
            menu.AddLabel("that was a jq joke, i hope you got it");
            menu.AddLabel("oh yea, this is made by fluxy (woot?)");

            ComboMenu = menu.AddSubMenu("Combo Menu", "comboMenuRB");

            ComboMenu.AddGroupLabel("5 Ferocity Settings");
            ComboMenu.Add("ferocity", new CheckBox("Use 5 Ferocity"));
            ComboMenu.AddLabel("Smart Mode Settings");
            ComboMenu.Add("modeType", new CheckBox("Smart Mode Active"));
            ComboMenu.AddLabel("Smart Spell Settings");
            ComboMenu.Add("qInRange", new CheckBox("Q In AA Range"));
            ComboMenu.Add("eOutOfRange", new CheckBox("E Out Of Range"));
            ComboMenu.Add("wHealthPercent", new CheckBox("W <= % Health"));
            ComboMenu.Add("wHealthPercentSlider", new Slider("% Health", 30));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Regular Mode Settings");
            var stacks = ComboMenu.Add("selectedStackedSpell", new Slider("Selected Spell", 0, 0, 2));

            stacks.OnValueChange += delegate
            {
                stacks.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            };
            stacks.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Regular Combo");
            ComboMenu.Add("qCombo", new CheckBox("Use Q"));
            ComboMenu.Add("wCombo", new CheckBox("Use W"));
            ComboMenu.Add("eCombo", new CheckBox("Use E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useYomuus", new CheckBox("use Yomuus in R"));


            HarassMenu = menu.AddSubMenu("Harass Menu", "harassMenuRB");
            HarassMenu.Add("save5StacksHarass", new CheckBox("Save 5 Stacks"));
            var stacks2 = HarassMenu.Add("selectedStackedSpellHarass", new Slider("Selected Spell", 0, 0, 2));

            stacks2.OnValueChange += delegate
            {
                stacks2.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            };
            stacks.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            HarassMenu.AddSeparator();
            HarassMenu.Add("qHarass", new CheckBox("Use Q"));
            HarassMenu.Add("wHarass", new CheckBox("Use W"));
            HarassMenu.Add("eHarass", new CheckBox("Use E"));


            FarmMenu = menu.AddSubMenu("Farm Menu", "farmMenuRB");
            FarmMenu.AddGroupLabel("Wave Clear");
            FarmMenu.Add("qWaveClear", new CheckBox("Use Q"));
            FarmMenu.Add("wWaveClear", new CheckBox("Use W"));
            FarmMenu.Add("eWaveClear", new CheckBox("Use E"));
            FarmMenu.Add("saveStacksWC", new CheckBox("Save Stacks In WC"));
            var stacks3 = FarmMenu.Add("selectedStackedSpellWC", new Slider("Selected Spell", 0, 0, 2));

            stacks3.OnValueChange += delegate
            {
                stacks3.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            };
            FarmMenu.AddGroupLabel("Last Hit");
            FarmMenu.Add("qLastHit", new CheckBox("Use Q"));
            FarmMenu.Add("eLastHit", new CheckBox("Use E"));


            JungleMenu = menu.AddSubMenu("Jungle Menu", "jungleMenuRB");
            JungleMenu.Add("saveStacksJungle", new CheckBox("Save Stacks In Jungle"));
            var stacks4 = JungleMenu.Add("selectedStackedSpellJNG", new Slider("Selected Spell", 0, 0, 2));

            stacks4.OnValueChange += delegate
            {
                stacks4.DisplayName = "5 Ferocity Priority: " + new[] { "Q", "W", "E" }[stacks.CurrentValue];
            };
            JungleMenu.Add("qJng", new CheckBox("Use Q"));
            JungleMenu.Add("wJng", new CheckBox("Use W"));
            JungleMenu.Add("eJng", new CheckBox("Use E"));

            DrawMenu = menu.AddSubMenu("Draw Menu", "drawmenu");
            DrawMenu.Add("drawW", new CheckBox("Draw W"));
            DrawMenu.Add("drawE", new CheckBox("Draw E"));

            Game.OnTick += Game_OnTick;
            Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast;
            Obj_AI_Base.OnBasicAttack      += Obj_AI_Base_OnBasicAttack;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Beispiel #28
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Yasuo)
            {
                return;
            }

            Menu = MainMenu.AddMenu("TheNewYasuo", "yasuobuddyfluxy");

