void OnTriggerEnter(Collider collider) { if ((_FPSController.groundLayer.value & 1 << collider.gameObject.layer) == 1 << collider.gameObject.layer) { if (_FPSController.groundState != GroundState.Grounded) { _FPSController.Grounded(); } } }
void OnTriggerEnter(Collider collider) { if ((_FPSController.groundLayer.value & 1 << collider.gameObject.layer) == 1 << collider.gameObject.layer) { if (_FPSController.groundState != GroundState.Grounded) { _FPSController.Grounded(); } } }