Beispiel #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        Vector3 dirToPlayer;

        dirToPlayer = player.transform.position + new Vector3(1, 1, 1) - this.transform.position;
        dirToPlayer.Normalize();

        transform.position += dirToPlayer * player.OutputPlayerMovement().magnitude *Time.fixedDeltaTime;
    }