///// end of added

    //----------------------------------- end of public functions --------------------------------------//


    void Awake()
    {
        //debugText = GameObject.Find("DebugText");

        // ensure the needed dlls are in place
        if (FacetrackingWrapper.EnsureKinectWrapperPresence())
        {
            // reload the same level
            Application.LoadLevel(Application.loadedLevel);
        }
    }