public int CompareTo(Node other) { if (other == null) { return(1); } return(FCost.CompareTo(other.FCost)); }
public int CompareTo(Node other) { _priorityCache = FCost.CompareTo(other.FCost); // A* first comparison F Cost if (_priorityCache == 0) { _priorityCache = HCost.CompareTo(other.HCost); } return(-_priorityCache); // Negative since the 1 meaning that the cost has a higher integer value and we are trying to find the lower cost }
public int CompareTo(Node nodeToCompare) //Compare two nodes. { int compare = FCost.CompareTo(nodeToCompare.FCost); //compare is equal to this nodes fCost compared to the nodeToCompares fCost. if (compare == 0) //The fCost values are the same. { compare = hCost.CompareTo(nodeToCompare.hCost); //Compare the hCost values as a tie breaker. } return(-compare); //Return the inverted value of compare. }
public int CompareTo(Node nodeToCompare) { int compare = FCost.CompareTo(nodeToCompare.FCost); if (compare == 0) { compare = HCost.CompareTo(nodeToCompare.HCost); } return(-compare); }
public int CompareTo(PathNode nodeToCompare) { int compare = FCost.CompareTo(nodeToCompare.FCost); if (compare == 0) // Distance to goal is tiebreaker { compare = hCost.CompareTo(nodeToCompare.hCost); } return(-compare); }
public int CompareTo(Node NodeToCompare) { int Compare = FCost.CompareTo(NodeToCompare.FCost); if (Compare == 0) { Compare = HCost.CompareTo(NodeToCompare.HCost); } return(-Compare); }
public int CompareTo(Node _node) { int compare = FCost.CompareTo(_node.FCost); if (compare == 0) //if both have the same F cost then compare H cost of the two { compare = hCost.CompareTo(_node.hCost); } return(-compare); }
public int CompareTo(PathNode nodeToCompare) { int compare = FCost.CompareTo(nodeToCompare.FCost); if (compare == 0) // 2 fcost are equal. { compare = HCost.CompareTo(nodeToCompare.HCost); } return(-compare); }
public int CompareTo(Node node) { int comp = FCost.CompareTo(node.FCost); if (comp == 0) { comp = hCost.CompareTo(node.hCost); } return(~comp); }
public int CompareTo(Node node) { int compareCost = FCost.CompareTo(node.FCost); if (compareCost == 0) { compareCost = hCost.CompareTo(node.hCost); } return(-compareCost); }
public int CompareTo(Cell other) { int result = FCost.CompareTo(other.FCost); if (result == 0) { result = GCost.CompareTo(other.GCost); } return(-result); //we need to return -result because higher F or G cost means that Cell has lower priority }
public int CompareTo(AstarNode other) { var compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(-compare); }
public int CompareTo(Node other) //using inverse of built in int compare based on code given for compare to result { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = hCost.CompareTo(other.hCost); } return(-compare); }
public int CompareTo(INode other) { int fCostCompare = -FCost.CompareTo(other.FCost); if (fCostCompare == 0) { return(-HCost.CompareTo(other.HCost)); } return(fCostCompare); }
public int CompareTo(PathNode other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); //remember, hCost is the tiebreaker } //CompareTo on integers treats higher as better. Because this is a pathing algorithm, our problem instead is minimization. So therefore, we return _negative_ compare. return(-compare); }
public int CompareTo(object obj) { Node Node2 = obj as Node; if (Node2 == null) { throw new Exception(); } return(FCost.CompareTo(Node2.FCost)); }
public int CompareTo(Node nodeToCompare) { int compare = FCost.CompareTo(nodeToCompare.FCost); if (compare == 0) { compare = _hCost.CompareTo(nodeToCompare._hCost); } return(-compare); //lower, not higher!!! }
public override int CompareTo(Node other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(-compare); }
public int CompareTo(Node node) { int compare = FCost.CompareTo(node.FCost); if (compare.Equals(0)) { compare = HCost.CompareTo(node.HCost); } return(-compare); }
public int CompareTo(AbstractAStarNode other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(compare); }
//odradi ovo preko delegata public int CompareTo(Field other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } //1 curent item is lower priority return(-compare); }
public int CompareTo(object obj) { var other = (Node)obj; if (other == null) { throw new ArgumentException("Object is not a Node."); } return(FCost.CompareTo(other.FCost)); }
public int CompareTo(Node nodeToCompare) { int compare = FCost.CompareTo(nodeToCompare.FCost); if (compare == 0) { compare = hCost.CompareTo(nodeToCompare.hCost); } // we return 1 if is lower return(-compare); }
public int CompareTo(GridNodeAStar other) { var compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(-compare); }
public int CompareTo(GridTile other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(-compare); }
public int CompareTo(Node other) { int compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = hCost.CompareTo(other.hCost); } return(-compare); }
public int CompareTo(object obj) { int compare = FCost.CompareTo((obj as Node).FCost); if (compare == 0) { compare = HCost.CompareTo((obj as Node).HCost); } return(-compare); }
public int CompareTo(Node other) { var comparison = FCost.CompareTo(other.FCost); if (comparison == 0) { comparison = HCost.CompareTo(other.HCost); } return(-comparison); }
public int CompareTo(PathfindingNode other) { var compare = FCost.CompareTo(other.FCost); if (compare == 0) { compare = HCost.CompareTo(other.HCost); } return(-compare); }
public int CompareTo(PathfindingNode inNodeToCompare) { int compare = FCost.CompareTo(inNodeToCompare.FCost); if (compare == 0) { compare = HCost.CompareTo(inNodeToCompare.HCost); } // Flip the compare because we want to sort from lowest to highest. return(-compare); }