Beispiel #1
0
    public void Expolde()
    {
        if (this.piece != null && !this.piece.isDead && !this.piece.isFadeAway)
        {
            Explode explode = EntityPool.Instance.Use("Explode").GetComponent <Explode>();
            explode.Setup(this.piece);

            Board.Instance.CokeSurroundPiece(piece);
        }
        Dispose();
    }
Beispiel #2
0
    void OnCollisionEnter(Collision collision)
    {
        //Explode exp = Instantiate(explodePrefab, transform.position, transform.rotation);
        //exp.Setup();

        Explode exp = ExploPooling.instance.Get();

        exp.gameObject.SetActive(true);
        exp.gameObject.transform.position = transform.position;
        exp.Setup();
        //Destroy(gameObject);
        //Pooling
        ShootPoling.instance.ReturnToPool(this);
    }