            ComboMenu = Menu.AddSubMenu("Combo", "yasuCombo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("combo.Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.E", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.EUnderTower", new CheckBox("Kule altında E", false));
            ComboMenu.Add("combo.stack", new CheckBox("Yük kas Q"));
            ComboMenu.Add("combo.leftclickRape", new CheckBox("Sol tuş odaklan"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Ultimate");
            ComboMenu.Add("combo.R", new CheckBox("Kullan R"));
            ComboMenu.Add("combo.RTarget", new CheckBox("Ryi sadece seçili hedef için uygunsa kullan"));
            ComboMenu.Add("combo.RKillable", new CheckBox("Kullan R KS"));
            ComboMenu.Add("combo.MinTargetsR", new Slider("Kullan R için en az düşman", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass", "yasuHarass");
            HarassMenu.AddGroupLabel("Dürtme");
            HarassMenu.Add("harass.Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.E", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.stack", new CheckBox("Yük kas Q"));

            FarmMenu = Menu.AddSubMenu("Farming", "yasuoFarm");
            FarmMenu.AddGroupLabel("Farm");
            FarmMenu.AddLabel("Son Vuruş");
            FarmMenu.Add("LH.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("LH.E", new CheckBox("Kullan E"));
            FarmMenu.Add("LH.EUnderTower", new CheckBox("Kule altında E", false));

            FarmMenu.AddLabel("Lanetemizleme");
            FarmMenu.Add("WC.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("WC.E", new CheckBox("Kullan E"));
            FarmMenu.Add("WC.EUnderTower", new CheckBox("Kule altında E", false));

            FarmMenu.AddLabel("Orman");
            FarmMenu.Add("JNG.Q", new CheckBox("Kullan Q"));
            FarmMenu.Add("JNG.E", new CheckBox("Kullan E"));

            FleeMenu = Menu.AddSubMenu("Flee/Evade", "yasuoFlee");
            FleeMenu.AddGroupLabel("Flee");
            FleeMenu.Add("Flee.E", new CheckBox("Kullan E"));
            FleeMenu.Add("Flee.stack", new CheckBox("Yük kas  Q"));
            FleeMenu.AddGroupLabel("Evade");
            FleeMenu.Add("Evade.E", new CheckBox("Kaçmada E Kullan"));
            FleeMenu.Add("Evade.W", new CheckBox("Kaçarken W Kullan"));
            FleeMenu.Add("Evade.WDelay", new Slider("İnsancıl Gecikme (ms)", 0, 0, 1000));
            //
            FleeMenu.AddGroupLabel("WallJump");
            FleeMenu.Add("WJ", new KeyBind("Walljump Tuşu:", false, KeyBind.BindTypes.HoldActive, 'G'));
            FleeMenu.Add("DrawSpots", new CheckBox("Göster Walljump Yerleri"));
            //
            MiscSettings = Menu.AddSubMenu("Diversas/Misc");
            MiscSettings.AddGroupLabel("KS");
            MiscSettings.Add("KS.Q", new CheckBox("Kullan Q"));
            MiscSettings.Add("KS.E", new CheckBox("Kullan E"));
            MiscSettings.AddGroupLabel("Otomatik Q");
            MiscSettings.Add("Auto.Q3", new CheckBox("Kullan Q3"));
            MiscSettings.Add("Auto.Active", new KeyBind("Otomatik Q3 düşmana", true, KeyBind.BindTypes.PressToggle, 'M'));

            Program.Main(null);

            DrawMenu = Menu.AddSubMenu("Draw", "yasuoDraw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");

            DrawMenu.Add("Draw.Q", new CheckBox("Göster Q", true));
            DrawMenu.AddColourItem("Draw.Q.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.E", new CheckBox("Göster E", false));
            DrawMenu.AddColourItem("Draw.E.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.Add("Draw.R", new CheckBox("Göster R", false));
            DrawMenu.AddColourItem("Draw.R.Colour");
            DrawMenu.AddSeparator();

            DrawMenu.AddLabel("Gerisayım rengi:", 4);
            DrawMenu.AddColourItem("Draw.Down", 7);

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            EEvader.Init();

            //

            E  = new Spell.Targeted(SpellSlot.E, 475);
            E2 = new Spell.Skillshot(SpellSlot.E, 475, EloBuddy.SDK.Enumerations.SkillShotType.Linear);


            //
        }
Beispiel #29
0
        private static void Game_OnStart(EventArgs args)
        {
            if (!_Player.ChampionName.ToLower().Contains("vayne"))
            {
                return;
            }

            Q = new Spell.Skillshot(SpellSlot.Q, int.MaxValue, SkillShotType.Linear);
            E = new Spell.Targeted(SpellSlot.E, 550);
            Condemn.ESpell = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Linear, 250, 1200);
            R = new Spell.Active(SpellSlot.R);


            Menu = MainMenu.AddMenu("Crayz Vayne", "CrayzVayne");

            Menu.AddGroupLabel("Crayz Vayne");
            Menu.AddLabel("Version: " + "7.5.179.44");
            Menu.AddSeparator();
            Menu.AddLabel("By Crayz Turkis ;)");
            Menu.AddSeparator();
            Menu.AddLabel("Have Fun !");

