public override void OnDraw(float elapsedTime)
        {
            _gameBackground.Draw();
            _weather.Draw(elapsedTime);
            Game.DepthRenderer.Draw(Game.SpriteBatch);

            _explosionManager.Draw();

            Game.ShapeRenderer.DrawFilledRectangle(0, 0, 800, 600, Color.White * _weather._sun._blendVal);
            _weather._cloud.RenderRainOnTop(elapsedTime);

            //Game.ShapeRenderer.DrawFilledRectangle(0, 0, 800, 600, Color.Gray * 0.5f);
        }
Beispiel #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();

            if (gameState == GameStates.TitleScreen)
            {
                spriteBatch.Draw(titleScreen,
                                 new Rectangle(0, 0, Window.ClientBounds.Width,
                                               Window.ClientBounds.Height), Color.White);
            }

            if ((gameState == GameStates.Playing) ||
                (gameState == GameStates.PlayerDead) ||
                (gameState == GameStates.GameOver))
            {
                starField.Draw(spriteBatch);
                asteroidManager.Draw(spriteBatch);
                playerManager.Draw(spriteBatch);
                enemyManager.Draw(spriteBatch);
                explosionManager.Draw(spriteBatch);

                spriteBatch.DrawString(pericles14, "Score: " +
                                       playerManager.PlayerScore.ToString(), scoreLocation, Color.Yellow);

                if (playerManager.LivesRemaining >= 0)
                {
                    spriteBatch.DrawString(pericles14, "Lives: " +
                                           playerManager.LivesRemaining.ToString(), livesLocation, Color.Yellow);
                }
            }

            if (gameState == GameStates.GameOver)
            {
                spriteBatch.DrawString(pericles14, "G A M E   O V E R",
                                       new Vector2(Window.ClientBounds.Width / 2 -
                                                   pericles14.MeasureString("G A M E   O V E R").X / 2, 50), Color.Red);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }