Beispiel #1
0
    // Update is called once per frame
    public virtual void FixedUpdate()
    {
        if (health.currentHealth <= 0)
        {
            explode.OnExplode();

            GameObject manager = GameObject.FindGameObjectWithTag("Manager");

            if (manager == null)
            {
                return;
            }

            GameManager gm = manager.GetComponent <GameManager>();
            gm.AddToScore(10);
        }

        float verticalVel = Mathf.Sin(Time.fixedTime) * vertical * verticalMult;

        rb2.velocity = new Vector2(-maxSpeed * speedMultiplier, verticalVel);

        //Destoy enemies if they are offscreen
        Vector2 screenpos = Camera.main.WorldToScreenPoint(rb2.position);

        if (screenpos.x < -15f)
        {
            Destroy(gameObject);
        }
    }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D target)
 {
     if (target.gameObject.tag == "Player")
     {
         if (collectSound)
         {
             Player.Instance.AudioPlayer.PlayOneShot(collectSound);
         }
         OnCollect(target.gameObject);
         if (Player.Instance.Health <= (100 - AddHP))
         {
             Player.Instance.Health += AddHP;
         }
         else
         {
             Player.Instance.Health = 100;
         }
         Player.Score += AddScore;
         if (gameObject.tag == "WaterSplash")
         {
             ExplodeScript.OnExplode();
         }
         else
         {
             Destroy(gameObject);
         }
     }
 }
Beispiel #3
0
    void Update()
    {
        if (health.currentHealth <= 0)
        {
            Instantiate(_death, transform.position, Quaternion.identity);
            explode.OnExplode();

            gameManager.setStopCount(true);
            gameOverScreen.SetUp(gameManager.getScore(), gameManager.getHighScore());
            gameOverMusic.SetUp();
        }
        // current vertical velocity
        var velY     = body2D.velocity.y;
        var rotation = transform.rotation.z;

        // If the move button is pressed, apply force upwards
        if (controller.moving.y > 0)
        {
            if (velY < maxSpeed)
            {
                body2D.AddForce(new Vector2(0, increaseSpeedBy * 5));
            }

            if (rotation <= maxRotation)
            {
                transform.Rotate(Vector3.forward * rotateBy);
            }
            else
            {
                transform.Rotate(Vector3.back * rotateBy);
            }
        }
        else
        {
            if (rotation >= -maxRotation)
            {
                transform.Rotate(Vector3.back * rotateBy);
            }
            else
            {
                transform.Rotate(Vector3.forward * rotateBy);
            }
        }

        if (_isInvincible)
        {
            _shield.enabled = true;
        }
        else
        {
            _shield.enabled = false;
        }
    }
Beispiel #4
0
    void Update()
    {
        transform.position = new Vector2(transform.position.x + currentForwardSpeed, transform.position.y + (altitudeSpeed * controller.moving.y));
        //rigidbody2D.velocity = new Vector2 (transform.localScale.x, 0) * currentForwardSpeed;
        //transform.position = new Vector2 ((transform.position.x + currentForwardSpeed) * Time.deltaTime, (transform.position.y + (altitudeSpeed * controller.moving.y)) * Time.deltaTime);

        Accelerate();

        if (prevXPos >= transform.position.x)
        {
            print("destroyed" + destroyed);
            destroyed++;
            exploder.OnExplode();
        }

        prevXPos = transform.position.x;
    }
Beispiel #5
0
    void Update()
    {
        if (player == null)
        {
            return;
        }

        if (air > 0)
        {
            air         -= Time.deltaTime * airBurnRate;
            slider.value = air / maxAir;
        }
        else
        {
            Explode script = player.GetComponent <Explode>();
            script.OnExplode();
        }
    }
Beispiel #6
0
 void OnTriggerStay2D(Collider2D target)
 {
     if (target.gameObject.tag == "Player")
     {
         if (readyToAttack)
         {
             Explode explode = target.GetComponent <Explode>() as Explode;
             explode.OnExplode();
         }
         else
         {
             animator.SetInteger("AnimState", 1);
             if (attackSound)
             {
                 AudioSource.PlayClipAtPoint(attackSound, transform.position);
             }
         }
     }
 }
Beispiel #7
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Enemy")
        {
            if (!_isInvincible)
            {
                health.takeDamage(25);
            }
            // destroy enemy too
            GameObject enemy = other.gameObject;
            Explode    boom  = enemy.GetComponent <Explode>();
            boom.OnExplode();
        }

        if (other.gameObject.tag == "EnemyProjectile")
        {
            if (!_isInvincible)
            {
                health.takeDamage(15);
            }
        }
    }