            ComboMenu = Menu.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useQKite", new CheckBox("Use Q to Kite Melee", false));
            ComboMenu.Add("useECombo", new CheckBox("Use E (Execute)"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("useRCombo", new CheckBox("Use R", false));
            ComboMenu.Add("noRUnderTurret", new CheckBox("Disable R if Target is under enemy turret"));

            CondemnPriorityMenu = Menu.AddSubMenu("Auto Condemn", "AutoCondemn");
            CondemnPriorityMenu.AddGroupLabel("Condemn Priority");
            foreach (var enem in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy))
            {
                var champValue = CondemnPriorityMenu.Add(enem.ChampionName + "priority",
                                                         new Slider(enem.ChampionName + ": ", 1, 1, 5));
                var enem1 = enem;
                champValue.OnValueChange += delegate
                {
                    champValue.DisplayName = enem1.ChampionName + ": " + PriorityValues[champValue.CurrentValue];
                };
                champValue.DisplayName = enem1.ChampionName + ": " + PriorityValues[champValue.CurrentValue];
            }
            CondemnPriorityMenu.AddSeparator();
            var sliderValue = CondemnPriorityMenu.Add("minSliderAutoCondemn",
                                                      new Slider("Min Priority for Auto Condemn: ", 2, 1, 5));

            sliderValue.OnValueChange += delegate
            {
                sliderValue.DisplayName = "Min Priority for Auto Condemn: " + PriorityValues[sliderValue.CurrentValue];
            };
            sliderValue.DisplayName = "Min Priority for Auto Condemn: " + PriorityValues[sliderValue.CurrentValue];
            CondemnPriorityMenu.Add("autoCondemnToggle",
                                    new KeyBind("Auto Condemn", false, KeyBind.BindTypes.PressToggle, 'H'));
            CondemnPriorityMenu.AddSeparator();

            CondemnMenu = Menu.AddSubMenu("Condemn", "Condemn");
            CondemnMenu.AddGroupLabel("Condemn Settings");
            CondemnMenu.AddSeparator();
            CondemnMenu.Add("pushDistance", new Slider("Push Distance", 410, 350, 420));
            CondemnMenu.Add("condemnPercent", new Slider("Condemn Percent", 33, 1));
            CondemnMenu.AddSeparator();
            CondemnMenu.AddLabel("Active Mode Settings");
            CondemnMenu.Add("smartVsCheap",
                            new CheckBox("On (saves fps) OFF (360 degree check)", true));
            CondemnMenu.AddSeparator();
            CondemnMenu.Add("condemnCombo", new CheckBox("Condemn in Combo", true));
            CondemnMenu.Add("condemnComboTrinket", new CheckBox("Trinket Bush After E", true));
            CondemnMenu.Add("condemnHarass", new CheckBox("Condemn in Harass", true));

            HarassMenu = Menu.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q", true));

            FarmMenu = Menu.AddSubMenu("Farming", "Farming");
            FarmMenu.AddGroupLabel("Farming Settings");
            FarmMenu.Add("onlyTumbleToCursor", new CheckBox("Only Tumble To Cursor", false));
            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("useQLastHit", new CheckBox("Use Q Last", true));
            FarmMenu.AddLabel("WaveClear");
            FarmMenu.Add("useQWaveClear", new CheckBox("Use Q WaveClear", true));

            DrawMenu = Menu.AddSubMenu("Misc Menu", "Misc");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawERange", new CheckBox("Draw E Range", false));
            DrawMenu.Add("condemnVisualiser", new CheckBox("Draw Condemn", false));
            DrawMenu.Add("drawStacks", new CheckBox("Draw W Stacks", false));
            DrawMenu.AddLabel("Misc");
            DrawMenu.Add("wallJumpKey", new KeyBind("Tumble Walls", false, KeyBind.BindTypes.HoldActive, 'Z'));
            DrawMenu.Add("condemnNextAA", new KeyBind("Condemn Next AA", false, KeyBind.BindTypes.PressToggle, 'E'));
            DrawMenu.AddLabel("Anti-Champions");
            DrawMenu.Add("antiKalista", new CheckBox("Anti-Kalista"));
            DrawMenu.Add("antiRengar", new CheckBox("Anti-Rengar"));

            InterruptorMenu = Menu.AddSubMenu("Interrupter", "Interrupter");
            InterruptorMenu.AddGroupLabel("Interrupter Menu");
            InterruptorMenu.Add("enableInterrupter", new CheckBox("Enable Interrupter"));
            InterruptorMenu.AddSeparator();
            var dangerSlider        = InterruptorMenu.Add("dangerLevel", new Slider("Set Your Danger Level: ", 3, 1, 3));
            var dangerSliderDisplay = InterruptorMenu.Add("dangerLevelDisplay",
                                                          new Label("Danger Level: " + DangerSliderValues[dangerSlider.Cast <Slider>().CurrentValue - 1]));

            dangerSlider.Cast <Slider>().OnValueChange += delegate
            {
                dangerSliderDisplay.Cast <Label>().DisplayName =
                    "Danger Level: " + DangerSliderValues[dangerSlider.Cast <Slider>().CurrentValue - 1];
            };

