Beispiel #1
0
            private void AddSparks()
            {
                float maxRate   = 100.0f;
                float numToGen  = maxRate * Time.GameTimeFrameSeconds + leftOvers;
                int   numSparks = (int)numToGen;

                if (numSparks > kMaxSparks)
                {
                    numSparks = kMaxSparks;
                }
                leftOvers = numToGen - numSparks;

                Vector3 worldCenter = WorldCenter;
                Vector3 line        = worldCenter + TexW * Radius * (1.0f - 2.0f * Age);
                float   r           = (float)Math.Sqrt(Radius * Radius - (line - worldCenter).LengthSquared());

                Random rnd = BokuGame.bokuGame.rnd;

                float speed = 0.5f;

                for (int i = 0; i < numSparks; ++i)
                {
                    double ang  = rnd.NextDouble() * Math.PI * 2.0;
                    float  sing = (float)Math.Sin(ang);
                    float  cosg = (float)Math.Cos(ang);
                    _velocities[i]  = TexU * cosg + TexV * sing;
                    _positions[i]   = line + _velocities[i] * r;
                    _velocities[i] *= speed;
                }

                ExplosionManager.CreateSparks(numSparks, _positions, _velocities, 0.05f);
            }