            GapCloserMenu = Menu.AddSubMenu("Anti-GapClosers", "Anti-GapClosers");
            GapCloserMenu.AddGroupLabel("Anti-GapCloser Menu");
            GapCloserMenu.Add("enableGapCloser", new CheckBox("Enable Anti-GapCloser"));

            Orbwalker.OnPreAttack            += Events.Orbwalker_OnPreAttack;
            Game.OnUpdate                    += Game_OnUpdate;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Events.Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Events.Interrupter_OnInterruptableSpell;
            Obj_AI_Base.OnProcessSpellCast   += AIHeroClient_OnProcessSpellCast;
            Obj_AI_Base.OnSpellCast          += Obj_AI_Base_OnSpellCast;
            Obj_AI_Base.OnBasicAttack        += Events.ObjAiBaseOnOnBasicAttack;
            GameObject.OnCreate              += Events.GameObject_OnCreate;
        }
Beispiel #30
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Elise)
            {
                return;
            }

            Menu = MainMenu.AddMenu("Elise Buddy", "EliseBuddy");

            ComboMenu = Menu.AddSubMenu("Combo", "eliseCombo");
            ComboMenu.Add("comboR", new CheckBox("R"));
            ComboMenu.AddLabel("Human");
            ComboMenu.Add("comboHumanQ", new CheckBox("Human Q"));
            ComboMenu.Add("comboHumanW", new CheckBox("Human W"));
            ComboMenu.Add("comboHumanE", new CheckBox("Human E"));
            ComboMenu.AddLabel("Spider");
            ComboMenu.Add("comboSpiderQ", new CheckBox("Spider Q"));
            ComboMenu.Add("comboSpiderW", new CheckBox("Spider W"));
            ComboMenu.Add("comboSpiderE", new CheckBox("Spider E"));
            ComboMenu.Add("antiGapcloser", new CheckBox("Anti-Gapcloser"));


            HarassMenu = Menu.AddSubMenu("Harass", "eliseharass");
            HarassMenu.AddLabel("Human");
            HarassMenu.Add("harassHumanQ", new CheckBox("Human Q"));
            HarassMenu.Add("harassHumanW", new CheckBox("Human W"));
            HarassMenu.Add("harassHumanE", new CheckBox("Human E"));
            HarassMenu.AddLabel("Spider");
            HarassMenu.Add("harassSpiderQ", new CheckBox("Spider Q"));
            HarassMenu.Add("harassSpiderW", new CheckBox("Spider W"));
            HarassMenu.Add("harassSpiderE", new CheckBox("Spider E"));


            FarmMenu = Menu.AddSubMenu("Farm", "elisefarm");

            FarmMenu.AddGroupLabel("Last Hit");
            FarmMenu.AddLabel("Human");
            FarmMenu.Add("lhHumanQ", new CheckBox("Human Q"));
            FarmMenu.AddLabel("Spider");
            FarmMenu.Add("lhSpiderQ", new CheckBox("Spider Q"));

            FarmMenu.AddGroupLabel("Wave Clear");
            FarmMenu.AddLabel("Human");
            FarmMenu.Add("wcHumanQ", new CheckBox("Human Q"));
            FarmMenu.AddLabel("Spider");
            FarmMenu.Add("wcSpiderQ", new CheckBox("Spider Q"));

            FarmMenu.AddGroupLabel("Jungle");
            FarmMenu.Add("jungleR", new CheckBox("R"));
            FarmMenu.AddLabel("Human");
            FarmMenu.Add("jgHumanQ", new CheckBox("Human Q"));
            FarmMenu.Add("jgHumanW", new CheckBox("Human W"));
            FarmMenu.AddLabel("Spider");
            FarmMenu.Add("jgSpiderQ", new CheckBox("Spider Q"));
            FarmMenu.Add("jgSpiderW", new CheckBox("Spider W"));

            DrawMenu = Menu.AddSubMenu("Drawing", "drawelise");
            DrawMenu.Add("drawHumanQ", new CheckBox("Human Q", false));
            DrawMenu.Add("drawHumanW", new CheckBox("Human W", false));
            DrawMenu.Add("drawHumanE", new CheckBox("Human E", false));
            DrawMenu.Add("drawSpiderQ", new CheckBox("Spider Q", false));
            DrawMenu.Add("drawSpiderE", new CheckBox("Spider E", false));


            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnTick    += Game_OnTick;
            Obj_AI_Base.OnProcessSpellCast += EliseSpellManager.Obj_AI_Base_OnProcessSpellCast;
            Events.Init();
        }